Star Citizen marks progress on alpha 4.0’s AI, server meshing, and backend tech in October report

yesterdaySource: MassivelyOp
This week is when Star Citizen looks back at the work of last October and condenses it into a developer progress report. Regular followers know the routine by now, and those same followers should probably not be too surprised that most of the month was focused on alpha 4.


28 Sep 2021Regulators in China and the UK turn their eyes toward streaming, gaming currencyMassivelyOp ︎26 Sep 2021Star Citizen dates its next digital CitizenCon for October 9MassivelyOp ︎24 Sep 2021Star Citizen showcases ship dev progress, trip mines, new armors, drunken flight, and moreMassivelyOp ︎22 Sep 2021Rumor: Leaked file list suggests Star Citizen’s Theaters of War is being made into a standalone gameMassivelyOp ︎21 Sep 2021Star Citizen kicks off a week-long free fly event featuring the four finalists of its community ship showdownMassivelyOp ︎17 Sep 2021Star Citizen highlights alpha 3.15’s location-based inventory management systemMassivelyOp ︎16 Sep 2021Star Citizen fixes a currency bug, confirms that alpha 3.15 will feature a full progression wipeMassivelyOp ︎10 Sep 2021Star Citizen offers a rundown of new healing, injury, and death mechanics arriving in alpha 3.15MassivelyOp ︎09 Sep 2021Star Citizen AMA outlines plans for future dynamic events and discusses lessons currently being learnedMassivelyOp ︎09 Sep 2021Squadron 42 Monthly Report: August 2021Official ︎08 Sep 2021Star Citizen adds disclaimer to spaceship preorders after regulator says they're misleadingPC Gamer ︎07 Sep 2021Star Citizen backer reports CIG to the UK Advertising Standards Agency over ship concept salesMassivelyOp ︎03 Sep 2021Inside Star Citizen offers a look at several new ships, new weapons, and new locations in developmentMassivelyOp ︎02 Sep 2021Star Citizen’s August dev report notes progress on Pyro features, more vehicles, and a new mission typeMassivelyOp ︎02 Sep 2021Star Citizen Monthly Report: August 2021Official ︎27 Aug 2021Star Citizen casts a spotlight on CIG’s video editor and showcases Nyx planetary features in latest videoMassivelyOp ︎22 Aug 2021Make My MMO: Star Citizen 3.14, Ship of Heroes’ mission betaMassivelyOp ︎20 Aug 2021Star Citizen showcases hospitals and hints at related gameplay mechanics coming in alpha 3.15MassivelyOp ︎19 Aug 2021PSA: Star Citizen is holding another free fly event until August 27MassivelyOp ︎17 Aug 2021Cloud Imperium says ‘there’s NO place for racism in the Star Citizen community’MassivelyOp ︎13 Aug 2021Star Citizen talks about the development of ‘Jumptown 2’ and Arena Commander updatesMassivelyOp ︎11 Aug 2021Squadron 42 Monthly Report: July 2021Official ︎10 Aug 2021Star Citizen’s community-run Daymar Rally race announces its return on January 15MassivelyOp ︎09 Aug 2021Star Citizen wraps up its first star system with the game's own cloud cityPC Gamer ︎07 Aug 2021Star Citizen opens up the landing zone of Orison, adds new ships and ship features in alpha 3.14MassivelyOp ︎07 Aug 2021The Game Archaeologist: Defining the eras of MMORPG historyMassivelyOp ︎06 Aug 2021Inside Star Citizen casts a spotlight on a dev, previews bombs, flying while drunk, and a new star systemMassivelyOp ︎05 Aug 2021Star Citizen’s July report touches on hospital design, Pyro development, and several unannounced vehiclesMassivelyOp ︎04 Aug 2021Star Citizen Monthly Report: July 2021Official ︎30 Jul 2021Star Citizen features upcoming dynamic loot generation system in latest videoMassivelyOp ︎22 Jul 2021Star Citizen addresses alpha 3.13, stability, delays, bugs, and communicationMassivelyOp ︎16 Jul 2021Star Citizen discusses balancing for shields, energy weapons, ships, and thrusters coming in alpha 3.14MassivelyOp ︎14 Jul 2021Squadron 42 Monthly Report: June 2021Official ︎14 Jul 2021Perfect Ten: MMOs with the noisiest fanbasesMassivelyOp ︎09 Jul 2021Star Citizen’s June development report outlines work on alpha 3.14, standalone tools, and AI behaviorsMassivelyOp ︎