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Blueprint details

High capacity

Increased mass and power draw are traded for increased ammo capacity and a faster fire rate with this weapon blueprint.



Seeker Missile Rack - High capacity (Grade 1)

Modifiers

Clip Size
+36%
Power Draw
+4%
Ammo Capacity
+36%
Rate of Fire
+2%
Mass
+20%

Crafting cost

Note: The ammo capacity and clip size percentages may differ, as the projectiles increase is rounded to the whole number in the game and the percentages recalculated by it, depending on the weapon.

Seeker Missile Rack - High capacity (Grade 2)

Modifiers

Clip Size
+52%
Power Draw
+8%
Ammo Capacity
+52%
Rate of Fire
+4%
Mass
+30%

Crafting cost

Note: The ammo capacity and clip size percentages may differ, as the projectiles increase is rounded to the whole number in the game and the percentages recalculated by it, depending on the weapon.

Seeker Missile Rack - High capacity (Grade 3)

Modifiers

Clip Size
+68%
Power Draw
+12%
Ammo Capacity
+68%
Rate of Fire
+6%
Mass
+40%

Note: The ammo capacity and clip size percentages may differ, as the projectiles increase is rounded to the whole number in the game and the percentages recalculated by it, depending on the weapon.

Seeker Missile Rack - High capacity (Grade 4)

Modifiers

Clip Size
+84%
Power Draw
+16%
Ammo Capacity
+84%
Rate of Fire
+8%
Mass
+50%

Engineers

Note: The ammo capacity and clip size percentages may differ, as the projectiles increase is rounded to the whole number in the game and the percentages recalculated by it, depending on the weapon.

Seeker Missile Rack - High capacity (Grade 5)

Modifiers

Clip Size
+100%
Power Draw
+20%
Ammo Capacity
+100%
Rate of Fire
+10%
Mass
+60%

Engineers

Note: The ammo capacity and clip size percentages may differ, as the projectiles increase is rounded to the whole number in the game and the percentages recalculated by it, depending on the weapon.

Related blueprints

High capacityLightweightRapid fireSturdy

The module parameters are the base values for the fully engineered grade. Please note that these values may slightly vary, depending on the module class/grade.

Possible experimental effects

Drag Munitions
Experimental munitions that disrupt engine exhaust flow on the target, temporarily preventing ENG power distribution from increasing thrust.

Crafting cost

Modifiers

Target speed reduced

Emissive Munitions
Experimental upgrade that causes strikes to envelope the target in energetic particles, significantly amplifying its signature, at the cost of increasing heat generation for the attacker.

Modifiers

Target signature increased
Thermal Load
+100%

Overload Munitions
Experimental munitions that convert a portion of explosive damage to thermal.

Modifiers

Damage partially thermal

Thermal Cascade
Experimental munitions that interact with shields upon detonation, generating significant heat on the target.

Modifiers

Shielded target heat increased