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Blueprint details

Lightweight

Module integrity is decreased with this weapon modification, in exchange for significantly decreased mass and improved power efficiency.



Beam Laser - Lightweight (Grade 1)

Modifiers

Integrity
-20%
Mass
-30%

Crafting cost

Beam Laser - Lightweight (Grade 2)

Modifiers

Power Draw
-10%
Integrity
-30%
Distributor Draw
-20%
Mass
-45%

Crafting cost

Beam Laser - Lightweight (Grade 3)

Modifiers

Power Draw
-20%
Integrity
-40%
Distributor Draw
-25%
Mass
-60%

Beam Laser - Lightweight (Grade 4)

Modifiers

Power Draw
-30%
Integrity
-50%
Distributor Draw
-30%
Mass
-75%

Engineers

Beam Laser - Lightweight (Grade 5)

Modifiers

Power Draw
-40%
Integrity
-60%
Distributor Draw
-35%
Mass
-90%

Engineers

Related blueprints

EfficientLightweightLong rangeOverchargedShort rangeSturdy

The module parameters are the base values for the fully engineered grade. Please note that these values may slightly vary, depending on the module class/grade.

Possible experimental effects

Concordant Sequence
A modification that causes weapon strikes to temporarily enhance the regeneration rate of a wingman's shield, at the cost of increased heat generation.

Modifiers

Wing shield regeneration increased
Thermal Load
+50%

Double Braced
Additional, hardened supports and bracing further improve module survivability.

Crafting cost

Modifiers

Integrity
+15%

Flow Control
Advanced software and internal sensors regulate energy flow more efficiently, reducing module power draw.

Modifiers

Power Draw
-10%

Oversized
Scaled up components and reinforced munitions housing allows the weapon to pack more of a punch, increasing damage at the cost of increased power draw.

Crafting cost

Modifiers

Power Draw
+5%
Damage
+3%

Regeneration Sequence
Friend or Foe Beam modulation upgrade. When the beam strikes a wingman's shields its energy is regulated, regenerating the shield instead of damaging it.

Modifiers

Target wing shields regenerated
Damage
-10%

Stripped Down
Key components replaced with versions crafted from lightweight materials and all extraneous parts removed entirely to reduce mass.

Crafting cost

5xSalvaged Alloys (0)
5xCarbon (0)
1xTin (0)


Modifiers

Mass
-10%

Thermal Conduit
Experimental upgrade that increases damage output based on heat level of the firing ship.

Crafting cost

Modifiers

Damage increases with heat level

Thermal Shock
Articulated focus array designed to spread heat effectively. Strikes to shields and hull impart additional heat into the target.

Modifiers

Target heat increased
Damage
-10%

Thermal Vent
Experimental upgrade that increases heat dissipation when successfully striking a target, at the cost of increased heat generation when missing.

Modifiers

Heat reduced when striking a target