Elite: Game talk

09 May 2024, 7:43pm
After farming Raw material, I'm gonna finish engineering the Python MK II and refit my Krait MK II (Fixed 3C MULTI-CANNON, 2 Oversized, 1 Corrosive Shell).

My idea is that even if it is 130 t lighter and slightly slower from stock, the Krait is not at all outdated in comparison, it doesn't have a 3C BEAM LASER but 2 X 2Ds and fully engineered it would probably boost more often and been able to use its lasers without the main cutting down like is the case for the Python.

That's how much difference a 7A Power Distributor can make.

I can fit 2 X 5A SHIELD CELL BANK in the Krait (Same 6A PRISMATIC SHIELD GENERATOR), but 2 less 0A SHIELD BOOSTERs, on the other hand she has her fighter and she is very good at taking down shields; XG9 Lance Ram Tah (integrated gauss weapon) + Elite pilot, (groomed from newbie).

I think that well optimized, the Krait can more than hold a candle to anything out there, as for the Python MK II, only time will tell and I still have a lot of experimentation and testing to do...


Last edit: 09 May 2024, 8:00pm
09 May 2024, 9:54pm
With the amount of SCO FSD's I need it's starting to feel like Jameson's crash site is where I work and Ray Gateway is where I sleep.

Get up. Go to work. Come home. Sleep.
Get up. Go to work. Come home. Sleep.
Get up. Go to work. Come home. Sleep...
09 May 2024, 10:21pm
Shg56
Sampi Ogonek@Shg56 I presume you did try relogging, and it did not make the HRP reappear in the storage


Of course, I did relog. It vanished without a trace. FD insists that I am delusional, I never had one at ISLA... FD is the thee best

Well, the next thing I would do in such a situation would be to search the relevant journal file(s) for the missing module, see when it was last mentioned in a "StoredModules" event and if it was mentioned in any later event, then tell the Frontier support people what I found, with relevant events copypasted so they can compare them with what they have on their servers. If you can do the same then by all means do it.

(Actually, if I were in such a situation I would probably have the session recorded on video, which I would provide as the primary evidence; but I assume you don’t have that.)
09 May 2024, 10:23pm
Bainsey7With the amount of SCO FSD's I need it's starting to feel like Jameson's crash site is where I work and Ray Gateway is where I sleep.

I'm in the home stretch now, have about five SCO drives left to engineer. Past Me was somehow, inexplicably super conscientious and left Present Me a pile of 100 Datamined Wake Exceptions. That took a lot of the sting out of it, and I was able to do about a third of the fleet in one go. But I am getting a little tired of the crash site.

I guess I should be kind to Future Me and top up those encoded materials again, in case I need them some time down the road.
09 May 2024, 10:31pm
I spent the equivalent of a Costa due to already having Arx I earned, got the base P2. I am so glad I did, really recommend to anyone when they go free in August.

This is the fun to be had!
Using my all cannons build:
09 May 2024, 10:39pm
Faiza
Vasil VasilescuYou could always take restore missions that give you a regulator to install and then abandon the mission. The mission's regulator stays in your inventory, so paying the 100K fine for abandoning the mission is essentially like paying a 100K for a regulator. Good for when you only need a few more regulators to upgrade a suit.


Those also only spawn under certain conditions right? I actually haven't seen one of those since I was 15 or 20 hours in to the game.

Yes, typically in systems where a faction that owns some Odyssey settlements is in a Pirate Attack state, although it is no guarantee they will spawn there. Also, an Infrastructure Failure state may generate Reactivation missions, which are similar except no fires to put out.
Also also, systems in a Thargoid Recovery state with abandoned Odyssey settlements will generate AX Reactivation missions, which are very similar. (Except that it has been reported they do not generate consistently now, likely due to a partial Thargoid War state rewind that was done on Wednesday because of a bug.)

In all of the above cases, read the description carefully to make sure you will be provided a power regulator, rather than asked to source one yourself.

Faiza Besides, if I do that the the virtual people will get mad at me and send nasty letters to my inbox lol. My suit doesn't have the "resistance to criticism from video game npcs" engineering on it

I feel you, bro. I also dislike taking missions I do not intend to complete.

Anyway, power regulators can be also relog-farmed (albeit not very efficiently) if a goods salvage mission takes you to a Distress Beacon POI (rather than a Crashed Ship or Minor Wreckage) and no scavs are already present at the POI.
10 May 2024, 12:45am
After tonight’s AXCZ run I can confidently say three things…

A - Watching Scouts grouped up around an Interceptor like a small support fleet is quite ‘neat’, so to speak. Could be entirely coincidental but does feel like they actively stick around the big ones when they are around on the field, over getting drawn off in every direction by AX NPCs. If I was a researcher and not one fighting back in the war, I’d be all over (and overanalyzing) battle footage of the war and how the different Thargoid ships synergize/interact(especially the way the Scout variants function).

B - Swatting said Scout support swarms with the peashooters is also quite fun every now and then. Certainly, they are not that great of an interceptor killer(and remind me how the poor Cyclops just get absolutely slaughtered by Guardian weaponry), but when it comes to what I coin ‘pest control’, now that’s a niche which they fill very well.

C - 0.91G around a planetary port sucks. Now I see why AXI target updates on Discord (and relayed to some servers which I am in) make note to use/prefer space CZs when planetary engagements approaching 1G(or higher) are the only other option.

… also getting tempted to slap a xeno scanner on my FDL in place of the fourth heatsink. Being able to see interceptor HP and - maybe - shield status is quite useful, and I guess might have utility for heart targeting as well. Secondary consideration… easier spotting and targeting of those pesky Berserkers.
10 May 2024, 4:31am
Cannons dont get enough love at all
10 May 2024, 8:12am
They might not have that ‘satisfaction’ factor other weapons do for people. Assuming you talk about the human cannon, but that seems fairly likely at least.

In my case, the cannon kind of feels like a… I don’t know, weird inbetween mixture of the multicannon and plasma accelerator? Not to mention the fact they do not have consistent shot speeds across the different sizes of weapon(horrible for fixed use if you’re into that). Audio design of it is also not that appealing to me… at least it comes with gimbals.
10 May 2024, 9:14am
Glen van Ross
Bainsey7With the amount of SCO FSD's I need it's starting to feel like Jameson's crash site is where I work and Ray Gateway is where I sleep.


I'm in the home stretch now, have about five SCO drives left to engineer. Past Me was somehow, inexplicably super conscientious and left Present Me a pile of 100 Datamined Wake Exceptions. That took a lot of the sting out of it, and I was able to do about a third of the fleet in one go. But I am getting a little tired of the crash site.

I guess I should be kind to Future Me and top up those encoded materials again, in case I need them some time down the road.



I just did a quick tally of FSD sizes for all my ships and, including the 4 I already did, I need to purchase and engineer:
2 size 2s. 8 size 3s. 10 size 4s. 21 size 5s. 8 size 6s and 5 size 7s.

The Grind is real.

Also, it seems like a waste to just throw away all these G5 long-range mass manager FSDs especially when a lot of them are Sirius Corp pre-engineered ones. Is there definitely no way to give them away somehow?
10 May 2024, 9:24am
MiseriCannons dont get enough love at all


+1 for cannons. Prince Eugen used them to defeat the Turks at Belgrade. Are the Thargoids Turkish? Enquiring minds want to know. If so, this may be the new battle cry.

Mit Kartaunen groß und klein;
Mit den großen, mit den kleinen
Auf die Türken auf die Heiden,
Daß sie laufen all' davon!
10 May 2024, 10:49am
Shg56Did anybody buy Stellar variant of PMKII? Is its 5A FSD upgradable to the long range as it is shown in Ricardos youtube video? Thanks

Yes, it's a 5A [SCO] and can get about 40 LY range with a Booster.


Last edit: 10 May 2024, 12:03pm
10 May 2024, 2:16pm
-VIPER- Yes, it's a 5A [SCO] and can get about 40 LY range with a Booster.

What's her exact range without the booster 5A SCO Long Range GR5/Mass manager? Do you know by any chance what's her agility index? Thanks
10 May 2024, 4:44pm
DiQueueCMDR Nemii Ziyal,

I am nowhere close to having the experience of CMDR Kasumi Goto - thanks for doing the math on damage dealers for us, this gives me quite a bit to think about - CMDR Meowers - love your "how not do AX" video not tutorial - or CMDR Shg56. I am still 1 Basilisk short of completing Tier3. That said, this is my views:

I would opt. for 2..3 enhanced AX MCs on your MK2, large size and gimballed. Thats enough to wreak havoc with Scouts and is a good basis for expansion later (take a look at my Pee MK 1 ship Mavis. She is my main AX build and good enough for Cyclops, Glaives and the likes in solo runs and anything else in wings). Add a caustic sink launcher so you don't need to worry much about caustic damage. Increase your hull strength, e.g. by upgrading your armor to military spec. Your ship has a pretty good jump range. I would install hull reinforcement instead of your fuel scoop.

I used a similar setup for doing evac at stations under attack. Taking out Scouts while you are there gains you some extra money plus it boosts rank progression for combat. If you play in open, you can follow other players if they are engaging interceptors. Hitting them space flowers just once will not get you credit for a kill but you will still get you good money when the interceptor is done.

If you are not the first to engage the interceptor you should be good. Also, the base is near if your hull goes down. Keeping your heat below 20% is important for attacking Interceptors and entering Maelstroms, for fighting Scouts it does not matter much though.


See you out there!




Thanks CMDR Diqueue for your kind advice and encouraging post. And also for sharing your Mavis build. I will try the setup you proposed with the double enhanced AX multicannons and see if I can be of any assistance to the AX combat around the station.


Last edit: 10 May 2024, 6:47pm
10 May 2024, 6:51pm
For CMDRs into AX combat and owning the Python Mk2, I just came across this Youtube video from CMDR Mechan where he discusses several possible AX combat builds for the Python Mk2. Maybe you'll find this interesting.

https://www.youtube.com/watch?v=MhSwe0hf_nY

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