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Blueprint details

Lightweight

Module integrity is decreased with this weapon modification, in exchange for significantly decreased mass and improved power efficiency.



Burst Laser - Lightweight (Grade 1)

Modifiers

Integrity
-20%
Mass
-30%

Crafting cost

Burst Laser - Lightweight (Grade 2)

Modifiers

Power Draw
-10%
Integrity
-30%
Distributor Draw
-20%
Mass
-45%

Crafting cost

Burst Laser - Lightweight (Grade 3)

Modifiers

Power Draw
-20%
Integrity
-40%
Distributor Draw
-25%
Mass
-60%

Burst Laser - Lightweight (Grade 4)

Modifiers

Power Draw
-30%
Integrity
-50%
Distributor Draw
-30%
Mass
-75%

Engineers

Burst Laser - Lightweight (Grade 5)

Modifiers

Power Draw
-40%
Integrity
-60%
Distributor Draw
-35%
Mass
-90%

Engineers

Related blueprints

EfficientFocusedLightweightLong rangeOverchargedRapid fireShort rangeSturdy

The module parameters are the base values for the fully engineered grade. Please note that these values may slightly vary, depending on the module class/grade.

Possible experimental effects

Concordant Sequence
A modification that causes weapon strikes to temporarily enhance the regeneration rate of a wingman's shield, at the cost of increased heat generation.

Modifiers

Wing shield regeneration increased
Thermal Load
+50%

Double Braced
Additional, hardened supports and bracing further improve module survivability.

Crafting cost

Modifiers

Integrity
+15%

Flow Control
Advanced software and internal sensors regulate energy flow more efficiently, reducing module power draw.

Modifiers

Power Draw
-10%

Inertial Impact
Experimental upgrade that increases damage and converts half of it to kinetic, at the cost of introducing aiming jitter.

Modifiers

Damage partially kinetic
Damage
+50%
Jitter
+3

Multi-servos
Additional servomechanisms and controller software allow the weapon to safely fire at an increased rate, at the cost of increased power draw.

Modifiers

Power Draw
+5%
Rate of Fire
+3%

Oversized
Scaled up components and reinforced munitions housing allows the weapon to pack more of a punch, increasing damage at the cost of increased power draw.

Crafting cost

Modifiers

Power Draw
+5%
Damage
+3%

Phasing Sequence
Modulating burst fire system designed to defeat shielding. A small amount of damage is able to bleed through shields and attack the target's hull directly, at the cost of minor damage reduction.

Modifiers

Part of damage through shields
Damage
-10%

Scramble Spectrum
Experimental upgrade that allows hull strikes to potentially trigger random malfunctions on the target.

Modifiers

Target modules malfunctions
Rate of Fire
-10%

Stripped Down
Key components replaced with versions crafted from lightweight materials and all extraneous parts removed entirely to reduce mass.

Crafting cost

5xSalvaged Alloys (0)
5xCarbon (0)
1xTin (0)


Modifiers

Mass
-10%

Thermal Shock
Articulated focus array designed to spread heat effectively. Strikes to shields and hull impart additional heat into the target.

Modifiers

Target heat increased
Damage
-10%