Star Citizen aims to shift spaceship combat focus from time to kill to ‘time to disable’
As of right now, fighting against other ships in Star Citizen generally ends when a ship either side of the conflict explodes in a blossom of fire. But sometime in the future, that metric is going to change according to the devs in the MMO’s latest video digest, which is less about burning a ship […]25 Aug 2022Star Citizen answers players’ burning lore questions and outlines recent roadmap updatesMassivelyOp ︎21 Aug 2022Star Citizen ship size isn’t everything, says developerPCGamesN ︎20 Aug 2022Star Citizen answers player questions about ship and vehicle progress in latest videoMassivelyOp ︎19 Aug 2022Star Citizen details revamps and extra features coming to Kareah space station and Klescher prisonMassivelyOp ︎16 Aug 2022Star Citizen begins its Ship Showdown, promises a roadmap update and new mission feature details this weekMassivelyOp ︎15 Aug 2022Here’s how Star Citizen’s in-development kart racing tracks work – from the dev who designed themMassivelyOp ︎12 Aug 2022Star Citizen’s latest video shows progress on ships, salvage, and new UI elementsMassivelyOp ︎08 Aug 2022Star Citizen shows off how it makes visual effects during its latest developer livestreamMassivelyOp ︎05 Aug 2022Star Citizen talks up 3.17.2’s Snake Pit race track and plans for an indoor kart race courseMassivelyOp ︎04 Aug 2022Star Citizen Monthly Report: July 2022Official ︎31 Jul 2022Star Citizen reverses course on its credit clawbackMassivelyOp ︎30 Jul 2022Star Citizen claws back in-game currency stipend in 3.17.2 thanks to ‘overcounting’ errorMassivelyOp ︎29 Jul 2022Star Citizen 3.17.2 brings a new event, updated missions, new locations, and a 100-player server capMassivelyOp ︎28 Jul 2022Star Citizen update doubles server size, game still isn’t out yetPCGamesN ︎26 Jul 2022Star Citizen confirms work on increasing player numbers per server for alpha 3.17.2MassivelyOp ︎22 Jul 2022EVE Online and Star Citizen’s Battle of the Bricks LEGO spaceship build-off concludes todayMassivelyOp ︎22 Jul 2022Working As Intended: MMOs that wish they were Star Wars GalaxiesMassivelyOp ︎18 Jul 2022Star Citizen talks about alpha 3.17.2 features and overall persistent universe developmentMassivelyOp ︎15 Jul 2022Star Citizen hypes up extra alpha 3.17.2 features in forum posts as it crests 4M created accountsMassivelyOp ︎11 Jul 2022Star Citizen showcases the creation of deployable items by making a folding camping chairMassivelyOp ︎08 Jul 2022Star Citizen is now free to play – for a weekPCGamesN ︎07 Jul 2022Star Citizen’s June report chronicles dev progress as a month-long recruitment drive beginsMassivelyOp ︎06 Jul 2022Star Citizen Monthly Report: June 2022Official ︎01 Jul 2022Star Citizen runs down the final list of features coming in alpha 3.17.2MassivelyOp ︎24 Jun 2022Star Citizen previews derelict settlements and a new dynamic event arriving in Alpha 3.17.2MassivelyOp ︎20 Jun 2022Star Citizen QA tester is out of a job after pushing back against the company’s removed vaccine policyMassivelyOp ︎17 Jun 2022Star Citizen takes an in-depth look at progress for the Banu Merchantman as Alien Week kicks offMassivelyOp ︎14 Jun 2022Star Citizen and EVE Online unveil a LEGO build-off challenge for prizes and charityMassivelyOp ︎10 Jun 2022Star Citizen brings back in-person Bar Citizen community events and previews trading UI updatesMassivelyOp ︎03 Jun 2022Inside Star Citizen showcases alpha 3.17.2’s illicit delivery missions and combat service beacon updatesMassivelyOp ︎02 Jun 2022Star Citizen shares work on ships, a new player experience, missions, and dev tools in May reportMassivelyOp ︎02 Jun 2022Star Citizen Monthly Report: May 2022Official ︎31 May 2022This man built a $30K gaming room modeled after a Star Citizen spaceshipPC Gamer ︎27 May 2022Inside Star Citizen offers a look at the Drake Mule cargo vehicle and the RSI Scorpius heavy fighter shipMassivelyOp ︎23 May 2022Star Citizen’s AI team teases commandable NPCs in dev roundtableMassivelyOp ︎