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Blueprint details

Rapid fire

This weapon enhancement reduces accuracy and damage per shot to increase fire rate and reduce reload times.



Mine Launcher - Rapid fire (Grade 1)

Modifiers

Damage
-1%
Reload Time
-25%
Jitter
+0.5
Rate of Fire
+8%

Crafting cost

Mine Launcher - Rapid fire (Grade 2)

Modifiers

Damage
-2%
Reload Time
-35%
Distributor Draw
-5%
Jitter
+0.5
Rate of Fire
+17%

Mine Launcher - Rapid fire (Grade 3)

Modifiers

Damage
-3%
Reload Time
-45%
Distributor Draw
-15%
Jitter
+0.5
Rate of Fire
+26%

Mine Launcher - Rapid fire (Grade 4)

Modifiers

Damage
-4%
Reload Time
-56%
Distributor Draw
-25%
Jitter
+0.5
Rate of Fire
+35%

Engineers

Mine Launcher - Rapid fire (Grade 5)

Modifiers

Damage
-5%
Reload Time
-65%
Distributor Draw
-35%
Jitter
+0.5
Rate of Fire
+44%

Engineers

Related blueprints

High capacityLightweightRapid fireSturdy

The module parameters are the base values for the fully engineered grade. Please note that these values may slightly vary, depending on the module class/grade.

Possible experimental effects

Double Braced
Additional, hardened supports and bracing further improve module survivability.

Crafting cost

Modifiers

Integrity
+15%

Emissive Munitions
Experimental upgrade that causes strikes to envelope the target in energetic particles, significantly amplifying its signature, at the cost of increasing heat generation for the attacker.

Modifiers

Target signature increased
Thermal Load
+100%

Flow Control
Advanced software and internal sensors regulate energy flow more efficiently, reducing module power draw.

Modifiers

Power Draw
-10%

Ion Disruption
Experimental munitions capable of disrupting a target's drives, causing them to reboot.

Modifiers

Target thrusters reboot

Overload Munitions
Experimental munitions that convert a portion of explosive damage to thermal.

Modifiers

Damage partially thermal

Oversized
Scaled up components and reinforced munitions housing allows the weapon to pack more of a punch, increasing damage at the cost of increased power draw.

Crafting cost

Modifiers

Power Draw
+5%
Damage
+3%

Radiant Canister
Experimental munitions that apply significant heat to all targets caught in the blast radius. In addition, targets' sensors are temporarily disrupted, at the cost of ammo capacity.

Crafting cost

Modifiers

Area heat increased, sensors disrupted

Reverberating Cascade
Experimental munitions that overload shields on impact, directly damaging the shield generator.

Modifiers

Target shield generator damaged

Shift-lock Canister
Experimental munitions that cause all frame shift drives caught in the blast radius to reboot, at the cost of reduced damage.

Modifiers

Area FSDs reboot

Stripped Down
Key components replaced with versions crafted from lightweight materials and all extraneous parts removed entirely to reduce mass.

Crafting cost

5xSalvaged Alloys (0)
5xCarbon (0)
1xTin (0)


Modifiers

Mass
-10%