Ah, right, I guess deaths and ganking PvP kills are kept for a longer time.

I don’t do PvP and have not dies for quite some time, so my combat log has only interdictions, mostly by Thargoids
In plain terms: you have chosen the other respawn option, i.e. respawn in the starting system in a starting Sidewinder.
No not really, but always think a bit of armament is useful for when you get jumped.

You'll need a few Federation ranks to get SOL permit, so head towards system close to Sol, you get more Federation worlds round there and the picking get tastier. Barnards Star or Tau Ceti perhaps, Pick up transport missions that get a good reputation rating option, and ferry stuff around for a while. As you get friendlier reputation with the factions the jobs will get better so its can be good to run to and from the same station.
You'll rank up fairly quickly, when you get to Petty Officer they will issue the Sol Permit.

You might get bored with Sol, but you can rank up in federation quickly and build a good bank balance from short distance hops, even in system
(get Mine Cobalt/Silver/Gold missions from Li Qing Jao or M.Gorbachev, then buy the Materials for them from Daedelus).
Too much torque twisting the superstructure. I can see an opportunity for a new engineering - SCO Reinforced/double braced housing. Kinda like cross bracing on cars to reinforce the chassis (cost = extra mass).
today, 2:28pm
It is all about ARX their pre-built ships don't allow to turn ARX into in game credits. Spend your ARX your bought on candy wrappers which FD have plenty and wait when regular PMKII would be released.
today, 2:15pm
Of course, they want to sell as many of these for Arx as possible. :p
today, 12:11pm
Good description of the all-axis tumble a ship can take using this drive boost...


Well, that have to say something
today, 9:12am
Maybe they'll remove the tumbling from other ships after making Pee Mk2 available for credits. Covering it under a shitey made-up GalNet crap like "improving the SCO thanks to collected data blah blah blah"... :p
They haven’t made it a secret, to be fair. GalNet pretty much said “This ship (and other future ones) will be designed around the SCO drive”…

… not that I’m sure it’s such a great thing to have the other ships keep behaving like they’re in a giant tumbler or washing machine, if you like to not spend minutes in a dead fly-in-a-straight-line experience.
today, 9:04am
Frontier: "Hm... I think Pee Mk2 needs more hidden bonuses while it's being sold for Arx. Just... Try not to break the balance absolutely, okay?"
I usually just shut it down right before it overheats, don’t really need more than that* and you can right the ship back on target quickly afterward.

For now the “stable” experience seems to be reserved to PMKII users… think of that what you will.

*I’ve done a few tests while out exploring the last week or two, heatsink will allow you to keep it running on a Phantom and drop the heat level to speeds around or exceeding 3,000c, within a single ‘trigger period’. Starting heat was around 15-20% iirc, and by the time the heatsink stopped acting it was getting to the limit of its duration anyway, but I’d covered a good 50-60k ls within that time.

Also ate through most of the fuel(was about… 20, 25% left maybe) I had but I wasn’t in the brown dwarf field anyway, so I just stopped by the secondary star I was headed to.
today, 8:31am
I am using a 6C SCO FSD on my Anaconda (in VR). Engage the drive in bursts, i.e. turn it off after just two, maybe three seconds. The ship will still pick up a lot of speed. At the same time it stays under control, does not overheat much plus this saves fuel. You are sort of leaping ahead this way.
today, 12:54am
When you're in Colonia, please transfer your ship to a station, I'm gonna have to move the Carrier sooner than later.
today, 12:53am
It could have been part of the issue, but the ship was all over the place, so there was a bug there...

I'm preparing a Beluga for short range passenger trips, the FSD does exactly the same the ship is unstable...
yesterday, 11:44pm
I never really had that much of an issue with it. Due to the excessive speed, with us not having the deceleration capabilities of the Thargoid equivalent, being pointed off target isn't too terrible of a thing and even somewhat beneficial.

That said, A rated SCO does reduce control interference a little compared to the others. Yet, I find myself turning it off before the flinging of the ship around really can become an issue(or there is plenty of time to realign properly).

... though I will admit it can be a bit irritating on the eyes when your camera gets shot all over the place because of the jet cone-like effect. Can't imagine how it has to be in VR.
yesterday, 10:09pm
You should have told me of your intention to leave the Carrier...
yesterday, 10:07pm
Agreed. Then we're lucky, Overcharge made the ship near uncontrollable when I first tested it...
yesterday, 7:49pm
Seems to be the case, my Bubble runner Phantom with some weapons(to fend off pirates/would-be PvE assassins) and a C6 powerplant/distributor plus the other stuff gets around 42 ly with a 5A V1 FSD + C3 FSD booster, only sees a .1 ly range increase with a fully engineered 5A SCO.

I still think the main benefit here is the overcharge. Really cuts down on the travel times by a lot, especially for the medium-distance trips between planets (or stars).
Mine dates back to 2019, but I don't go in Open much so that's only about 10 lines.
yesterday, 7:09pm
Im still jumping.
yesterday, 6:14pm
Yeah. Just tested it same engineering, Increased range + MASS MANAGER. Gain is 0.17 from 70.31 to 70.48.

Boost is a lot more stable than when I first tested it in this ship, I think the weight of the ship makes a difference, a slightly heavier Krait Phantom might not notice as much gain...
yesterday, 6:12pm
I decided to give up on the war and am currently out in the Sanguineous Rim.
The exploring is more than paying for my FC weekly upkeep.

I also decided to go for the Python 2 Stellar - and thought I might have to go back to the bubble to collect it, but of course I've got a shipyard on board and it popped up.
So can get use to the SCO without bumping into folks.

Keeping an eye on the chatter regarding it though, very useful comments all
Ohhh okay that would explain it, I've probably just not updated my profile around times of death
yesterday, 5:55pm
That's posting from 2018.
"Buy a Sidewinder at Colonia, self-destruct, don't rebuy - voila, you are in the Bubble again. Then transport your ships back." Thank you for testing that is still working.
yesterday, 5:39pm
I think its good that the Size 5's are essentially equal , given how many ships utilize that sized FSD and the amount of people that have bought multiple V1 premade FSD's from the brokers it means that its largely optional and you can still pass your old drives to other lesser used ships if you want to, or wait to see if scrapping comes out if you just want to sit them in storage.

How is everyone holding up in the black these day, Wars really slumping on huh.