RawnuWhich would be a real bummer. However, given how many gameplay mechanics have been developed for the Thargoid war, I doubt it. I mean you could try to use these mechanics for PP2.0, I just don't see how (Thargoid combat, space and ground, are very different). So I would assume that we might see an effort to take the war to the Thargoids, as Rayman speculated. This could be interesting if it combines exploration and combat.I mean, we can still get more Titan-related AX content in the future, it'd be unwise to let it go to waste. But this war is being wrapped up.
Elite: Game talk
28 Nov 2024, 6:07pm
28 Nov 2024, 6:11pm
Meowers...so my (non-RP) take is: Frontier is about to ditch the entire Titan War thing by sending Cocijo into an all-out suicidal banzai (Raijin would've been a more proper candidate) where it will certainly get subjected to a couple of nights of vicious torpedoing, with fatal outcome. So down it goes, for the PP2.0 to (officially) rise and shite as the new (and only) 'favourite'.
My non-RP take is that they'll switch to making it so that the Thargoids randomly "appear" in the Bubble. That way more players can have a chance to engage in AX near their current parking spot. (If they do this, my hope would be that they don't turn off Thargoids at 100%; I would prefer they find a new way to do system stuff entirely.)
I also think (hope, maybe?) they'll add something "soon" for ground as well. Whether more materials stuff or just more spire work somehow.
Rawnu Which would be a real bummer. However, given how many gameplay mechanics have been developed for the Thargoid war, I doubt it. I mean you could try to use these mechanics for PP2.0, I just don't see how (Thargoid combat, space and ground, are very different). So I would assume that we might see an effort to take the war to the Thargoids, as Rayman speculated. This could be interesting if it combines exploration and combat.
I, too, don't think they'll scrap AX in general. They released the pre-built AX "starter" within the past year.
Overall, I'm hopeful that AX will stick around, but I'm concerned that it's "slowed down" quite a bit recently. Currently, IMO, if you don't get in//near a system on Thursday or Friday, you're out of luck for most AX fun IMO.
Sure, PP2.0 is the new hotness, but I've barely given it a sideways glance. I'm only one player, but I assume if I shrug at it -- when I play almost daily -- there are likely a fairly good number of other players who kinda just go "that's nice... so, anyway...." when it comes to PP2.0 . I chased Pack-Hounds hard in the old PP and now I rarely use them. I think I'll make a massive missile Cutter eventually, but it's not something I am actively chasing. So,if Frontier wants to put all its eggs in that one PP2.0 basket, ¯\_(ツ)_/¯ but there's a reason I think of it as "Petty Politics".
28 Nov 2024, 6:45pm
IndyOverall, I'm hopeful that AX will stick around, but I'm concerned that it's "slowed down" quite a bit recently. Currently, IMO, if you don't get in//near a system on Thursday or Friday, you're out of luck for most AX fun IMO.
This is one thing that always bothered me, if you had no time to join in on Thursday/Friday, by Friday evening (CET) most stuff was done and Saturday morning all was over. Btw, Frontier released a new AX pre-built ship that doesn't seem to suck, so maybe there's a future for AX combat anyway.
28 Nov 2024, 7:44pm
28 Nov 2024, 8:19pm
RawnuThis is one thing that always bothered me, if you had no time to join in on Thursday/Friday, by Friday evening (CET) most stuff was done and Saturday morning all was over.
That was really more a Frontier balance issue for allowing weeks-long states to just be bushwhacked out of existence within a day, than anything to do with the system itself. Previously before they went and "balanced" things a few times, we ended up with an overly weak invasion state because Frontier were too heavy-handed in ensuring that the Thargoids didn't risk capturing systems (but I'm sure that would have been more welcome than their often not-so-hidden tweaking of other things to ensure that everything proceeded according to their timeline).
MeowersRaijin would've been a more proper candidate
Except players decided to blow it up first because it had a handful controls less than Cocijo at the time of deciding which to target next after Thor was reduced to smoldering debris, so it went up as fireworks and Frontier were fine with that outcome because they were leaving those decisions to the players. But my vote on "Which Titan is the last to live" would also have been Raijin because it is a better name. Functionally and visually, besides the glyph paint patch on the hull, all Titans are the same anyway.
... as for what will happen with AX, I think Frontier have been fairly clear with their messaging that the war is simply changing its form rather than going away or stopping. And even if this is only a preliminary stage, I would say dealing with a roving Titan rampaging across the Bubble is a fair bit different to the boring stalemate the Titan incursion pretending to be a cheap WW2 tactical simulator (but in space) has been for a year*. And I'm not completely sure that Cocijo will actually find its end with Sol, or if it does that the attacks will then all just suddenly stop... fighting in Thargoid home space is nonsensical silly anyway and would make no sense unless you had a deathwish or ten times Salvation's ego.
Also, I think some more thought should be put into how this is approached by the Thargoids. They could've just outright invaded Sol, but instead they've chosen to send in a scouting fleet ahead of the Titan's arrival, like they're looking to observe the system in a semi-normal state before the Titan arrives to do... who knows what there. Probably won't be too pretty for the locals, though.
*Now if only they (Frontier) had done this earlier and made multiple Titans follow this kind of behavior, because that could actually have posed a much more significant as well as dynamic threat and been much more interesting as a result. Purely looking at the lore factors, which mean while SCO now allows us to 'catch' the Titan in transit, there isn't much that can be done about it moving as interdicting it might be (is?) impossible, for humans at least. So mobility is actually a Titan's most dangerous weapon, yet apparently the Thargoids somehow weren't clever and didn't think of this even a year and a half ago when their 'old-style' assault was showing its weakness to humans, and they still have 8 Titans already in place to terrorize the Bubble.
... I can barely keep my eyes from shutting so I guess rest it is, now that I've posted.
28 Nov 2024, 9:28pm
RawnuOnce Cocijo swings into orbit above Triton you will all realise what’s up…
You got any actual lore context for the reasonsing behind this belief
I want the sauce, I need the sauce
(you are welcome to tell me to do my own research I was just curious if there was anything in particular other then the latest trending raxxla hunt craze that might have led to you thinking Triton has something on it worth noticing other then its Locked)
28 Nov 2024, 9:28pm
Interdicted mid frame shift just by the thargs. (as per post above I have no anti-Xeno on this ship).
Rather than getting completed obliterated, the damn things fired their version of hatch limpets (foreign object det4ecd) and proceeded to steal the human cargo.
Is this new behaviour or just something I haven't heard of before?
28 Nov 2024, 9:38pm
MiseriRawnuOnce Cocijo swings into orbit above Triton you will all realise what’s up…
You got any actual lore context for the reasonsing behind this belief
I want the sauce, I need the sauce
The sauce.
28 Nov 2024, 9:50pm
Last edit: 28 Nov 2024, 10:38pm
yesterday, 12:22am
Miner WillyThought I might as well take some missions to deliver injured people to rescue ships while getting the hell out of dodge.....
Interdicted mid frame shift just by the thargs. (as per post above I have no anti-Xeno on this ship).
Rather than getting completed obliterated, the damn things fired their version of hatch limpets (foreign object det4ecd) and proceeded to steal the human cargo.
Is this new behaviour or just something I haven't heard of before?
The thargys have been jacking passengers for a while. I've not encountered it, but only because the rescue ship I use is optimized for speed. Overcharged, drag drive engines, enhanced charge power distributor, and four pips to the engines allows for near constant boosting above 500, which keeps me ahead of the goids long enough to jump way.
yesterday, 12:28am
Vasil VasilescuMiner WillyThought I might as well take some missions to deliver injured people to rescue ships while getting the hell out of dodge.....
Interdicted mid frame shift just by the thargs. (as per post above I have no anti-Xeno on this ship).
Rather than getting completed obliterated, the damn things fired their version of hatch limpets (foreign object det4ecd) and proceeded to steal the human cargo.
Is this new behaviour or just something I haven't heard of before?
The thargys have been jacking passengers for a while. I've not encountered it, but only because the rescue ship I use is optimized for speed. Overcharged, drag drive engines, enhanced charge power distributor, and four pips to the engines allows for near constant boosting above 500, which keeps me ahead of the goids long enough to jump way.
Thanks, once I got out I transferred my AX KMII for the return trip, a should have done it before leaving Sol.
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