Long range blueprint details

mass and power draw are increased with this weapon blueprint to increase range and prevent damage falloff over distance.



Beam Laser - Long range (Grade 1)

Modifiers

Power Draw
+3%
Maximum Range
+20%
Damage Falloff Start
+20%
Mass
+10%

Crafting cost

Note: The damage falloff start is equal to the weapon maximum range.

Beam Laser - Long range (Grade 2)

Modifiers

Power Draw
+6%
Maximum Range
+40%
Damage Falloff Start
+40%
Mass
+15%

Note: The damage falloff start is equal to the weapon maximum range.

Beam Laser - Long range (Grade 3)

Modifiers

Power Draw
+9%
Maximum Range
+60%
Damage Falloff Start
+60%
Mass
+20%

Note: The damage falloff start is equal to the weapon maximum range.

Beam Laser - Long range (Grade 4)

Modifiers

Power Draw
+12%
Maximum Range
+80%
Damage Falloff Start
+80%
Mass
+25%

Engineers

Note: The damage falloff start is equal to the weapon maximum range.

Beam Laser - Long range (Grade 5)

Modifiers

Power Draw
+15%
Maximum Range
+100%
Damage Falloff Start
+100%
Mass
+30%

Engineers

Note: The damage falloff start is equal to the weapon maximum range.

Possible experimental effects

Concordant Sequence
A modification that causes weapon strikes to temporarily enhance the regeneration rate of a wingman's shield, at the cost of increased heat generation.

Modifiers

Wing shield regeneration increased
Thermal Load
+50%

Double Braced
Additional, hardened supports and bracing further improve module survivability.

Crafting cost

Modifiers

Integrity
+15%

Flow Control
Advanced software and internal sensors regulate energy flow more efficiently, reducing module power draw.

Modifiers

Power Draw
-10%

Oversized
Scaled up components and reinforced munitions housing allows the weapon to pack more of a punch, increasing damage at the cost of increased power draw.

Crafting cost

Modifiers

Power Draw
+5%
Damage
+3%

Regeneration Sequence
Friend or Foe Beam modulation upgrade. When the beam strikes a wingman's shields its energy is regulated, regenerating the shield instead of damaging it.

Modifiers

Target wing shields regenerated
Damage
-10%

Stripped Down
Key components replaced with versions crafted from lightweight materials and all extraneous parts removed entirely to reduce mass.

Crafting cost

5xSalvaged Alloys (0)
5xCarbon (0)
1xTin (0)


Modifiers

Mass
-10%

Thermal Conduit
Experimental upgrade that increases damage output based on heat level of the firing ship.

Crafting cost

Modifiers

Damage increases with heat level

Thermal Shock
Articulated focus array designed to spread heat effectively. Strikes to shields and hull impart additional heat into the target.

Modifiers

Target heat increased
Damage
-10%

Thermal Vent
Experimental upgrade that increases heat dissipation when successfully striking a target, at the cost of increased heat generation when missing.

Modifiers

Heat reduced when striking a target

Add blueprint to crafting listsAdd synthesis to crafting listsView my crafting lists

Related blueprints

EfficientLightweightLong rangeOverchargedShort rangeSturdy

The module parameters are the base values for the fully engineered grade. Please note that these values may slightly vary, depending on the module class/grade.

The data may be incomplete or not entirely accurate. If you find any errors please let me know in the discussion.