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Blueprint details

Double shot

This weapon modification enables a double shot burst of fire per trigger pull, but at a cost of decreased range.



Fragment Cannon - Double shot (Grade 1)

Modifiers

Burst Rate of Fire
+600%
Maximum Range
-2%
Burst Size
+2
Clip Size
+4

Crafting cost

Fragment Cannon - Double shot (Grade 2)

Modifiers

Burst Rate of Fire
+800%
Maximum Range
-4%
Burst Size
+2
Clip Size
+4

Fragment Cannon - Double shot (Grade 3)

Modifiers

Burst Rate of Fire
+1000%
Maximum Range
-6%
Burst Size
+2
Clip Size
+4

Fragment Cannon - Double shot (Grade 4)

Modifiers

Burst Rate of Fire
+1200%
Maximum Range
-8%
Burst Size
+2
Clip Size
+4

Engineers

Fragment Cannon - Double shot (Grade 5)

Modifiers

Burst Rate of Fire
+1400%
Maximum Range
-10%
Burst Size
+2
Clip Size
+6

Engineers

Related blueprints

Double shotEfficientHigh capacityLightweightOverchargedRapid fireSturdy

The module parameters are the base values for the fully engineered grade. Please note that these values may slightly vary, depending on the module class/grade.

Possible experimental effects

Corrosive Shell
Experimental rounds that temporarily weaken hull hardness and increase all damage taken, at the cost of reduced ammo capacity.

Modifiers

Target armor hardness reduced
Ammo Capacity
-20%

Dazzle Shell
Experimental shells that temporarily reduce a target's sensor acuity upon impact.

Modifiers

Target sensor acuity reduced

Double Braced
Additional, hardened supports and bracing further improve module survivability.

Crafting cost

Modifiers

Integrity
+15%

Drag Munitions
Experimental munitions that disrupt engine exhaust flow on the target, temporarily preventing ENG power distribution from increasing thrust.

Crafting cost

Modifiers

Target speed reduced

Flow Control
Advanced software and internal sensors regulate energy flow more efficiently, reducing module power draw.

Modifiers

Power Draw
-10%

Incendiary Rounds
Modified ammo system capable of delivering superheated rounds, increasing damage and converting a large portion to thermal.

Crafting cost

Modifiers

Damage partially thermal
Rate of Fire
-5%
Thermal Load
+200%

Multi-servos
Additional servomechanisms and controller software allow the weapon to safely fire at an increased rate, at the cost of increased power draw.

Modifiers

Power Draw
+5%
Rate of Fire
+3%

Oversized
Scaled up components and reinforced munitions housing allows the weapon to pack more of a punch, increasing damage at the cost of increased power draw.

Crafting cost

Modifiers

Power Draw
+5%
Damage
+3%

Screening Shell
Modified firing and targeting mechanism, decreasing reload times and increasing effectiveness against munitions.

Modifiers

Effectiveness increase against munitions
Reload Time
-50%

Stripped Down
Key components replaced with versions crafted from lightweight materials and all extraneous parts removed entirely to reduce mass.

Crafting cost

5xSalvaged Alloys (0)
5xCarbon (0)
1xTin (0)


Modifiers

Mass
-10%