Elite: Game talk

yesterday, 5:31pm
ThinderYeah. Whatever axis, you need precision, especially if you use fixed weapons and correct me if I'm wrong but most anti-Targo weapons are fixed, right?

Pretty much. I have used a Krait, the Chally and an FDL, but find the Krait and FDL to be more ‘stable’ in this regard, though the latter definitely remains more responsive/easier to keep on target in certain scenarios.

The only advantage I found to the Challenger was that its vertical thrusters seem to be more reliable for ‘evading’ the interceptor and not ending up in a stall in front of its cannon.

… even if not that dangerous for a Cyclops. Wouldn’t recommend with the other types.
yesterday, 5:35pm
DiQueue
Thinder

Difference in Yaw rate is not a response to the weight increase? What is it then?

.



I was talking about my numbers. Bigger changes in weight would require altering my build in a way that would not be an option for me.

You said, you downgraded your Thrusters to E spec. I would think that explains the change in yaw as we!l as the drop in speed.

Either way, if controller input is laggy or not intuitive, that certainly spoils it.

What you do with your ship is up to you, nothing to do with my data or my controller, btw, curiously I also find similar alteration in pitch and yaw = 19.54%. In passing, if I try to fit an heavier Thruster, all axis figures goes down.

My controller is fine, brand new, responsive and precise. Have you tried fixed weapons yet? If not, we're not talking about the same thing, there's a huge difference between gimballed and fixed when it comes to hitting a target, Kasumi Goto explains that very well too.


Last edit: 28 May 2024, 5:46pm
yesterday, 6:17pm
Oh, I don't question your data and I was not referring to your controller. I meant the way the ship model is processing steering input - if there is non linearity or latency or to much gain, that is a problem.

Probably I just did not notice the yaw issue yet due to my loadouts (gimballed or fixed PACs, which are also more forgiving regarding alignment errors compared to lasers).
today, 2:06am
DiQueue

Probably I just did not notice the yaw issue yet due to my loadouts (gimballed or fixed PACs, which are also more forgiving regarding alignment errors compared to lasers).

That's what I mean. Unless you try to hit a target with a fixed Beam Laser, you can't possibly notice this issue, we're not talking about the same thing.


On my Corvette I have 2 X 4A MULTI-CANNON [GIMBALLED] and 2 X 2F MULTI-CANNON [GIMBALLED], I don't have any problem hitting a target from angles up to <> 30° on the pitch axis in particular, the 4A are particularly good, they focus and track well, so I can tell the difference with the Lasers.


The only time I don't need that 1/2° precision with Lasers is when I'm shooting at point blank but from 3200m to mid range, you need pinpoint precision to get shields down especially on small and agile targets.

I've done both Bounty Hunting and Combat Zone with my Corvette yesterday, the Ross 342 Pirates were using nearly exclusively Vultures, very hard to hit accurately because of their acceleration, I scored dozen of kill (had to rearm once), I couldn't have done that with the Python for this reason and also Combat Persistence (Shields).

When it works, shields goes down in seconds with this fit, and the MULTI-CANNON does the rest.


Last edit: 29 May 2024, 4:50am

Post a reply

You must be signed in to post here.
Elite:Dangerous related questions, answers, tips and help. Simply anything that is directly related to the game and its gameplay goes here.
For the discussions about the community, other stuff related to the game like astrophysics and so on please use the General talk thread.

What does belong here:
  • Questions, answers, tips and guides about ship loadouts, game activities like exploration, mining, combat and similar things that directly relate to the gameplay.
  • Game technical issues and problems, if you are looking for a help. For the bug reports please head to the official FD forum.
  • Discussion about "official" events from GalNet and community goals.
What does not belong here:
  • Discussing player actions and activities, general topics about Elite community and player events, topics related to the game but also real world (like astrophysics and similar). Please post these to the "General talk" thread instead.
  • Any off topic discussion, please post this kind of stuff to the "Offtopic" thread.