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Blueprint details

Sturdy

Mass is increased with this weapon blueprint to raise module integrity and reduce heat generation.



Rail Gun - Sturdy (Grade 1)

Modifiers

Integrity
+100%
Thermal Load
-10%
Armour Piercing
+20%
Mass
+20%

Crafting cost

Rail Gun - Sturdy (Grade 2)

Modifiers

Integrity
+150%
Thermal Load
-15%
Armour Piercing
+30%
Mass
+40%

Crafting cost

Rail Gun - Sturdy (Grade 3)

Modifiers

Integrity
+200%
Thermal Load
-20%
Armour Piercing
+40%
Mass
+60%

Rail Gun - Sturdy (Grade 4)

Modifiers

Integrity
+250%
Thermal Load
-25%
Armour Piercing
+50%
Mass
+80%

Crafting cost

Rail Gun - Sturdy (Grade 5)

Modifiers

Integrity
+300%
Thermal Load
-30%
Armour Piercing
+60%
Mass
+100%

Related blueprints

High capacityLightweightLong rangeShort rangeSturdy

The module parameters are the base values for the fully engineered grade. Please note that these values may slightly vary, depending on the module class/grade.

Possible experimental effects

Double Braced
Additional, hardened supports and bracing further improve module survivability.

Crafting cost

Modifiers

Integrity
+15%

Feedback Cascade
Rail slug energy charging mechanism, designed to interfere with shield cell operation. Strikes to a target deploying a shield cell will damage the shield cell bank and reduce shield restoration, at the cost of reduced damage from smaller rounds.

Modifiers

Target shield cell disrupted
Damage
-20%
Thermal Load
-40%

Flow Control
Advanced software and internal sensors regulate energy flow more efficiently, reducing module power draw.

Modifiers

Power Draw
-10%

Multi-servos
Additional servomechanisms and controller software allow the weapon to safely fire at an increased rate, at the cost of increased power draw.

Modifiers

Power Draw
+5%
Rate of Fire
+3%

Oversized
Scaled up components and reinforced munitions housing allows the weapon to pack more of a punch, increasing damage at the cost of increased power draw.

Crafting cost

Modifiers

Power Draw
+5%
Damage
+3%

Plasma Slug
Experimental upgrade allowing plasma slug ammo to be generated directly from ship fuel, at the cost of reduced damage.

Modifiers

Reload from ship fuel
Damage
-10%
Thermal Load
-40%
Ammo Capacity
-100%

Stripped Down
Key components replaced with versions crafted from lightweight materials and all extraneous parts removed entirely to reduce mass.

Crafting cost

5xSalvaged Alloys (0)
5xCarbon (0)
1xTin (0)


Modifiers

Mass
-10%

Super Penetrator
Experimental munitions that are capable of penetrating and damaging all modules along its trajectory, at the cost of increased reload times.

Modifiers

Target module damage
Thermal Load
-40%
Reload Time
+50%