Elite: Game talk

today, 9:00pm
Too bad the amount of posting in this chat, combined with real life stuff happening, crippled my ability to respond for more than a week, because there was some solid advice I would like to give…

First things first, @Thinder: To practice attacking the Titan, you really don’t need any of the Guardian stuff except the nanite torpedoes (which you can purchase for credits). Just slap either four EAXMCs or four AXMRs on your Python Mk II and you’re ready. You won’t be able to rack up as many credits as you would with 4 shard cannons with the AGZR mod, but you can still rack up plenty. (Here’s an example build.)

Thinder
Geeeeeezus... That's new. Now that I have transfered the material to the Carrier, I can't recover them, retransfer to the ship for unlocking the Corrosion Resistant Cargo Racks.

Writing a ticket, I don't think I'm gonna be ready for the last chapter of the Thargoid invasion any time soon...

Here’s the already confirmed ticket (out of several that were written), in case you missed it.

Also, you don’t need the anti-corrosion cargo racks for Hardened Surface Fragments, nor for any other materials required for the AGZR mod (or any other blueprint, for that matter).

(Edit: Also, you can farm Caustic Crystals at the remains of any of the already destroyed Titans.)
today, 9:02pm
I'm now officially even more convinced that gauss cannons suck and are not a fun weapon to use that has too many downsides to be able to consider it any good at what it is supposed to do, except the old, very outdated one on one Interceptor combat.

Certainly not when you're trying to kill the three Hydras at the end of an orbital station CZ in an FDL, even though killing Basilisks in the half dozens is not a particular issue. And the whole nonsense of needing to fire them with a charge that cannot be held is even stupider, while making them even less fun. Because it's so great to try working with a weapon which just has none of the upsides of either the plasma charger or the shard cannon, but all of the downsides except accuracy. No wonder nobody uses this thing unless they're forced to.
today, 9:26pm
Thinder The game is based on physics, it's mass vs thrust, FA-OFF doesn't increase thrust.

No, but it does lift some artificial limitations on what your ship can do. (Not that I use it much, even in AX combat; a dual-stick, 6DoF setup makes up for most of the disadvantages of FA-On.)

Franz Eberhofer
Meowers
Franz EberhoferIt has ability turning into a brick so you need a skill to recognize when it happens and boost away.

Ow. And when that does happen? How do I recognise it?

Well, when you are shooting all your weapons at it and it does not take any damage when it should be so take a break and then re-engage.

I, too, think it is a networking-related bug, and probably not specific to Medusas. I am positive it has never happened to me while I was alone in an instance.

Franz EberhoferAlso medusa stays 100% strong to the very end, don't get fooled that she lost all her hearts, she still could kill you if you are not paying attention what is happening to your hull.

This is true of every Thargoid ship; they fight with the same strength, whether their hull is at 100% or 1% (except, of course, for the Interceptor lightning weapon, which becomes active only after losing a heart.)

ThinderQ: How do you keep track of those kills? The Xeno Hunter badge only go as high as 10/10...

This page, the “Your Statistics” part.
today, 9:35pm
Kasumi GotoI'm now officially even more convinced that gauss cannons suck and are not a fun weapon to use that has too many downsides to be able to consider it any good at what it is supposed to do, except the old, very outdated one on one Interceptor combat.

Certainly not when you're trying to kill the three Hydras at the end of an orbital station CZ in an FDL, even though killing Basilisks in the half dozens is not a particular issue. And the whole nonsense of needing to fire them with a charge that cannot be held is even stupider, while making them even less fun. Because it's so great to try working with a weapon which just has none of the upsides of either the plasma charger or the shard cannon, but all of the downsides except accuracy. No wonder nobody uses this thing unless they're forced to.

Agreed. I tried the gausses for a while and concluded that modshards are easier to use, pack more punch, and are just way more fun. (And a volley of 3 modshards can finish off a Cyclops when it still has one heart remaining, if done at sufficiently close range before the thing gets its shield up. ) Only if I were inclined to do some xeno-fighting in Sol right now would I perhaps use the gausses again.
today, 10:54pm
It's now 2 1/2 days and we are at 50%. I'd assume that the Americans will now take over and push Cocijo to at least 60, if not 66% by tomorrow (European) morning. Tuesday is really the latest the final heart will break, Monday evening also does not seem that far fetched. I'm really curious what FDev has planned for that. Is it just going to sit there and explode? Will it devastate parts of Earth? Or just go silently poof? Or will Cocijo vanish before it can go into meltdown? I have no clear expectations, just curious – and glad to witness this event more or less live.

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