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Experimental effects

Angled Plating for Armours
Custom angling of plates at critical points along the ship's hull make projectile strikes more likely to glance, reducing the impact of kinetic damage at the cost of structural integrity.

Modifiers

Hull Boost
-3%
Kinetic Resistance
+8%

Angled Plating for Hull/Module Reinforcements
Custom angling of plates at critical points along the ship's hull make projectile strikes more likely to glance, reducing the impact of kinetic damage at the cost of reducing structural integrity benefits.

Crafting cost

Modifiers

Hull Reinforcement
-5%
Kinetic Resistance
+2%

Auto Loader for Cannons, Multi-cannons
An experimental upgrade that automatically reloads the weapon, even when firing.

Modifiers

Auto reload while firing

Blast Block for Shield Boosters
Advanced field resonation patterns increase resistance to explosive damage, at the cost of overall shield strength.

Modifiers

Optimal Strength
-1%
Explosive Resistance
+2%

Boss Cells for Shield Cell Banks
Oversized cells offer increased cell strength at cost of an increased spin up time.

Modifiers

Spin Up Time
+20%
Shield Reinforcement
+5%

Cluster Capacitors for Power Distributors
Additional capacitor arrays allow the power distributor to store more energy at the cost of a slower charging rate.

Crafting cost

Modifiers

Weapons Capacity
+8%
Weapons Recharge
-2%
Engines Capacity
+8%
Engines Recharge
-2%
Systems Capacity
+8%
Systems Recharge
-2%

Concordant Sequence for Pulse Lasers, Burst Lasers, Beam Lasers
A modification that causes weapon strikes to temporarily enhance the regeneration rate of a wingman's shield, at the cost of increased heat generation.

Modifiers

Wing shield regeneration increased
Thermal Load
+50%

Corrosive Shell for Multi-cannons, Fragment Cannons
Experimental rounds that temporarily weaken hull hardness and increase all damage taken, at the cost of reduced ammo capacity.

Modifiers

Target armor hardness reduced
Ammo Capacity
-20%

Dazzle Shell for Plasma Accelerators, Fragment Cannons
Experimental shells that temporarily reduce a target's sensor acuity upon impact.

Modifiers

Target sensor acuity reduced

Deep Charge for Frame Shift Drives
Toughened FSD power conduits and a reinforced charging field increase the amount of fuel injected when charging, allowing larger jumps at the cost of increased power draw.

Modifiers

Power Draw
+5%
Maximum Fuel Per Jump
+10%

Deep Plating for Armours
Increased depth of plating increases the ship's overall structural integrity, at the cost of resistance against all types of damage.

Modifiers

Hull Boost
+8%
Kinetic Resistance
-3%
Thermal Resistance
-3%
Explosive Resistance
-3%

Deep Plating for Hull/Module Reinforcements
Increased depth of plating increases the ship's overall structural integrity, at the cost of resistance against all types of damage.

Crafting cost

Modifiers

Hull Reinforcement
+10%
Kinetic Resistance
-2%
Thermal Resistance
-2%
Explosive Resistance
-2%

Dispersal Field for Plasma Accelerators, Cannons
Experimental upgrade that causes successful strikes to temporarily confuse all gimbal and turret hardpoints on the target, at the cost of direct damage potential.

Modifiers

Target gimbal/turret tracking reduced

Double Braced for Shield Generators
Additional, hardened supports and bracing further improve module survivability.

Modifiers

Integrity
+15%

Double Braced for Thrusters
Additional, hardened supports and bracing further improve module survivability.

Crafting cost

Modifiers

Integrity
+15%

Double Braced for Frame Shift Drives
Additional, hardened supports and bracing further improve module survivability.

Modifiers

Integrity
+25%

Double Braced for Power Plants
Additional, hardened supports and bracing further improve module survivability.

Crafting cost

Modifiers

Integrity
+15%

Double Braced for Power Distributors
Additional, hardened supports and bracing further improve module survivability.

Modifiers

Integrity
+15%

Double Braced for Shield Cell Banks
Additional, hardened supports and bracing further improve module survivability.

Crafting cost

Modifiers

Integrity
+15%

Double Braced for Beam Lasers, Burst Lasers, Pulse Lasers, Multi-cannons, Plasma Accelerators, Fragment Cannons, Cannons, Rail Guns, Mine Launchers, Torpedo Pylons, Seeker Missiles, Dumb Missiles
Additional, hardened supports and bracing further improve module survivability.

Crafting cost

Modifiers

Integrity
+15%

Double Braced for Shield Boosters
Additional, hardened supports and bracing further improve module survivability.

Modifiers

Integrity
+15%

Drag Drives for Thrusters
Removal of safety protocols in controller software to increase drive thrust output at the cost of additional heat generation.

Crafting cost

Modifiers

Optimal Multiplier
+4%
Thermal Load
+10%

Drag Munitions for Fragment Cannons, Seeker Missiles
Experimental munitions that disrupt engine exhaust flow on the target, temporarily preventing ENG power distribution from increasing thrust.

Crafting cost

Modifiers

Target speed reduced

Drive Distributors for Thrusters
Enhanced fuel and thrust balancing across the drives to improve mass curve efficiency.

Crafting cost

Modifiers

Optimal Mass
+10%

Emissive Munitions for Pulse Lasers, Multi-cannons, Seeker Missiles, Dumb Missiles, Mine Launchers
Experimental upgrade that causes strikes to envelope the target in energetic particles, significantly amplifying its signature, at the cost of increasing heat generation for the attacker.

Modifiers

Target signature increased
Thermal Load
+100%

Fast Charge for Shield Generators
High speed charging units increase shield regeneration rate when active and reforming, at the cost of slightly weaker resistance versus all forms of damage.

Modifiers

Regen Rate
+15%
Broken Regen Rate
+15%
Kinetic Resistance
-1%
Thermal Resistance
-1%
Explosive Resistance
-1%

Feedback Cascade for Rail Guns
Rail slug energy charging mechanism, designed to interfere with shield cell operation. Strikes to a target deploying a shield cell will damage the shield cell bank and reduce shield restoration, at the cost of reduced damage from smaller rounds.

Modifiers

Target shield cell disrupted
Damage
-20%
Thermal Load
-40%

Feedback Cascade for Rail Guns
Rail slug energy charging mechanism, designed to interfere with shield cell operation. Strikes to a target deploying a shield cell will damage the shield cell bank and reduce shield restoration, at the cost of reduced damage from smaller rounds.

Modifiers

Target shield cell disrupted
Damage
-20%

Flow Control for Power Distributors
Advanced software and internal sensors regulate energy flow more efficiently, reducing module power draw.

Modifiers

Power Draw
-10%

Flow Control for Shield Cell Banks
Advanced software and internal sensors regulate energy flow more efficiently, reducing module power draw.

Modifiers

Power Draw
-10%

Flow Control for Beam Lasers, Burst Lasers, Pulse Lasers, Multi-cannons, Plasma Accelerators, Fragment Cannons, Cannons, Rail Guns, Mine Launchers, Torpedo Pylons, Seeker Missiles, Dumb Missiles
Advanced software and internal sensors regulate energy flow more efficiently, reducing module power draw.

Modifiers

Power Draw
-10%

Flow Control for Shield Boosters
Advanced software and internal sensors regulate energy flow more efficiently, reducing module power draw.

Modifiers

Power Draw
-10%

Force Block for Shield Generators
Enlarged projection nodes increase resistance to kinetic damage, at the cost of overall shield strength.

Modifiers

Optimal Multiplier
-3%
Kinetic Resistance
+8%

Force Block for Shield Boosters
Enlarged projection nodes increase resistance to kinetic damage, at the cost of overall shield strength.

Modifiers

Optimal Strength
-1%
Kinetic Resistance
+2%

Force Shell for Cannons
A modification to allow firing of low explosive shells, designed to generate a propelling blast. Strikes to a target are capable of forcing ships off course, at the cost of shot accuracy.

Crafting cost

Modifiers

Target pushed off course
Shot Speed
-17%

FSD Interrupt for Dumb Missiles
Experimental munitions that cause the frame shift drive on the impacted ship to reboot, at the cost of reduced damage.

Modifiers

Target FSD reboots
Damage
-30%
Rate of Fire
-50%

Hi-Cap for Shield Generators
Additional capacitors and projection nodes increase maximum shield strength, at the cost of increased power draw and SYS drain.

Modifiers

Power Draw
+10%
Optimal Multiplier
+6%
Distributor Draw
+25%

High Yield Shell for Cannons
Modified munitions that convert a portion of damage to explosive, capable of hitting multiple internal modules if the attack breaches the hull, at the cost of a reduced fire rate.

Modifiers

Damage partially explosive
Rate of Fire
-10%
Damage
-35%
Armour Piercing
+25%

Incendiary Rounds for Multi-cannons, Fragment Cannons
Modified ammo system capable of delivering superheated rounds, increasing damage and converting a large portion to thermal.

Crafting cost

Modifiers

Damage partially thermal
Rate of Fire
-5%
Thermal Load
+200%

Inertial Impact for Burst Lasers
Experimental upgrade that increases damage and converts half of it to kinetic, at the cost of introducing aiming jitter.

Modifiers

Damage partially kinetic
Damage
+50%
Jitter
+3

Ion Disruption for Mine Launchers
Experimental munitions capable of disrupting a target's drives, causing them to reboot.

Modifiers

Target thrusters reboot

Layered Plating for Armours
Layers of advanced inert lining material within the ship's plating absorb and redistribute the force from explosive attacks, reducing damage of this type at the cost of overall structural integrity.

Modifiers

Hull Boost
-3%
Explosive Resistance
+8%

Layered Plating for Hull/Module Reinforcements
Layers of advanced inert lining material within the ship's plating absorb and redistribute the force from explosive attacks, reducing damage of this type at the cost of reducing structural integrity benefits.

Modifiers

Hull Reinforcement
-5%
Explosive Resistance
+2%

Lo-draw for Shield Generators
Lightweight component swaps and smaller charging units reduce power draw and SYS drain, at the cost of overall shield effectiveness.

Modifiers

Power Draw
-20%
Optimal Multiplier
-2%
Distributor Draw
-20%
Kinetic Resistance
-1%
Thermal Resistance
-1%
Explosive Resistance
-1%

Mass Lock Munition for Torpedo Pylons
Experimental warheads incorporating frame shift technology. Successful detonation significantly inhibits charging for supercruise.

Modifiers

Target FSD inhibited

Mass Manager for Frame Shift Drives
Complex software upgrade and internal sensor suite able to optimise frame shift operation by analysing and accounting for ship loadout. Increases optimised mass at the cost of module health.

Modifiers

Integrity
-8%
Optimal Mass
+4%

Monstered for Power Plants
Oversized, reinforced components increase power output at the cost of increased mass.

Crafting cost

Modifiers

Mass
+10%
Power Generation
+5%

Multi-servos for Pulse Lasers, Burst Lasers, Cannons, Multi-cannons, Plasma Accelerators, Rail Guns, Fragment Cannons, Seeker Missiles, Dumb Missiles
Additional servomechanisms and controller software allow the weapon to safely fire at an increased rate, at the cost of increased power draw.

Modifiers

Power Draw
+5%
Rate of Fire
+3%

Multi-weave for Shield Generators
Reinforced shield weave structures increase resistance versus all types of damage, at the cost of increased power draw and SYS drain.

Modifiers

Power Draw
+10%
Distributor Draw
+25%
Kinetic Resistance
+3%
Thermal Resistance
+3%
Explosive Resistance
+3%

Overload Munitions for Seeker Missiles, Dumb Missiles, Mine Launchers
Experimental munitions that convert a portion of explosive damage to thermal.

Modifiers

Damage partially thermal

Oversized for Beam Lasers, Burst Lasers, Pulse Lasers, Multi-cannons, Plasma Accelerators, Fragment Cannons, Cannons, Rail Guns, Mine Launchers, Torpedo Pylons, Seeker Missiles, Dumb Missiles
Scaled up components and reinforced munitions housing allows the weapon to pack more of a punch, increasing damage at the cost of increased power draw.

Crafting cost

Modifiers

Power Draw
+5%
Damage
+3%

Penetrator Munitions for Dumb Missiles
Experimental munitions capable of penetrating hull to damage internal modules.

Modifiers

Target module damage

Penetrator Payload for Torpedo Pylons
Deep cut munitions are guaranteed to penetrate upon impact with hull and are capable of damaging multiple internal modules.

Modifiers

Target module damage

Phasing Sequence for Pulse Lasers, Burst Lasers, Plasma Accelerators
Modulating burst fire system designed to defeat shielding. A small amount of damage is able to bleed through shields and attack the target's hull directly, at the cost of minor damage reduction.

Modifiers

Part of damage through shields
Damage
-10%

Plasma Slug for Plasma Accelerators
Experimental upgrade allowing plasma slug ammo to be generated directly from ship fuel, at the cost of reduced damage.

Modifiers

Reload from ship fuel
Damage
-10%
Ammo Capacity
-100%

Plasma Slug for Rail Guns
Experimental upgrade allowing plasma slug ammo to be generated directly from ship fuel, at the cost of reduced damage.

Modifiers

Reload from ship fuel
Damage
-10%
Thermal Load
-40%
Ammo Capacity
-100%

Radiant Canister for Mine Launchers
Experimental munitions that apply significant heat to all targets caught in the blast radius. In addition, targets' sensors are temporarily disrupted, at the cost of ammo capacity.

Crafting cost

Modifiers

Area heat increased, sensors disrupted

Recycling Cell for Shield Cell Banks
Uprated resonating coils maximise the amount of time the shield cell can remain active before depleting, at the cost of overall strength of the cell charge.

Modifiers

Duration
+10%
Shield Reinforcement
-5%

Reflective Plating for Armours
Surface coating of advanced formulas designed to reflect and dissipate thermal energy, at the cost of structural integrity.

Modifiers

Hull Boost
-3%
Thermal Resistance
+8%

Reflective Plating for Hull/Module Reinforcements
Surface coating of advanced formulas designed to reflect and dissipate thermal energy, at the cost of reducing structural integrity benefits.

Modifiers

Hull Reinforcement
-5%
Thermal Resistance
+2%

Regeneration Sequence for Beam Lasers
Friend or Foe Beam modulation upgrade. When the beam strikes a wingman's shields its energy is regulated, regenerating the shield instead of damaging it.

Modifiers

Target wing shields regenerated
Damage
-10%

Reverberating Cascade for Torpedo Pylons, Mine Launchers
Experimental munitions that overload shields on impact, directly damaging the shield generator.

Modifiers

Target shield generator damaged

Scramble Spectrum for Pulse Lasers, Burst Lasers
Experimental upgrade that allows hull strikes to potentially trigger random malfunctions on the target.

Modifiers

Target modules malfunctions
Rate of Fire
-10%

Screening Shell for Fragment Cannons
Modified firing and targeting mechanism, decreasing reload times and increasing effectiveness against munitions.

Modifiers

Effectiveness increase against munitions
Reload Time
-50%

Shift-lock Canister for Mine Launchers
Experimental munitions that cause all frame shift drives caught in the blast radius to reboot, at the cost of reduced damage.

Modifiers

Area FSDs reboot

Smart Rounds for Cannons, Multi-cannons
Friend or foe targeting upgrade that causes rounds to self-destruct before damaging ships that are not currently targeted.

Modifiers

No damage to untargeted ships

Stripped Down for Shield Generators
Key components replaced with versions crafted from lightweight materials and all extraneous parts removed entirely to reduce mass.

Modifiers

Mass
-10%

Stripped Down for Thrusters
Key components replaced with versions crafted from lightweight materials and all extraneous parts removed entirely to reduce mass.

Crafting cost

Modifiers

Mass
-10%

Stripped Down for Frame Shift Drives
Key components replaced with versions crafted from lightweight materials and all extraneous parts removed entirely to reduce mass.

Modifiers

Mass
-10%

Stripped Down for Power Plants
Key components replaced with versions crafted from lightweight materials and all extraneous parts removed entirely to reduce mass.

Crafting cost

Modifiers

Mass
-10%

Stripped Down for Power Distributors
Key components replaced with versions crafted from lightweight materials and all extraneous parts removed entirely to reduce mass.

Modifiers

Mass
-10%

Stripped Down for Shield Cell Banks
Key components replaced with versions crafted from lightweight materials and all extraneous parts removed entirely to reduce mass.

Modifiers

Mass
-10%

Stripped Down for Beam Lasers, Burst Lasers, Pulse Lasers, Multi-cannons, Plasma Accelerators, Fragment Cannons, Cannons, Rail Guns, Mine Launchers, Torpedo Pylons, Seeker Missiles, Dumb Missiles
Key components replaced with versions crafted from lightweight materials and all extraneous parts removed entirely to reduce mass.

Crafting cost

5xSalvaged Alloys (0)
5xCarbon (0)
1xTin (0)


Modifiers

Mass
-10%

Super Capacitors for Shield Boosters
Additional, advanced capacitors increases overall shield strength at the cost of damage resistance.

Modifiers

Optimal Strength
+5%
Kinetic Resistance
-2%
Thermal Resistance
-2%
Explosive Resistance
-2%

Super Conduits for Power Distributors
Advanced, oversized energy conduits increase the power distributor's charge rate at the cost of reduced maximum charge potential.

Modifiers

Weapons Capacity
-4%
Weapons Recharge
+4%
Engines Capacity
-4%
Engines Recharge
+4%
Systems Capacity
-4%
Systems Recharge
+4%

Super Penetrator for Rail Guns
Experimental munitions that are capable of penetrating and damaging all modules along its trajectory, at the cost of increased reload times.

Modifiers

Target module damage
Thermal Load
-40%
Reload Time
+50%

Super Penetrator for Rail Guns
Experimental munitions that are capable of penetrating and damaging all modules along its trajectory, at the cost of increased reload times.

Modifiers

Target module damage
Reload Time
+50%

Target Lock Breaker for Plasma Accelerators
Experimental upgrade that breaks target lock on successful strikes.

Modifiers

Target loses target lock

Thermal Cascade for Cannons, Seeker Missiles, Dumb Missiles
Experimental munitions that interact with shields upon detonation, generating significant heat on the target.

Modifiers

Shielded target heat increased

Thermal Conduit for Beam Lasers, Plasma Accelerators
Experimental upgrade that increases damage output based on heat level of the firing ship.

Crafting cost

Modifiers

Damage increases with heat level

Thermal Shock for Pulse Lasers, Burst Lasers, Beam Lasers, Multi-cannons
Articulated focus array designed to spread heat effectively. Strikes to shields and hull impart additional heat into the target.

Modifiers

Target heat increased
Damage
-10%

Thermal Spread for Thrusters
Additional thermal conduits and radiator solutions integrated across the module help balance thermal load increase cooling potential at the cost of slight mass increase.

Crafting cost

Modifiers

Mass
+5%
Thermal Load
-10%

Thermal Spread for Frame Shift Drives
Additional thermal conduits and radiator solutions integrated across the module help balance thermal load increase cooling potential.

Modifiers

Thermal Load
-10%

Thermal Spread for Power Plants
Additional thermal conduits and radiator solutions integrated across the module help balance thermal load increase cooling potential.

Crafting cost

Modifiers

Heat Efficiency
-10%

Thermal Vent for Beam Lasers
Experimental upgrade that increases heat dissipation when successfully striking a target, at the cost of increased heat generation when missing.

Modifiers

Heat reduced when striking a target

Thermo Block for Shield Generators
Improved feedback protection and reinforced projection nodes increase resistance to thermal damage, at the cost of overall shield strength.

Modifiers

Optimal Multiplier
-3%
Thermal Resistance
+8%

Thermo Block for Shield Boosters
Improved feedback protection and reinforced projection nodes increase resistance to thermal damage, at the cost of overall shield strength.

Modifiers

Optimal Strength
-1%
Thermal Resistance
+2%