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Blueprint details

Long range

mass and power draw are increased with this weapon blueprint to increase range and prevent damage falloff over distance.



Multi-cannon - Long range (Grade 1)

Modifiers

Power Draw
+3%
Maximum Range
+20%
Damage Falloff Start
+20%
Mass
+10%

Crafting cost

Note: The damage falloff start is equal to the weapon maximum range.

Multi-cannon - Long range (Grade 2)

Modifiers

Power Draw
+6%
Maximum Range
+40%
Damage Falloff Start
+40%
Mass
+15%

Note: The damage falloff start is equal to the weapon maximum range.

Multi-cannon - Long range (Grade 3)

Modifiers

Power Draw
+9%
Maximum Range
+60%
Damage Falloff Start
+60%
Mass
+20%

Note: The damage falloff start is equal to the weapon maximum range.

Multi-cannon - Long range (Grade 4)

Modifiers

Power Draw
+12%
Maximum Range
+80%
Damage Falloff Start
+80%
Mass
+25%

Note: The damage falloff start is equal to the weapon maximum range.

Multi-cannon - Long range (Grade 5)

Modifiers

Power Draw
+15%
Maximum Range
+100%
Damage Falloff Start
+100%
Mass
+30%

Note: The damage falloff start is equal to the weapon maximum range.

Related blueprints

EfficientHigh capacityLightweightLong rangeOverchargedRapid fireShort rangeSturdy

The module parameters are the base values for the fully engineered grade. Please note that these values may slightly vary, depending on the module class/grade.

Possible experimental effects

Auto Loader
An experimental upgrade that automatically reloads the weapon, even when firing.

Modifiers

Auto reload while firing

Corrosive Shell
Experimental rounds that temporarily weaken hull hardness and increase all damage taken, at the cost of reduced ammo capacity.

Modifiers

Target armor hardness reduced
Ammo Capacity
-20%

Double Braced
Additional, hardened supports and bracing further improve module survivability.

Crafting cost

Modifiers

Integrity
+15%

Emissive Munitions
Experimental upgrade that causes strikes to envelope the target in energetic particles, significantly amplifying its signature, at the cost of increasing heat generation for the attacker.

Modifiers

Target signature increased
Thermal Load
+100%

Flow Control
Advanced software and internal sensors regulate energy flow more efficiently, reducing module power draw.

Modifiers

Power Draw
-10%

Incendiary Rounds
Modified ammo system capable of delivering superheated rounds, increasing damage and converting a large portion to thermal.

Crafting cost

Modifiers

Damage partially thermal
Rate of Fire
-5%
Thermal Load
+200%

Multi-servos
Additional servomechanisms and controller software allow the weapon to safely fire at an increased rate, at the cost of increased power draw.

Modifiers

Power Draw
+5%
Rate of Fire
+3%

Oversized
Scaled up components and reinforced munitions housing allows the weapon to pack more of a punch, increasing damage at the cost of increased power draw.

Crafting cost

Modifiers

Power Draw
+5%
Damage
+3%

Smart Rounds
Friend or foe targeting upgrade that causes rounds to self-destruct before damaging ships that are not currently targeted.

Modifiers

No damage to untargeted ships

Stripped Down
Key components replaced with versions crafted from lightweight materials and all extraneous parts removed entirely to reduce mass.

Crafting cost

5xSalvaged Alloys (0)
5xCarbon (0)
1xTin (0)


Modifiers

Mass
-10%

Thermal Shock
Articulated focus array designed to spread heat effectively. Strikes to shields and hull impart additional heat into the target.

Modifiers

Target heat increased
Damage
-10%