Star Citizen pushes alpha 4.0’s engineering gameplay features back over game stability concerns
Star Citizen’s has long promised players the chance to become an engineer aboard a starship along the “road to 4.0” that CIG has been taking as it heralded the gameplay features arriving to the new build.9 hours agoStar Citizen aims to shift spaceship combat focus from time to kill to ‘time to disable’MassivelyOp ︎21 Nov 2024Star Citizen confirms a full wipe is coming with alpha 4.0 as it readies for tomorrow’s IAE free-fly eventMassivelyOp ︎15 Nov 2024Star Citizen brings more new ships in latest PTU build and discusses alpha 4.0 server meshing progressMassivelyOp ︎13 Nov 2024Star Citizen launches a new multi-stage Save Stanton event to pad the time until alpha 4.0MassivelyOp ︎07 Nov 2024Star Citizen marks progress on alpha 4.0’s AI, server meshing, and backend tech in October reportMassivelyOp ︎07 Nov 2024Star Citizen Monthly Report: October 2024Official ︎04 Nov 2024Star Citizen sees sales dip by a significant margin for the month of OctoberMassivelyOp ︎30 Oct 2024Star Citizen player reports CIG is making him sign an NDA before getting a refundMassivelyOp ︎28 Oct 2024Star Citizen players raise the alarm over internet spaceship nerfs that conveniently favor newer optionsMassivelyOp ︎20 Oct 2024Stick and Rudder: On CitizenCon day two, Star Citizen talked MMO design and full 1.0 releaseMassivelyOp ︎19 Oct 2024Stick and Rudder: Star Citizen talks tools, gear, social features, and Squadron 42 at CitizenCon day oneMassivelyOp ︎18 Oct 2024Star Citizen devs report drying funds, micromanagement, overspending, and episodic release for Squadron 42MassivelyOp ︎17 Oct 2024Star Citizen outlines its panels and presentations for this weekend’s CitizenCon eventMassivelyOp ︎08 Oct 2024Star Citizen shows off new character creation choices and successfully crams dozens of players into a tramMassivelyOp ︎04 Oct 2024Star Citizen devs are being forced into mandatory unpaid overtime in order to make CitizenCon happenMassivelyOp ︎03 Oct 2024Cloud Imperium quietly steal Star Citizen developers' weekends from under them with mandated overtime in the lead up to CitizenconRPS ︎02 Oct 2024Star Citizen Monthly Report: September 2024Official ︎30 Sep 2024Star Citizen recaps its server meshing efforts and outlines future testing plansMassivelyOp ︎20 Sep 2024Star Citizen discusses plans for engineering gameplay in alpha 4.0’s launch and beyondMassivelyOp ︎18 Sep 2024Star Citizen’s Pirate Week returns with Blockade Runner event, a treasure hunt, and monetized cargo containersMassivelyOp ︎16 Sep 2024Star Citizen’s latest purchasable vehicle ignites a firestorm among playersMassivelyOp ︎13 Sep 2024Star Citizen showcases alpha 3.24.2’s Zeus mk.II ships and multi-function display updatesMassivelyOp ︎11 Sep 2024Rumor: Star Citizen fans uncover a trademark filed by CIG for a potential third gameMassivelyOp ︎08 Sep 2024Star Citizen addresses alpha 3.24’s personal hangars, ‘ghost sounds,’ and server techMassivelyOp ︎06 Sep 2024Star Citizen recounts August’s efforts on gameplay and enemy AI updates, showcases space cows in a videoMassivelyOp ︎04 Sep 2024Star Citizen Monthly Report: August 2024Official ︎30 Aug 2024Star Citizen highlights Pyro’s factions, AI archetypes, and FFA PvP activitiesMassivelyOp ︎29 Aug 2024Star Citizen releases alpha 3.24 with cargo hauling improvements and the long-delayed personal hangarMassivelyOp ︎16 Aug 2024Star Citizen kicks off a week-long free fly event and previews Pyro’s non-combat gameplayMassivelyOp ︎11 Aug 2024Star Citizen shares some additional details about alpha 4.0’s jump pointsMassivelyOp ︎09 Aug 2024This is not a drill: Star Citizen ship interiors can catch fire in alpha 4.0MassivelyOp ︎08 Aug 2024Star Citizen Monthly Report: July 2024Official ︎02 Aug 2024Star Citizen takes a look at the space stations, asteroid bases, and FFA PvP of alpha 4.0’s Pyro systemMassivelyOp ︎31 Jul 2024Star Citizen begins its Ship Showdown community event and demonstrates building a POIMassivelyOp ︎26 Jul 2024Star Citizen’s alpha 3.24 personal hangars aren’t quite housing, but it’s a startMassivelyOp ︎