Distant Worlds II went. I wish them well.
But seems that wishes do not overcome gravity: 33 ships reportedly destroyed in crashes on a 3.3g planet.
Which says a lot about necessary shield and hull strengths.
Me? I am not with them, as I learned the same lesson in a rather interesting way:
It looks like Guardian Tech is a lot harder than our ships.
Following up on Ram Tahs interests in the Guardian’s ancient ruins I visited many of them; their placement in space revealed courtesy of CANNON. Cannot thank those scientists enough, as I only knew 5, they found way above a hundred – but visiting a large number…
Have to admit, I got careless. Landed the Probably Gone within the ruins, something a respectable archaeologist would never do.
Paid for it: major hull breach.
Happened, as I deployed the SRV. Sensing me, the Relict rose from its slumber, puncturing my Phantom. As I was off-board, the explosive de-pressuring was not an issue. Repairing the ship was. Onboard tools only, being way off track, travelling alone. Did it, eventually.
But Distant World II had left. I wasn’t there.