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Blueprint details

High capacity

Increased mass and power draw are traded for increased ammo capacity and a faster fire rate with this weapon blueprint.



Seeker Missile Rack - High capacity (Grade 1)

Modifiers

Clip Size
+36%
Power Draw
+4%
Ammo Capacity
+36%
Rate of Fire
+2%
Mass
+20%

Crafting cost

Note: The ammo capacity and clip size percentages may differ, as the projectiles increase is rounded to the whole number in the game and the percentages recalculated by it, depending on the weapon.

Seeker Missile Rack - High capacity (Grade 2)

Modifiers

Clip Size
+52%
Power Draw
+8%
Ammo Capacity
+52%
Rate of Fire
+4%
Mass
+30%

Crafting cost

Note: The ammo capacity and clip size percentages may differ, as the projectiles increase is rounded to the whole number in the game and the percentages recalculated by it, depending on the weapon.

Seeker Missile Rack - High capacity (Grade 3)

Modifiers

Clip Size
+68%
Power Draw
+12%
Ammo Capacity
+68%
Rate of Fire
+6%
Mass
+40%

Note: The ammo capacity and clip size percentages may differ, as the projectiles increase is rounded to the whole number in the game and the percentages recalculated by it, depending on the weapon.

Seeker Missile Rack - High capacity (Grade 4)

Modifiers

Clip Size
+84%
Power Draw
+16%
Ammo Capacity
+84%
Rate of Fire
+8%
Mass
+50%

Engineers

Note: The ammo capacity and clip size percentages may differ, as the projectiles increase is rounded to the whole number in the game and the percentages recalculated by it, depending on the weapon.

Seeker Missile Rack - High capacity (Grade 5)

Modifiers

Clip Size
+100%
Power Draw
+20%
Ammo Capacity
+100%
Rate of Fire
+10%
Mass
+60%

Engineers

Note: The ammo capacity and clip size percentages may differ, as the projectiles increase is rounded to the whole number in the game and the percentages recalculated by it, depending on the weapon.

Related blueprints

High capacityLightweightRapid fireSturdy

The module parameters are the base values for the fully engineered grade. Please note that these values may slightly vary, depending on the module class/grade.

Possible experimental effects

Double Braced
Additional, hardened supports and bracing further improve module survivability.

Crafting cost

Modifiers

Integrity
+15%

Drag Munitions
Experimental munitions that disrupt engine exhaust flow on the target, temporarily preventing ENG power distribution from increasing thrust.

Crafting cost

Modifiers

Target speed reduced

Emissive Munitions
Experimental upgrade that causes strikes to envelope the target in energetic particles, significantly amplifying its signature, at the cost of increasing heat generation for the attacker.

Modifiers

Target signature increased
Thermal Load
+100%

Flow Control
Advanced software and internal sensors regulate energy flow more efficiently, reducing module power draw.

Modifiers

Power Draw
-10%

Multi-servos
Additional servomechanisms and controller software allow the weapon to safely fire at an increased rate, at the cost of increased power draw.

Modifiers

Power Draw
+5%
Rate of Fire
+3%

Overload Munitions
Experimental munitions that convert a portion of explosive damage to thermal.

Modifiers

Damage partially thermal

Oversized
Scaled up components and reinforced munitions housing allows the weapon to pack more of a punch, increasing damage at the cost of increased power draw.

Crafting cost

Modifiers

Power Draw
+5%
Damage
+3%

Stripped Down
Key components replaced with versions crafted from lightweight materials and all extraneous parts removed entirely to reduce mass.

Crafting cost

5xSalvaged Alloys (0)
5xCarbon (0)
1xTin (0)


Modifiers

Mass
-10%

Thermal Cascade
Experimental munitions that interact with shields upon detonation, generating significant heat on the target.

Modifiers

Shielded target heat increased