For much of the past month, the galactic community has been captivated by the Dangerous Games, a semi-official competition organised by some of the galaxy's largest factions to determine which wields the greatest degree of power and influence.
Three events have taken place so far, with pilots from across the galaxy fighting fervently to support their chosen group. With the 'Wildcard' stage of the competition over, it is time for the main event to begin.
Trinity Avon, a reporter for The Sovereign, explained how the Rise to Power will work:
"There are six factions taking part: the EG Pilots, the Alliance Elite Diplomatic Corps, the Border Coalition, GalCop, the Interstellar Communist Union and the Social Eleu Progressive Party. Over the next three weeks, there will be a series of campaigns in which each faction will try to rally as much support as possible. The faction that dominates its rivals will join the ranks of the galaxy's most powerful."
The first Rise to Power event requires pilots to gather Gilya signature weapons for their chosen faction and deliver them to Gohar Station in the Jaradharre system. The faction that accumulates the most Gilya signature weapons will be declared the winner of the first heat.
The event begins on the 30th of June 3302 and will run for one week.
The third and final heat of the Dangerous Games Wildcard competition is over.
For this stage of the competition, pilots were asked to fill their cargo holds with conductive fabrics and deliver them to Tartarus Point for their chosen faction. Hundreds of pilots participated in the event, eager to help their faction secure a place in the Dangerous Games. But ultimately it was the EG Pilots that accumulated the most conductive fabrics and once again claimed victory.
With the competition over, the results of each heat have been reviewed to determine which faction received the most support over the course of the campaign. The final result indicates that the winner of the Dangerous Games Wildcard competition is, perhaps unsurprisingly, the EG Pilots.
The EG Pilots will now enter the Dangerous Games, competing with the Alliance Elite Diplomatic Corps, the Border Coalition, GalCop, the Interstellar Communist Union and the Social Eleu Progressive Party for the right to join the ranks of the galaxy's most powerful.
Trinity Avon, a reporter for The Sovereign, commented on what has proved to be a dramatic competition:
"Each faction has enjoyed its share of success, but ultimately there could be only one winner. The EG Pilots have proved they can attract considerable support, but does that mean they can go toe to toe with the likes of the Alliance Elite Diplomatic Corps and the Social Eleu Progressive Party? Only time will tell."
The Dangerous Games will begin on the 30th of June.
The galaxy is home to countless factions, some boasting thousands of members and others comprising only a handful of individuals. Some exist to serve the galactic community, while others follow more antagonistic dogmas. For almost every creed in human space, there is a corresponding faction.
Recent reports indicate that the largest of these factions have gained such significant levels of power and influence that they are on the cusp of being recognized as powers in their own right. This development coincides with mounting speculation that the empire of Pirate Lord Archon Delaine, once the most formidable power in the Pegasi Sector, is on the brink of collapse.
With a paradigm shift looming, the largest of the galaxy's factions have taken the unprecedented step of organising a semi-official competition for the right to be recognised as an official power. The name of this competition? The Dangerous Games.
Trinity Avon, a reporter for The Sovereign, elaborated on the nature of the event:
"There are five factions competing in the Dangerous Games: the Alliance Elite Diplomatic Corps, the Border Coalition, GalCop, the Interstellar Communist Union and the Social Eleu Progressive Party. Between June and July 3302, these groups will participate in a series of community campaigns, giving the galaxy's independent pilots a chance to support their chosen faction."
But these will not be the only factions taking part. With the start of the event still some weeks away, a number of smaller factions have begun competing for their chance to participate in the Dangerous Games. In the coming weeks, these factions will attempt to rally Commanders to their respective causes through a series of community-oriented events. Whichever faction successfully dominates its rivals in these 'Wildcard' events will enter the Dangerous Games, competing for the right to join the ranks of the galaxy's most powerful.
The first Wildcard event requires pilots to fire up their mining lasers and gather gold for their chosen faction. The faction with the most gold at the end of the week-long campaign will be declared the victor of the first Wildcard heat. Naturally, pilots are also free to disrupt their rivals' efforts.
The event begins on the 2nd of June 3302 and will run for one week.
Last month, the Alliance launched an initiative to establish a new outpost on the fringes of inhabited space. The campaign received the support of hundreds of Alliance-aligned pilots who, along with other members of the galactic community, delivered essential materials and components to the Alliance base at Noti Dock.
Now, Alliance Prime Minister Edmund Mahon has announced that the new outpost is complete. In a statement, Mahon said:
"It gives me great pleasure to announce the formal opening of the Cooper Research Centre. In addition to functioning as a base for scientific research, the station will bolster the Alliance's reconnaissance and intelligence-gathering capabilities in a strategically valuable region of space."
An Alliance spokesperson confirmed that the new outpost would offer reload, repair and refuel services to pilots operating in the HIP 19072 system.