Elite: Odyssey

18 Oct 2024, 4:06pm
Bramfly
RawnuTalking about Odyssey and on-foot stuff (@Meowers mentioned something about the emptiness of the settlements), let's talk about it:

(1) What do you really like about your space legs?
(2) What Odyssey content is your favorite?
(3) What would you love to see improved?

For me it's:
(1) After playing for long years on console, coming to Odyssey on PC (ok, SteamDeck) made me feel like a real person. Being able to walk around, to see myself as a person, really added to the immersion of the whole Elite experience. Also: fancy suits.
(2) Stealthing and sniping, I love to sneak into stuff and kill people silently from afar.
(3) Settlements are too empty and not varied enough. I want more NPCs doing every day stuff, I want shopping malls and schools and stuff, turning them into real little towns. It would also be cool to have missions combining several vehicle activites, like dogfights with your spaceships, SRV battles, SRV exploring, on-foot exploring etc. And I would love to have more Concourse stuff (see the other post of mine about Carriers). Or to frame it better: something else in a station or a port than a concourse.



Could you help with SRV driving. I can't seem to get the SRV driving. How du you start engines? W doesn't seem to get the vehicle to move? I'm stuck on the surface!

There is also a handbrake (the a button by default on controller) that's insanely easy to turn on when you're not thinking of it and can make you feel insane when you try moving. You can thankfully check the bottom right panel of your vehicles hud to see if it's engaged.
18 Oct 2024, 8:15pm
Bramfly
RawnuTalking about Odyssey and on-foot stuff (@Meowers mentioned something about the emptiness of the settlements), let's talk about it:

(1) What do you really like about your space legs?
(2) What Odyssey content is your favorite?
(3) What would you love to see improved?

For me it's:
(1) After playing for long years on console, coming to Odyssey on PC (ok, SteamDeck) made me feel like a real person. Being able to walk around, to see myself as a person, really added to the immersion of the whole Elite experience. Also: fancy suits.
(2) Stealthing and sniping, I love to sneak into stuff and kill people silently from afar.
(3) Settlements are too empty and not varied enough. I want more NPCs doing every day stuff, I want shopping malls and schools and stuff, turning them into real little towns. It would also be cool to have missions combining several vehicle activites, like dogfights with your spaceships, SRV battles, SRV exploring, on-foot exploring etc. And I would love to have more Concourse stuff (see the other post of mine about Carriers). Or to frame it better: something else in a station or a port than a concourse.



Could you help with SRV driving. I can't seem to get the SRV driving. How du you start engines? W does'nt seem to get the vehicle to move? I'm stuck on th surface!


Go and take a look at your settings in "Options" > SRV.
26 Oct 2024, 11:03pm
Odd. Apparently, Ground CZs don't impact the reputation with the allegiance significantly. At least from what I'm seeing, doing a bunch of High Intensity Ground CZs to test.
26 Oct 2024, 11:10pm
They do have a lesser impact on reputation, and also a lesser BGS effect, which is why I presume they don’t hurt rep with a faction/superpower as much.

I noticed this more in a less controlled environment when deliberately lowering Sirius reputation for some funky Odyssey engineer unlock (but I barely engage with its shooty bits now and only would to get the Elite merc rank faster), and it was taking an oddly long amount of time… then I did some space CZs(which count for more in a war’s outcome) and rep drop was a lot faster.


Last edit: 26 Oct 2024, 11:34pm
27 Oct 2024, 7:04am
IndyOdd. Apparently, Ground CZs don't impact the reputation with the allegiance significantly. At least from what I'm seeing, doing a bunch of High Intensity Ground CZs to test.

Side note: I find it funny that some ground combat earns you Combat rank, while other Mercenary rank. A while back, when I became "Dangerous", this happened while I was shooting down a skimmer. And apparently those threat 5 safeguard missions can really level you up pretty quick in Combat rank compared to all other methods.
27 Oct 2024, 8:10am
Which is because some genius decided to make merc rank purely credit-based instead of a system like regular combat rank with progress based on kills and the rank of whatever it is (was) you just shot at. And for some reason killing some guy on the ground with a rocket launcher counts the same as taking on an Anaconda in space [for regular combat rank].
27 Oct 2024, 1:09pm
Rawnu Side note: I find it funny that some ground combat earns you Combat rank, while other Mercenary rank. A while back, when I became "Dangerous", this happened while I was shooting down a skimmer. And apparently those threat 5 safeguard missions can really level you up pretty quick in Combat rank compared to all other methods.


I quite enjoy the ground merc stuff, so I like having it tied to Combat as well. It is Combat, after all. That said, at higher ranks, space stuff is the only thing that has a real impact. Specifically AX, in my case. I more or less "plateaued" on Combat rank from ground, but AX kept it going.

Kasumi GotoThey do have a lesser impact on reputation, and also a lesser BGS effect, which is why I presume they don’t hurt rep with a faction/superpower as much.

I noticed this more in a less controlled environment when deliberately lowering Sirius reputation for some funky Odyssey engineer unlock (but I barely engage with its shooty bits now and only would to get the Elite merc rank faster), and it was taking an oddly long amount of time… then I did some space CZs(which count for more in a war’s outcome) and rep drop was a lot faster.


Just got Deadeye last night. I just wish I'd see more impact on my rep with Empire/Fed while grinding CZs.

Kasumi GotoWhich is because some genius decided to make merc rank purely credit-based instead of a system like regular combat rank with progress based on kills and the rank of whatever it is (was) you just shot at. And for some reason killing some guy on the ground with a rocket launcher counts the same as taking on an Anaconda in space [for regular combat rank].


I don't mind the tie-in to Credits, honestly. I earn more from higher ranked NPC kills anyhow. I'm not necessarily "chasing" fast rank up either though. My main thing is noting what improving rep with said allegiance. Hoping to enjoy various game-play choices while also benefiting that rep. (That way I don't "have to" do boring courier missions.)
31 Oct 2024, 10:43pm
ED's engine doesn't support planets with caves. All terrain is height maps, not voxels. There are no surprises waiting underground. If you want that sort of stuff, play No Man's Sky. That's where you can land on a random planet, dig a hole into the ground, and actually find something. It's still procedurally generated though, so the surprise aspect will wear off quickly too. And flight mechanics are better in ED. They are the game's main selling point.
02 Nov 2024, 12:11pm
I actually like the behavior of SCO drives in old ships.
02 Nov 2024, 4:19pm
SakashiroI actually like the behavior of SCO drives in old ships.


But the temperature management is absolutely awesome in Mandalay.
08 Nov 2024, 2:27am
New annoyance. "Selected resources are no longer available." When attempting to transfer oddesey materials to the carrier.

I can set up and order to buy them at minimum price, then go sell the materials to my bartender. If I do that, there is a "transaction error" and the materials I was selling disappear. They are no longer in storage and not in the bartender.

However, If I go to a bartender on a station, they are perfectly happy to buy and trade materials.
08 Nov 2024, 6:32am
Vasil VasilescuNew annoyance. "Selected resources are no longer available." When attempting to transfer oddesey materials to the carrier.

I can set up and order to buy them at minimum price, then go sell the materials to my bartender. If I do that, there is a "transaction error" and the materials I was selling disappear. They are no longer in storage and not in the bartender.

However, If I go to a bartender on a station, they are perfectly happy to buy and trade materials.


Whatever you do, do not put Power related materials on your carrier (data)

You will be unable to retrieve them if you accidentally transfer them all.
08 Nov 2024, 7:41am
Powerplay 2 the new grind it’s not worth the effort.
08 Nov 2024, 1:12pm
Vasil VasilescuNew annoyance. "Selected resources are no longer available." When attempting to transfer oddesey materials to the carrier.

I can set up and order to buy them at minimum price, then go sell the materials to my bartender. If I do that, there is a "transaction error" and the materials I was selling disappear. They are no longer in storage and not in the bartender.

However, If I go to a bartender on a station, they are perfectly happy to buy and trade materials.


Ah, so it's not just me! I have the same problem, which means making Odyssey materials available for Squadron members and friends a bit problematic

I assume it must be an unintended consequence of the last update? In which case perhaps I should log it with Frontier's issue tracker.
08 Nov 2024, 2:34pm
Silver Taffer


Ah, so it's not just me! I have the same problem, which means making Odyssey materials available for Squadron members and friends a bit problematic

I assume it must be an unintended consequence of the last update? In which case perhaps I should log it with Frontier's issue tracker.


I've noticed it for the last two updates. I'd say to go ahead and put in a trouble ticket and see what FDev has to say.

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