About The Synners

What's infamy when the world needs saving?

Founded in 3302, The Synners are mercenaries and hired assassins with one purpose: to protect that which is close to them, on their own terms.

With little to no respect for the law, the Synners execute various contracts aimed at disrupting the background simulation and helping a faction win over a station or a system - killing ships from the controlling faction or doing missions for another faction, to cancel expansions or even win wars; we will do whatever needs to be done to cause as much chaos as possible, forcing new system states in the most brutal of ways.

Capital Task Force (CTF - Group protection services)
Long distance recovery (Fuel rats / Repairs)

We will be working on the CG's each month (starting February 3303) to eventually establish a HQ in the Colonia nebula.
Coalition proposals that do not state their intentions will be rejected. We are preferably looking to form alliances with factions in or setting up in the Colonia nebula.

Command room

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General discussion

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CMDRRankShipPowerLocationDist  TZD    
Mara HarperDealerEagle Mk II---------
Advice AlpacaMerchantType-6 Transporter---------
IneanDealerType-6 Transporter---------
Resir014MerchantAsp Explorer---------
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The Synners

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Wing info

Name: The Synners
Allegiance: Independent
Power: Independent
Flying in: private group (Open Play | Synners | Mobius)
Platforms: any
Language: English
Wing commander: Mara Harper

Members: 8
Ships: 42
Headquarters: Anlave

Average combat rank: Novice
Average trade rank: Merchant
Average exploration rank: Scout