Elite: Game talk

yesterday, 7:52pm
Thargoids interdiction between Sol and V 886 Centauri. I've been interdicted (from Jump) twice.

Also trying to fill up passengers from another station caused the local cops to fire at me because I had illegal passengers onboard. Nice.


Last edit: 29 Nov 2024, 8:22pm
today, 3:34am
So, here's what I am starting to think [about Sol].



Those of you who were there or remember the time will know.

"They say you can't catch a person by the same trick twice ..."
today, 3:53am
Rayman.I moved away from sol. Its so boring atm, give us invasion already. Im not interested evacuatign refugess and only did for inara medals thing


You can get AX bounty missions at all/most Sol stations, FYI. (e.g. Kill # Scouts, Kill # Interceptors, etc.) I chose to do Evac, just to give it a try, but I considered taking the AX combat missions instead because I enjoy them. (Questions about Evac to follow shortly....)
today, 4:03am
Apparently you can get some Interceptor spawns more reliably by going to a capital ship, which there seem to be a few of in Sol right now, as static points of interest (I've heard they have spawns anyway). But those "AX missions" do not generate a signal source which to use to get Thargoid spawns, they are somewhat 'open ended' in that you have to find a spot with the targets yourself.
today, 4:10am
Questions about AX Evac missions:
(Answer any/all that you might know. Maybe there are some better references I can read/watch somewhere?)

  • Seems like the gameplay is such that there's always a Tharg interdiction with the first jump. Correct? (Some videos say something like that too.)
  • If so for the above, then: It's about being prepared for that eventuality, not something that I can avoid. Correct?
  • I tried without ECM... and lost passengers, but got away. I tried with two ECM... and lost passengers... even though I successfully deployed ECM continuously. Should I "git gud" with ECM? Or just ditch them and let the loss happen?
  • I thought the technique was: drop out of interdiction, fire off a heatsink, boost toward jump target, ready on ECM, heatsink/boost as needed, fire ECM(s) as needed, jump ASAP. However, the Thargoids are on me relentlessly, even with boosting 350-400. What am I doing wrong?
  • If the Thargoids are just going to strip my shields away anyway, why shouldn't I just throw another 5E cabin in that slot?
  • Fines are meh. It's annoying to have to figure out how to pay them, so I can get more missions. Any advice on how to manage this or "just deal"?
  • Wanted passengers are alright as a game mechanic, but it does seem silly to penalize players for evac of humans, regardless of whether they're criminals. (Even the citizens of Gotham evac'd criminals....) Anyway, I just treat it as if smuggling and fire heatsinks and stay ready on silent running. Is that right?
  • Any other tips for a good Evac run? I quite like the story/feeling of helping like this.

If you want to double-check my Evac ship, here's the Inara link to my "Evacutacean". (Based on the PTN Evaculuga.)
today, 5:13am
Whoa, lots of questions. The behavior of these interdictors of refugee vessels has become more aggressive. Suggesting changing one of the ecms to a point defence turret, preferably to underside near the cargo door. Using silent running raises the heat quickly while boosting, so throwing a heat sink when you come out of silent running is one trick that may buy you time. At least the rescues in the invasion systems near the other titans could be done (some ship damage cannot be avoided) with no losses of passengers with these. Even did some with Asp Scout, but quite quickly changed to a Python. The speed you are getting was good enough back then, but I do not know how it is now. A trip to an engineer to get grade 3 thrusters (if you have some unlocked) is advisable but at least previously was not necessary. Some recommend Orca for these missions but I use a Python (engineered).

On shields or not, I can't say anything, never been without shields in tharg territory. Recommended shield is a bi-weave. Some indeed use the slot for additional hull or module reinforcement.


Last edit: 30 Nov 2024, 5:29am
today, 5:34am
Tiffany YürWhoa, lots of questions. The behavior of these interdictors of refugee vessels has become more aggressive. Suggesting changing one of the ecms to a point defence turret, preferably to underside near the cargo door. Using silent running raises the heat quickly while boosting, so throwing a heat sink when you come out of silent running is one trick that may buy you time. At least the rescues in the invasion systems near the other titans could be done (some ship damage cannot be avoided) with no losses of passengers with these. Even did some with Asp Scout, but quite quickly changed to a Python. The speed you are getting was good enough back then, but I do not know how it is now. A trip to an engineer to get grade 3 thrusters (if you have some unlocked) is advisable but at least previously was not necessary. Some recommend Orca for these missions but I use a Python (engineered).


Sounds good and thank you for your reply.

I was tinkering with my EDSY plans for my evac ship while waiting on a reply. I certainly think more engineering is in order for this ship. And I'll upgrade the Thrusters too. (I updated it with your point defense suggestion before making that link.)

So, keep the shields then, yeah? Considering the potential for incoming damage?

Perhaps I'm over-committing with using a Beluga as my first go at this? (I'm not shy about stepping up for steep learning curves, but still want to check myself here. I'm happy with it though.)

Should I be using silent running against Thargoids too? Didn't realize. So, new technique would be: drop out of interdiction, fire off a heatsink, silent running, boost toward jump target, ready on ECM, heatsink/boost as needed, fire ECM(s) as needed, jump ASAP. Correct?
today, 5:45am
Sounds like a good strat.
I like shields for combat at least since the scouts doing interdictions are easy with them, not much use against Hydras and Medusas, some help against Basilisks and Cyclops. I'm not too good in avoiding fire...
today, 6:20am
I told you guys 2 years ago this was the end goal, Proteus wave worked as intended
Brought to you by azimuth biotech
today, 7:46am
Tiffany YürWhoa, lots of questions. The behavior of these interdictors of refugee vessels has become more aggressive. Suggesting changing one of the ecms to a point defence turret, preferably to underside near the cargo door. Using silent running raises the heat quickly while boosting, so throwing a heat sink when you come out of silent running is one trick that may buy you time. At least the rescues in the invasion systems near the other titans could be done (some ship damage cannot be avoided) with no losses of passengers with these. Even did some with Asp Scout, but quite quickly changed to a Python. The speed you are getting was good enough back then, but I do not know how it is now. A trip to an engineer to get grade 3 thrusters (if you have some unlocked) is advisable but at least previously was not necessary. Some recommend Orca for these missions but I use a Python (engineered).

On shields or not, I can't say anything, never been without shields in tharg territory. Recommended shield is a bi-weave. Some indeed use the slot for additional hull or module reinforcement.

Those were no scouts, I killed a few of them in the past, I know. They were FASTER than my Cutter in boost and after losing my shield, I was down to 83% Structural strength, during the first trip I also lost 3 passengers who bugged out in escape pod.

Good thing I have mounted 5 X Defensive Turrets because there was a lot of missiles fired too, I gave up after I was fired upon by Hearth forces when I tried to get more refugees from a second station and Interstellar Factors didn't take my fines, I had to move to clean my ship and modules.

That was B.S, the first station (Daedalus) was running out of passengers after only my second trip, so I'm back in Maiki where I cleanse the Resources Extraction Sites for Merits, especially because I can't do footwork in VR and this week assignment limits me in terms of progression (undermining on foot).

IndyQuestions about AX Evac missions:
(Answer any/all that you might know. Maybe there are some better references I can read/watch somewhere?)


  • Seems like the gameplay is such that there's always a Tharg interdiction with the first jump. Correct? (Some videos say something like that too.)
  • If so for the above, then: It's about being prepared for that eventuality, not something that I can avoid. Correct?
  • I tried without ECM... and lost passengers, but got away. I tried with two ECM... and lost passengers... even though I successfully deployed ECM continuously. Should I "git gud" with ECM? Or just ditch them and let the loss happen?
  • I thought the technique was: drop out of interdiction, fire off a heatsink, boost toward jump target, ready on ECM, heatsink/boost as needed, fire ECM(s) as needed, jump ASAP. However, the Thargoids are on me relentlessly, even with boosting 350-400. What am I doing wrong?
  • If the Thargoids are just going to strip my shields away anyway, why shouldn't I just throw another 5E cabin in that slot?
  • Fines are meh. It's annoying to have to figure out how to pay them, so I can get more missions. Any advice on how to manage this or "just deal"?
  • Wanted passengers are alright as a game mechanic, but it does seem silly to penalize players for evac of humans, regardless of whether they're criminals. (Even the citizens of Gotham evac'd criminals....) Anyway, I just treat it as if smuggling and fire heatsinks and stay ready on silent running. Is that right?
  • Any other tips for a good Evac run? I quite like the story/feeling of helping like this.
  • [/ul]

    If you want to double-check my Evac ship, here's the Inara link to my "Evacutacean". (Based on the PTN Evaculuga.)

    I can't be affirmative since I only done two trips but I'll try to answer what I know.

    . The two interdiction were following the same scenario, except that for the first one there were Hearth forces fighting the Thargoid.

    . I'd swap ECMs for Defense Turrets.

    . The shield doesn't last but it helps, it delays the time where your hull and modules take damage, it can make a difference.

    . I didn't try heatsinks and silent running, if you can fill up your cabins at Daedalus you'll be OK but Illegal Passengers will get the cops to fire at you.

    .Fast ship + Defensive Turrets.


    Last edit: 30 Nov 2024, 8:47am
    today, 8:34am
    Indy
    Rayman.I moved away from sol. Its so boring atm, give us invasion already. Im not interested evacuatign refugess and only did for inara medals thing



    You can get AX bounty missions at all/most Sol stations, FYI. (e.g. Kill # Scouts, Kill # Interceptors, etc.) I chose to do Evac, just to give it a try, but I considered taking the AX combat missions instead because I enjoy them. (Questions about Evac to follow shortly....)


    yeah but i dont like waiting for signals to pop up or not and only exciting about evac is scythe version of glaive. Perhaps materials but im good on those so far
    today, 8:38am
    IndyQuestions about AX Evac missions:
    (Answer any/all that you might know. Maybe there are some better references I can read/watch somewhere?)


    The answer to a lot, if not all your problems: an Imperial Cutter with fully engineered thrusters and power distributor. You need to be fast. Here's my strategy with interdictions (and so far never lost a passenger evacuating from Sol, in fact the only passengers I lost was when I tried it with my Beluga...): immediately boost and turn towards your destination, boost again and fire the ECM before anything else happens, boost, fire, boost. Normally you are out of range by now with a Cutter. As an additional security measure: strap on four PDCs on the underside of your Cutter. Again, I always fire the ECM before anything happens. You can also equip a second ECM and fire it right afterwards.

    Re fines: yeah, this sucks and you need to visit an IF in a system without the faction you got fined from. I find it weird that you cannot pay off a fine for evac missions at the evac port, it just doesn't make any sense.

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