Logbook entry

Nullvektor / 11 May 3305
Fleet Requirements

The vessels in the fleet should serve a primary purpose. The specific purpose is irrelevant so long as one exists; ships should not be purchased simply to own them. Hangar space may not be a finite resource but there is little point to having over thirty ships strewn all over the cosmos.

Hence, my fleet will conform to the following purposes:

Deep Exploration
-can handle a AFMU, repair limpet controller, moderate shield, discovery scanner, SRV bay and SLF hangar
-Multi-crew
-Jump range with Guardian FSD booster >40ly.
-SLF hangar may be sacrificed for jump range if the benefit is significant.

Short Exploration
-Discovery scanner and SLF
-Optimized for farthest maximum jump range

Ferry
-Large capacity for bulk passenger transport.
-No less than 20ly laden jump range

Mining
-Full suite of mining tools, with two mining lasers.
-Collector limpets
-Jump range unimportant.

Courier
-Low heat signature
-Higher than average supercruise agility
-Small or medium sized, only

Attack
-Potential damage output
-Greater shield, hull and module strength

There may be more than one ship per class if the situation warrants it; if a ship is too large, a smaller vessel may fill the gaps.

Naming:

Exploration ships will carry the prefix MEC for Mobius Exploration Corps; Ships oriented towards military or logistic purposes will carry the prefix MCRN for Mobius Colonial Republic Navy. Registration numbers either will be assigned by a specific expedition (480-DW, e.g.) or any ABc123 / AB-123 combination. Names are randomly picked but should at least obliquely reference the general qualities of the mission; references to peaceful haulage are not appropriate for military craft.

To be updated and refreshed periodically.
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