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mass and power draw are increased with this weapon blueprint to increase range and prevent damage falloff over distance.
Beam Laser - Long range (Grade 1)
Note: The damage falloff start is equal to the weapon maximum range.
Beam Laser - Long range (Grade 2)
Note: The damage falloff start is equal to the weapon maximum range.
Beam Laser - Long range (Grade 3)
Note: The damage falloff start is equal to the weapon maximum range.
Beam Laser - Long range (Grade 4)
Note: The damage falloff start is equal to the weapon maximum range.
Beam Laser - Long range (Grade 5)
Modifiers
Damage Falloff Start
+100%
Note: The damage falloff start is equal to the weapon maximum range.
EfficientLightweightLong rangeOverchargedShort rangeSturdyThe module parameters are the base values for the fully engineered grade. Please note that these values may slightly vary, depending on the module class/grade.