Elite: Game talk

19 Nov 2024, 3:49pm
CANAdont sell rare goods people. they have stopped it for a bit till they fix it. I guess they didnt like people getting Merrits for grinding rare goods


yeah i posted that too. Powerplay conflict zones and power datas/items are left to farm. thansk fdev
19 Nov 2024, 4:12pm
Rayman.
CANAdont sell rare goods people. they have stopped it for a bit till they fix it. I guess they didnt like people getting Merrits for grinding rare goods



yeah i posted that too. Powerplay conflict zones and power datas/items are left to farm. thansk fdev

What happened to rare goods?
19 Nov 2024, 4:15pm
Emily Valefor
Rayman.
CANAdont sell rare goods people. they have stopped it for a bit till they fix it. I guess they didnt like people getting Merrits for grinding rare goods




yeah i posted that too. Powerplay conflict zones and power datas/items are left to farm. thansk fdev


What happened to rare goods?


u dont earn merits for delivering in your power territory. I was able to rank up and reach 100k merits. Not to mention they keep nerfing the amount of rare goods. There was one with 108t before, reduced to 37t now.
19 Nov 2024, 4:20pm
Rayman.
Emily Valefor
Rayman.



yeah i posted that too. Powerplay conflict zones and power datas/items are left to farm. thansk fdev



What happened to rare goods?



u dont earn merits for delivering in your power territory. I was able to rank up and reach 100k merits. Not to mention they keep nerfing the amount of rare goods. There was one with 108t before, reduced to 37t now.

Ugh I usually wait till they fix the major issues after a big patch but now it sounds like there's a lot of gold rush behind this one. But I don't wanna grind rush. Now I worry it'll interfere with engineering unlocks for people at this rate.
19 Nov 2024, 4:30pm
Emily Valefor
Rayman.
Emily Valefor


What happened to rare goods?




u dont earn merits for delivering in your power territory. I was able to rank up and reach 100k merits. Not to mention they keep nerfing the amount of rare goods. There was one with 108t before, reduced to 37t now.


Ugh I usually wait till they fix the major issues after a big patch but now it sounds like there's a lot of gold rush behind this one. But I don't wanna grind rush. Now I worry it'll interfere with engineering unlocks for people at this rate.


They cant be that silly to revert one update that made engineering actually fun. I would pay them to do grinding for a few days all day and see how tedious it is. But they dont care
19 Nov 2024, 4:37pm
Rayman.
Emily Valefor
Rayman.



u dont earn merits for delivering in your power territory. I was able to rank up and reach 100k merits. Not to mention they keep nerfing the amount of rare goods. There was one with 108t before, reduced to 37t now.



Ugh I usually wait till they fix the major issues after a big patch but now it sounds like there's a lot of gold rush behind this one. But I don't wanna grind rush. Now I worry it'll interfere with engineering unlocks for people at this rate.



They cant be that silly to revert one update that made engineering actually fun. I would pay them to do grinding for a few days all day and see how tedious it is. But they dont care

I certainly hope you're right. I was sincerely looking forward to powerplay 2.0 to breathe life into this title and give a more overarching campaign, which I think it certainly could have done so, and still seems at some level to be frontier's attempt. Like, I gotta believe bothering to make new factions and advance the story is an attempt to move things forward. I'd just like them to perhaps look at what changes are being made a bit more carefully.
19 Nov 2024, 4:56pm
Are rare goods merits based on the tonnage you trade, or the profit from selling the goods? It seems to me that if merits are generated based on the tonnage delivered, changing that to being based on profit might be a better fix than reducing the availability of goods. Further reducing the profit would then slow the merit progression from rare trading if that is the end goal.
19 Nov 2024, 7:34pm
Vasil VasilescuAre rare goods merits based on the tonnage you trade, or the profit from selling the goods? It seems to me that if merits are generated based on the tonnage delivered, changing that to being based on profit might be a better fix than reducing the availability of goods. Further reducing the profit would then slow the merit progression from rare trading if that is the end goal.

I think its distance( over 150 LY) and their sale value
19 Nov 2024, 10:04pm
Question for the engineers who fly a Python Mk2: what is your preferred combat loadout and why? While I've settled for the Mandalay and her "perfect" combat loadout (imo), I am constantly rearranging my PM2. I'd also be interested to see how you "shield" her up (because her armor is not so great as far as I can see).
19 Nov 2024, 10:16pm
RawnuQuestion for the engineers who fly a Python Mk2: what is your preferred combat loadout and why? While I've settled for the Mandalay and her "perfect" combat loadout (imo), I am constantly rearranging my PM2. I'd also be interested to see how you "shield" her up (because her armor is not so great as far as I can see).


I just helped someone start kitting out their PM2 last night. For shields, they preferred bi-weaves with G5 Reinforced; I suggested Hi-Cap Exp Effect. They're happy with them in a trial run, but debated switching out the engineering to an A rated shield gen with thermal resist and force block. I think that's not as good as an A rated with Reinforced plus maybe multi-weave.

The crux of the debate came down to what the shield is blocking. They hoped it could block most/all damage types as well as possible. Whereas I'd suggest stronger overall (Reinf+HiCap) and then enhance the armor itself to catch anything that leaks through.

Then again, it really depends what you're doing and who you're fighting. What would be your typical target for your PM2?
19 Nov 2024, 10:39pm
Indy
Then again, it really depends what you're doing and who you're fighting. What would be your typical target for your PM2?


Bounty hunting and assassinating high threat targets in wings. I probably will try an all frag build, with high capacity (for duration) + screening shell. The DPS is insane and should allow for quick kills if you cozy up close with the target. Shields I have a 6c bi-weave reinforced multi-weave, but probably will high-cap it. I also run two SCBs in the next two slots.
19 Nov 2024, 10:47pm
Rawnu Bounty hunting and assassinating high threat targets in wings. I probably will try an all frag build, with high capacity (for duration) + screening shell. The DPS is insane and should allow for quick kills if you cozy up close with the target. Shields I have a 6c bi-weave reinforced multi-weave, but probably will high-cap it. I also run two SCBs in the next two slots.


Got it. Check out my Mamba, "Piece-Maker". It's one I've built for Bounty Hunting; you can see how I've got the frags built and the shield gen too.
I'll point out that I handle bounty hunting differently than assassination. Bounty Hunting, I'm usually hanging out somewhere (i.e. Nav Beacon) and just scanning for targets. Assassination, I'm hunting someone specific (whether in a wing or not).

For my assassination build, you'll want to see my FDL, "Thrill-Seeker". It's great for quick single-target kills. I don't like to stick around long if the target has friends though. It's also a decent PVP build, based on one in-fact.
19 Nov 2024, 11:10pm
Indy
Rawnu Bounty hunting and assassinating high threat targets in wings. I probably will try an all frag build, with high capacity (for duration) + screening shell. The DPS is insane and should allow for quick kills if you cozy up close with the target. Shields I have a 6c bi-weave reinforced multi-weave, but probably will high-cap it. I also run two SCBs in the next two slots.



Got it. Check out my Mamba, "Piece-Maker". It's one I've built for Bounty Hunting; you can see how I've got the frags built and the shield gen too.
I'll point out that I handle bounty hunting differently than assassination. Bounty Hunting, I'm usually hanging out somewhere (i.e. Nav Beacon) and just scanning for targets. Assassination, I'm hunting someone specific (whether in a wing or not).

For my assassination build, you'll want to see my FDL, "Thrill-Seeker". It's great for quick single-target kills. I don't like to stick around long if the target has friends though. It's also a decent PVP build, based on one in-fact.

How do you handle the Mambas slidey- ness. Do you boom and zoom ala a P-38 or do you have a strat that helps keep it on target. I think the mamba looks so cool but the bad handling keeps me away
19 Nov 2024, 11:13pm
As far as I'm concerned re shield engineering, I'd go with reinforced/hi-cap on prismatics (though old me apparently decided to thermal resist engineer one anyway, for a Corvette), purely for the hitpoints, and thermal resist + either hi cap, lo draw or fast charge (depending on preferences and/or setup needs) for bi-weaves, to take better advantage of their faster recharge times through having high resistance numbers across the board (though it will end up slightly weaker to kinetic damage than a reinforced shield, NPCs have a great enough weapon variety that I've never found it to be a practical issue).

... I have no experience playing with the standard shield generator, however. So I can't provide any particular views on that one. Of course, thermal resist is one of those things which resists the plasma accelerators less well but generally against PvE opponents I haven't found a meaningful difference between both for bi-weaves (but it's probably worth going reinforced no matter what on prismatics if you have enough shield booster slots available to balance the resistances out better, and achieve similar numbers to thermal resistant). And it might be a no brainer for PvP, not that I engage in it.

Also still have a plan to throw together a Mamba myself once the Titan bonanza has concluded (even if Thargoids are very liable to stick around past it). Probably also with frag cannons, though I'm not quite sure on exact specifics of the weapon engineering (or what to do with the C1 hardpoints, not going to have Powerplay modules - by choice - and I can't say I am a fan of rails).
19 Nov 2024, 11:46pm
Emily Valefor How do you handle the Mambas slidey- ness. Do you boom and zoom ala a P-38 or do you have a strat that helps keep it on target. I think the mamba looks so cool but the bad handling keeps me away


I'm a big fan of that "slidey-ness" and work it into my piloting and targeting. Even in other "flight combat" type games -- which I find myself playing less than Elite these days -- I prefer quick and nimble to slow and steady. (It's also part of why I enjoy CQC so much.)

As far as strategy for when I'm flying the Mamba (and therefore while bounty hunting): I browse potential targets, settle on one (or a wing of 'em), get close enough to K-Scan each one, then tuck in behind whichever ship I'm going to target first, ....

Line up my Plasma Acc, and fire. That usually wipes out NPC shields instantly so, while still sitting right behind them, I place a couple solid frag hits. For smaller ships they're toast by now. For larger ones, they'll usually zip away or try to. I'll try to stay right behind them and pepper them with frag. If they manage to get out of good frag range, I'll remind them that I have a long-range Plasma Acc.
If I'm feeling particularly mean (or if it's a big ol' ship with lots of teeth), I'll target their subsystems before I fire my first Plasma. Usually I go for their Power Plant.

When I end up in surprisingly long engagements, I'll switch tactics to targeting them as if they are Thargoid Interceptors (i.e. orbit technique and target their subsystems as if hearts). The engagements aren't usually long at all; I'll cycle through that main strategy above ("As far as strategy... " to "... long-range Plasma") a few times for multiple ships in a few minutes; each ship probably a minute or less from opening salvo to pop.

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