Items list

Ammunition, medical supplies, food, valuable treasures, and even miscellaneous junk are all staples commonly found in RPGs, and Starfield is no different. Most of the items can be found in the wild, purchased from vendors or crafted.
ItemEffectVPMMassValue
AddichroneSuppresses Addiction symptoms for 600s3,8000.1380
AddiJackSuppresses Addiction symptoms for 900s
Research Projects require fewer resources for 900s
+50% chance of Research Sudden Developments for 900s
4,5000.1450
Alien Genetic Material+500 Damage Resistance for 30s
+500 Energy Resistance for 30s
1,37511,375
Amp+35% Movement Speed for 120s
2x Jump Height for 120s
1,0000.1100
Analgesic PoulticeTreats Burns, Contusions, Frostbite, Infections, Lacerations, and Puncture Wounds4,5000.1450
Anchored Immobilizers+150 Damage Resistance for 300s
Treats Dislocated Limb, Fractured Limb, Fractured Skull, Sprain, and Torn Muscle
4,0000.1400
Antibiotic Cocktail+20% O2 Recovery for 300s
+20% CO2 Recovery Rate for 300s
Treats Infections
4,1500.1415
Antibiotic InjectorTreats Brain Injury, Concussion, Heatstroke, Hernia, Hypothermia, Infections, Lung Damage, Poisoning, and Radiation Poisoning3,2500.1325
Antibiotic PasteTreats Burns, Frostbite, and Infections4,3000.1430
AntibioticsTreats Infections7500.175
AuroraSlows time by 40% for 10s7,6000.1760
BandagesTreats Contusions, Lacerations, and Puncture Wounds4000.140
Battlestim+250 Damage Resistance for 300s5,2500.1525
BattleUp+40% Ranged Damage for 180s
+25% Weapon Accuracy for 180s
+300 Damage Resistance for 180s
4,5000.1450
Black Hole Heart+200% Power Recovery for 10s
Slows time by 25% for 10s
+35% Movement Speed for 10s
4,5000.1450
Boosted Injector+20% O2 Recovery for 300s
+20% CO2 Recovery Rate for 300s
Treats Brain Injury, Concussion, Heatstroke, Hernia, Hypothermia, Lung Damage, Poisoning, and Radiation Poisoning
4,5000.1450
Boudicca+30 O2 for 180s
+300 Damage Resistance for 180s
5,6000.1560
CQB-X+25% Melee Damage for 300s5,2500.1525
Dwarf Star Heart+50% Power Recovery for 300s
+250 Damage Resistance for 300s
+250 Energy Resistance for 300s
3,8000.1380
Emergency KitRestores 10% Health/s for 5s
10% chance to cure an Affliction
6,6500.1665
Frostwolf+40% Damage for 120s
+50% Movement Speed for 120s
-50% Movement Noise for 120s
5,2500.1525
Giant Heart+75% Power Recovery for 300s
+350 Damage Resistance for 300s
+350 Energy Resistance for 300s
5,2500.1525
Heal Gel+150 Damage Resistance for 300s
Treats Burns and Frostbite
5,1000.1510
Heal PasteTreats Burns and Frostbite8000.180
Heart++20% Health for 120s
+200 Damage Resistance for 120s
4,5000.1450
Hippolyta+20% Persuasion chance for 300s3,5000.1350
Hypergiant Heart+100% Power Recovery for 300s
+500 Damage Resistance for 300s
+500 Energy Resistance for 300s
6,6500.1665
ImmobilizerTreats Dislocated Limb, Fractured Limb, Fractured Skull, Sprain, and Torn Muscle5000.150
Infantry Alpha+25% Ranged Damage for 120s
+25% Weapon Accuracy for 120s
5,2500.1525
Infused BandagesTreats Burns, Contusions, Frostbite, Lacerations, and Puncture Wounds3,3000.1330
InjectorTreats Brain Injury, Concussion, Heatstroke, Hernia, Hypothermia, Lung Damage, Poisoning, and Radiation Poisoning5500.155
Junk FlushCures all Addictions6,6500.1665
Med PackRestores 4% Health/s for 10s
10% chance to cure an Affliction
5,2500.1525
NeurajackResearch Projects require fewer resources for 600s
+50% chance of Research Sudden Developments for 600s
4,5000.1450
O2 Shot+500% O2 Recovery for 2s
+500% CO2 Recovery Rate for 2s
4,5000.1450
PanaceaTreats all Afflictions
Completely drains O2
7,4000.1740
Panopticon+40% Ranged Damage for 180s
+35% Weapon Accuracy for 180s
-50% Movement Noise for 180s
4,5000.1450
ParamourCompanion Affinity increases faster for 600s
+25% Persuasion chance for 600s
5,2500.1525
Penicillin X+20 O2 for 120s
Treats Infections
1,4500.1145
Pick-Me-Up+50 Carry Capacity for 900s4,5000.1450
Reconstim-30% Movement Noise for 600s5,2500.1525
Red Trench+40% Melee Damage for 180s
+300 Damage Resistance for 180s
3,8000.1380
RedAMP+50% Melee Damage for 120s
+50% Movement Speed for 120s
2x Jump Height for 120s
+400 Damage Resistance for 120s
4,5000.1450
Repairing ImmobilizerTreats Contusions, Dislocated Limb, Fractured Limb, Fractured Skull, Lacerations, Puncture Wounds, Sprain, and Torn Muscle2,6000.1260
S.T.E.V.E.Slows time by 40% for 10s
+40% Ranged Damage for 10s
+50% Weapon Accuracy for 10s
4,5000.1450
Ship PartsRepairs 4% Ship Hull/s for 10s125101,250
Snake Oil+20% O2 Recovery for 120s
+20% CO2 Recovery Rate for 120s
Treats Brain Injury, Concussion, Heatstroke, Hernia, Hypothermia, Lung Damage, Poisoning, and Radiation Poisoning
1,2500.1125
Squall+20% Damage for 120s
+20% Movement Speed for 120s
3,5000.1350
Subgiant Heart+300% Power Recovery for 10s
Slows time by 35% for 10s
+40% Damage for 10s
+50% Movement Speed for 10s
4,5000.1450
Supermassive Black Heart+500% Power Recovery for 10s
Slows time by 50% for 10s
+50% Damage for 10s
+75% Movement Speed for 10s
6,6500.1665
Synapse AlphaResearch Projects require fewer resources for 600s5,2500.1525
Trauma PackRestores 7% Health/s for 5s
10% chance to cure an Affliction
5,9500.1595
Unprocessed Aurora5 Health/s for 10s00.10
Whiteout+25% Damage for 120s
+35% Movement Speed for 120s
5,2500.1525
Zipper Bandages+150 Damage Resistance for 300s
Treats Contusions, Lacerations, and Puncture Wounds
3,6000.1360