Add blueprint to crafting lists
Add synthesis to crafting lists
View my crafting lists

Blueprint details

Sturdy

Mass is increased with this weapon blueprint to raise module integrity and reduce heat generation.



Missile Rack - Sturdy (Grade 1)

Modifiers

Integrity
+100%
Thermal Load
-10%
Armour Piercing
+20%
Mass
+20%

Crafting cost

Missile Rack - Sturdy (Grade 2)

Modifiers

Integrity
+150%
Thermal Load
-15%
Armour Piercing
+30%
Mass
+40%

Crafting cost

Missile Rack - Sturdy (Grade 3)

Modifiers

Integrity
+200%
Thermal Load
-20%
Armour Piercing
+40%
Mass
+60%

Missile Rack - Sturdy (Grade 4)

Modifiers

Integrity
+250%
Thermal Load
-25%
Armour Piercing
+50%
Mass
+80%

Crafting cost

Engineers

Missile Rack - Sturdy (Grade 5)

Modifiers

Integrity
+300%
Thermal Load
-30%
Armour Piercing
+60%
Mass
+100%

Engineers

Related blueprints

High capacityLightweightRapid fireSturdy

The module parameters are the base values for the fully engineered grade. Please note that these values may slightly vary, depending on the module class/grade.

Possible experimental effects

Double Braced
Additional, hardened supports and bracing further improve module survivability.

Crafting cost

Modifiers

Integrity
+15%

Emissive Munitions
Experimental upgrade that causes strikes to envelope the target in energetic particles, significantly amplifying its signature, at the cost of increasing heat generation for the attacker.

Modifiers

Target signature increased
Thermal Load
+100%

Flow Control
Advanced software and internal sensors regulate energy flow more efficiently, reducing module power draw.

Modifiers

Power Draw
-10%

FSD Interrupt
Experimental munitions that cause the frame shift drive on the impacted ship to reboot, at the cost of reduced damage.

Modifiers

Target FSD reboots
Damage
-30%
Rate of Fire
-50%

Multi-servos
Additional servomechanisms and controller software allow the weapon to safely fire at an increased rate, at the cost of increased power draw.

Modifiers

Power Draw
+5%
Rate of Fire
+3%

Overload Munitions
Experimental munitions that convert a portion of explosive damage to thermal.

Modifiers

Damage partially thermal

Oversized
Scaled up components and reinforced munitions housing allows the weapon to pack more of a punch, increasing damage at the cost of increased power draw.

Crafting cost

Modifiers

Power Draw
+5%
Damage
+3%

Penetrator Munitions
Experimental munitions capable of penetrating hull to damage internal modules.

Modifiers

Target module damage

Stripped Down
Key components replaced with versions crafted from lightweight materials and all extraneous parts removed entirely to reduce mass.

Crafting cost

5xSalvaged Alloys (0)
5xCarbon (0)
1xTin (0)


Modifiers

Mass
-10%

Thermal Cascade
Experimental munitions that interact with shields upon detonation, generating significant heat on the target.

Modifiers

Shielded target heat increased