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Blueprint details

Overcharged

This weapon modification increases power draw and heat to increase damage output.



Plasma Accelerator - Overcharged (Grade 1)

Modifiers

Damage
+30%
Distributor Draw
+15%
Thermal Load
+3%

Crafting cost

Plasma Accelerator - Overcharged (Grade 2)

Modifiers

Damage
+40%
Distributor Draw
+20%
Thermal Load
+6%

Plasma Accelerator - Overcharged (Grade 3)

Modifiers

Damage
+50%
Distributor Draw
+25%
Thermal Load
+9%

Engineers

Plasma Accelerator - Overcharged (Grade 4)

Modifiers

Damage
+60%
Distributor Draw
+30%
Thermal Load
+12%

Engineers

Plasma Accelerator - Overcharged (Grade 5)

Modifiers

Damage
+70%
Distributor Draw
+35%
Thermal Load
+15%

Engineers

Related blueprints

EfficientFocusedLightweightLong rangeOverchargedRapid fireShort rangeSturdy

The module parameters are the base values for the fully engineered grade. Please note that these values may slightly vary, depending on the module class/grade.

Possible experimental effects

Dazzle Shell
Experimental shells that temporarily reduce a target's sensor acuity upon impact.

Modifiers

Target sensor acuity reduced

Dispersal Field
Experimental upgrade that causes successful strikes to temporarily confuse all gimbal and turret hardpoints on the target, at the cost of direct damage potential.

Modifiers

Target gimbal/turret tracking reduced

Double Braced
Additional, hardened supports and bracing further improve module survivability.

Crafting cost

Modifiers

Integrity
+15%

Flow Control
Advanced software and internal sensors regulate energy flow more efficiently, reducing module power draw.

Modifiers

Power Draw
-10%

Multi-servos
Additional servomechanisms and controller software allow the weapon to safely fire at an increased rate, at the cost of increased power draw.

Modifiers

Power Draw
+5%
Rate of Fire
+3%

Oversized
Scaled up components and reinforced munitions housing allows the weapon to pack more of a punch, increasing damage at the cost of increased power draw.

Crafting cost

Modifiers

Power Draw
+5%
Damage
+3%

Phasing Sequence
Modulating burst fire system designed to defeat shielding. A small amount of damage is able to bleed through shields and attack the target's hull directly, at the cost of minor damage reduction.

Modifiers

Part of damage through shields
Damage
-10%

Plasma Slug
Experimental upgrade allowing plasma slug ammo to be generated directly from ship fuel, at the cost of reduced damage.

Modifiers

Reload from ship fuel
Damage
-10%
Ammo Capacity
-100%

Stripped Down
Key components replaced with versions crafted from lightweight materials and all extraneous parts removed entirely to reduce mass.

Crafting cost

5xSalvaged Alloys (0)
5xCarbon (0)
1xTin (0)


Modifiers

Mass
-10%

Target Lock Breaker
Experimental upgrade that breaks target lock on successful strikes.

Modifiers

Target loses target lock

Thermal Conduit
Experimental upgrade that increases damage output based on heat level of the firing ship.

Crafting cost

Modifiers

Damage increases with heat level