Stick and Rudder: Star Citizen talks tools, gear, social features, and Squadron 42 at CitizenCon day one

19 Oct 2024Source: MassivelyOp
It’s that time of year again for fans and followers of Star Citizen to come together in-person and digitally to see what’s next in the sci-fi sandbox that’s been in a state of alpha development for 12 years going: It’s CitizenCon 2024, and that means it’s time for us to recount the reveals, the showcases, […]


09 Nov 2022Star Citizen answers player questions about cargo in an AMAMassivelyOp ︎04 Nov 2022Star Citizen’s alpha 3.18 will make space truck explosions a more persistent mess with its cargo refactorMassivelyOp ︎03 Nov 2022Star Citizen outlines work done for CitizenCon, alpha 3.18, and Arena Commander in October dev reportMassivelyOp ︎02 Nov 2022Star Citizen Monthly Report: October 2022Official ︎31 Oct 2022Star Citizen begins spooling up hype for its next IAE free fly event, talks mission updates with the devsMassivelyOp ︎31 Oct 2022Video montage reminds fans that Star Citizen has been promising ship subsystem features for eight yearsMassivelyOp ︎28 Oct 2022Star Citizen shares progress reports on new underground sprawls and the Gen 12 rendererMassivelyOp ︎26 Oct 2022Star Citizen reiterates anti-bigotry policy in response to toxic fan feedback on rainbow ship paintMassivelyOp ︎22 Oct 2022Star Citizen highlights vehicles, master mode, hull scraping, and the 600i reworkMassivelyOp ︎12 Oct 2022Squadron 42 Monthly Report: September 2022Official ︎10 Oct 2022Stick and Rudder: Everything we learned from Star Citizen’s CitizenCon 2022 presentationsMassivelyOp ︎07 Oct 2022Supposed Squadron 42 sizzle reel from this year’s CitizenCon starts spreading across the internetMassivelyOp ︎05 Oct 2022Star Citizen Monthly Report: September 2022Official ︎05 Oct 2022Star Citizen reels back publication of digital magazine and gives out huggable ships to subscribersMassivelyOp ︎03 Oct 2022Star Citizen talks NPCs and AI, gifts party whales to backers ahead of CitizenConMassivelyOp ︎30 Sep 2022Star Citizen follows up on alpha 3.18 feature developments as the build heads towards a November releaseMassivelyOp ︎23 Sep 2022Star Citizen introduces its new localization team and talks about improving Siege of OrisonMassivelyOp ︎22 Sep 2022Star Citizen now has over half a billion dollars in crowdfundingPC Gamer ︎20 Sep 2022Star Citizen release date still not here as crowd-funding passes $500mPCGamesN ︎20 Sep 2022Star Citizen’s total crowdfunding just hit over half a billion dollarsMassivelyOp ︎16 Sep 2022Inside Star Citizen grants a look of hull scraping, salvage, and the Drake Vulture in actionMassivelyOp ︎14 Sep 2022Squadron 42 Monthly Report: August 2022Official ︎12 Sep 2022Star Citizen’s CitizenCon officially kicks off on October 8 – here’s what to expectMassivelyOp ︎09 Sep 2022Star Citizen shares a preview of alpha 3.18’s new derelicts and offers updates on outpostsMassivelyOp ︎08 Sep 2022Star Citizen kicks off another free fly event that celebrates the community’s elite eight spaceshipsMassivelyOp ︎08 Sep 2022Star Citizen Monthly Report: August 2022Official ︎02 Sep 2022Star Citizen says persistence is on ‘a straight line to deployment’MassivelyOp ︎26 Aug 2022Star Citizen shows off alpha 3.18’s refined caves and early work on a new player tutorialMassivelyOp ︎25 Aug 2022Star Citizen answers players’ burning lore questions and outlines recent roadmap updatesMassivelyOp ︎21 Aug 2022Star Citizen ship size isn’t everything, says developerPCGamesN ︎20 Aug 2022Star Citizen answers player questions about ship and vehicle progress in latest videoMassivelyOp ︎19 Aug 2022Star Citizen details revamps and extra features coming to Kareah space station and Klescher prisonMassivelyOp ︎16 Aug 2022Star Citizen begins its Ship Showdown, promises a roadmap update and new mission feature details this weekMassivelyOp ︎15 Aug 2022Here’s how Star Citizen’s in-development kart racing tracks work – from the dev who designed themMassivelyOp ︎12 Aug 2022Star Citizen’s latest video shows progress on ships, salvage, and new UI elementsMassivelyOp ︎