Elite: Game talk

today, 9:26am
Thinder Yeah, mine is geared up for possible combat after a failed escape from an interdiction by human ships, I tried to get into a dogfight with one Thargoid and managed one shot 4 X 2B MODIFIED GUARDIAN PLASMA CHARGER [FIXED], but now those weapons are back to the Krait MK II..


I am mostly a trade/exploration guy, so I tend to be a runner by default because I do not put any offensive weapons on the tansport pigs or scouts I usually fly.
today, 9:40am
Vasil Vasilescu

I am mostly a trade/exploration guy, so I tend to be a runner by default because I do not put any offensive weapons on the tansport pigs or scouts I usually fly.

I understand. I won't use the Cutter for Combat, it's hauling only, so I need good shields, defense and at the end of the day, Speed suffers...
today, 10:16am
I'm using two ships to evacuate civilians. The very good choice is the Saud Kruger Orca. Mine has a speed of 505 and boost of 650. The other one is an Imperial Cutter with a prism shield so it's not as fast. I take Prism Shield because it takes longer for them to break down. Only then can the Thargoids get my passengers out of my ship. My experience has been that the point defense guns are of little use. EGM was better but I don't take it anymore. It is better to just equip the ship with heat sinks. Immediately after pulling the Thargoids out of hyperspace, the first thing I do is jettison heatsinks. Immediately turn the ship towards my target point and boost. All 4 pimps are placed on the drives. Then I go into FA Off and continue boosting towards my target point and keep throwing heat sinks one after the other. I monitor the temperature of my ship. The trick is to keep the ship as cool as possible and the Thargoids no longer have target lock. I use about 12 heatsinks and have 20 in my ship. This tactic also works with the slower cutter. The Orca cannot accommodate as many passengers as the Cutter.
today, 1:15pm
Alright, so Cocijo seems to have sped up significantly some time yesterday (to about 10,000c - good luck catching that even with our most SCO-capable ship ...) and is currently approaching about the halfway point to Sol (providing it does end up there). So it may well arrive there by the Thursday next week.
today, 1:18pm
Thank you, all of you, for such detailed advice. I really appreciate it. I'm happy to be able to ask questions about any aspect of the game and get great responses about the topic, even if sometimes opinions differ.

It sounds like, overall, the consistent advice was summed up well by Vasil Vasilescu:
Vasil Vasilescuspeed is life

I also noted the tips on how I should alter my process when pulled out of hyper.

Here's an updated EDSY plan for my Beluga. I focused on Power Distro and Engines, as suggested. Speed is now 305 with a boost to 427. I also tried to keep heat management in mind, so I made some adjustments elsewhere in the plan to keep things relatively cool despite the change to Dirty+Drag.

Obviously, I'm going to stick with the Beluga for this. With a capacity of 168, a loss of a dozen passengers is only 7%; which I think makes even a bad run worth it. (It might seem callous, if the in-game civilian lives lost were real, but they're not so I think playing the revenue game makes sense here.)
today, 1:35pm
I usually still try to prevent the losses if at all possible, roleplay and all. Scythes might have around the same top speed as a Basilisk or close to (Basi is 530 m/s) but they don't appear to have the ability to perma-boost unlike all other Thargoid ships, so they occasionally bleed off some speed. Yes, it's not terribly realistic but those are the gameplay concessions which Frontier has made.

Heat isn't as important for Hunter-class ships though, as they will always remain largely accurate regardless of your heat level, and if you're boosting around you will inevitably slip over the 20% heat threshold where most Thargoids do their things like launching missiles, so a heatsink can prove useful even with a low emissions plant. Should be lucky that they chose to remove the Glaives with their 750 top speed from being able to inter- and hyperdict to invasions when Titan assaults began, so you only now see them in AX conflict zones (planetary and large starports, plus high intensity and up in open space), those could be a much bigger pain to avoid.

Academic of course as alerts will never spawn any Glaives under any circumstance, only the Scythes will attempt a single hyperdiction*.

*They [Scythes] also used to interdict anybody holding any type of human cargo up to like, a 60-70 light year range from a Titan if memory serves, even if it was not an evacuation run from an affected system. They quickly and quietly removed that one, however.
today, 3:40pm


I sold 2 millions explo on reinforcement system and nope. Whats the trick this time? ._.Frontier learn to explain us better perhaps for once.
today, 4:11pm
Rayman, activate the button at the bottom right: View in Maps. This usually shows where you have to go to complete missions, sell goods or exploration data, etc.
The aforementioned also applies to picking up program data, contracts, etc. They cannot be picked up everywhere.
today, 4:21pm
Atusia DuvalRayman, activate the button at the bottom right: View in Maps. This usually shows where you have to go to complete missions, sell goods or exploration data, etc.
The aforementioned also applies to picking up program data, contracts, etc. They cannot be picked up everywhere.


Well, it doesnt really help much and sold that data here where it says hand in carto data.



Maybe they meant scanning planets with surface scanner then sell it?
today, 4:35pm
Passenger evacuation missions are now where the money and other rewards are. Found some scouts at Saturn, Neptune and some small dwarf planet in the outermost system and consider the weapon parts they spawn when blown up the best rewards (used in ax-ammo synthesis). 11 scouts and 5 sets of weapon parts.
today, 4:35pm
It would be worth trying to scan the planets with the surface scanner. But I don't think that's what it means. Completely scanning planets in an undiscovered system is quite time-consuming. By the way, there are more credits for the complete scan of planets than for the newly discovered system. I joined the Force with Aisling Duval. I haven't had these missions yet. My missions are constantly scanning ship uplinks from mega ships. There are at least three missions of that this week. Very time consuming.

Last edit: 30 Nov 2024, 4:43pm

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