July 2 - Patch Notes

02 Jul 2024Source: Steam
Changes Resources & Crafting - Nice Pork Stew is now correctly named Nice Bear Stew - Clay, Flax and Impure Iron spawn frequency and amount of spawn locations has been increased Social Increased chat message character limit to 255 Player Settings Menu - Mouse sensitivity option has been added - Mouse Invert option has been added - Removed the “Use Occlusion Culling” option - Moved the “Unstuck” option out of the graphics section to the main section where it should be Combat - Hit impacts now have reactions based on the surface they hit Death and Revive - Added home shrine for starting area as default - Unstuck cooldown is now 15 minutes Wearables and Wieldables - Improved the appearance of capes so that they are less distorted - Removed decorative tiara from a character preset - Further work has been done to improve overlapping issues with certain garments Building - Container sizes for newly built containers that had more than 10 slots have been increased. Existing containers do not change size - to upgrade your containers, please rebuild anywhere you want the increased size Graphics Improvements - More natural sun and moonlight colors - Improved image color contrast Bug fixes Resource Gathering - Fixed an issue where the title could crash while chopping down trees - Fixed an issue where players are occasionally unable to complete harvesting mineral resources - Fixed an issue where brown bears were not dropping loot Building - Fixed an issue where objects placed on the Triangular Stone foundation would break Examine - Fixed an issue with the Examine action becoming unavailable when regenerating HP Crafting - Fixed an issue where ingredients sometimes dropped on the ground despite having space in the inventory after unsuccessful crafting - Fixed an issue where the Construction Hammer is referred to as the Building Hammer in the onboarding process - Fixed an issue where beehive was using an old wax icon instead of its own unique one Wearables and Wieldables - Fixed an issue where parts of the character's body would clip through the underwear - Fixed some issues with sleeves that would clip through some jackets - Fixed an issue where some bracers were clipping with the forearm - Fixed an issue where chainmail armor pieces clipped through each other - Fixed a clipping issue that capes had with certain cloth tops - Fixed an issue where Coarse Cotton Cloth had a placeholder as an icon Teleport - Fixed the issue where the Player was teleported in the middle of the current map and not their home shrine if it was in a different province Inventory - Fixed swapping items with G being unavailable most of the time Combat - Fixed an issue where after being stunned the player might not appear visually in the proper state - Fixed an issue where Weapon and Shield spells would deal an additional tick of damage - Fixed an issue where disabling Camera-Relative Targeting worked inconsistently while barehanded - Fixed an issue where the Ring of Fire NPC spell would distort shadows in the environment - Fixed an issue where respawning after dying with a shield equipped could lock the character in a certain pose - Fixed an issue where tapping attack buttons too quickly would result in animations restarting - Fixed the issue where the Player was able to cancel attack animation using block but still dealt damage UI - Fixed an issue where the warning that tells if multiple actions are bound to the same key was not visible in the Controls Settings while in Character Selection - Fixed an issue where part of the text in Help UI didn't scale correctly with UI Scale - Fixed an issue where Plot management panel showed up despite not owning any plots - Fixed an issue where the Accept/Decline buttons were not properly fitting in the clan invitation UI Death and Revive - Fixed an issue where the player was able to move during revive - Fixed an issue where the Home Shrine map marker was excessively large and had a placeholder icon - Fixed an issue where Player was able to see Home Shrine icon while in the dungeon Locomotion - Fixed an issue where wading in water was no longer hooked up after impact system was implemented - Fixed an issue where Player's character animation stopped very close to the Petra Dei center, which sometimes resulted in soft-lock situation Audio - Fixed an issue where footstep SFX were playing when the player was standing still - Fixed the issue where the processing loop SFX would still play after appointment crafter was destroyed Performance - Fixed an issue where we would sometimes get too many NPCs spawned in one area, creating performance issues