Inara updates, bug reports, requests
When you try to link your accounts, you may receive the http error 400 about expired tokens. It's an issue on Frontier's end that I cannot solve on Inara. Fortunately, the solution is simple - please give it a few days and it will start to work later (probably when the access token on their cAPI server expires). If the error 400 appeared later and it worked before, try to reauthenticate as said in the error message (may be just a regular reauth forced by Frontier). Alternatively, you can try to use the workaround below. If even that won't work, it's the problem described above.
Please vote for the issue on the official bug tracker: https://issues.frontierstore.net/issue-detail/21258
Possible workaround: Try to connect the account while you are in the game. It may work.
Game data and imports not available for console commanders and PC players with Legacy game version
Inara supports only the Live game version (so PC Horizons 4.0 and Odyssey) since game update 14, thus all the game data on the site and the commander data imports work only for those game versions.
14 Dec 2024, 2:09pm
I just spotted a very minor gotcha with fuel tanks while hunting for an extra tank: they only show up in the "core internal" part of the Inara outfitting info for a station.
Somewhat stupidly, I was hunting in the "optional internal" section for the station where my ship is stored (because that's where I'm planning to put the extra tank) but of course they are the same tanks regardless of where you install them.
Since the game itself lists fuel tanks in both core and optional sections within outfitting, it might help eejits like me if Inara also did so :-)
15 Dec 2024, 11:40pm
This isn't the most critical thing but given that it does have some rewards which a lot of people find worth pursuing (and which require full completion/defeat of Titan before the timer expires, else the rewards are not available), having it display the accurate end time would probably be a good thing for them to decide if it is worth putting in effort to try getting it over the line or it would just narrowly miss its window anyway.
Unless, of course, you have some secret insights from Frontier which we don't.
16 Dec 2024, 12:51am
NimrodHi,
it seems "THE TRADER" stopped counting at my transports in Pareco system, between Phillips Market and Neville Ring.
Maybe PowerPlay 2.0?
thx
Hello, as the numbers are originating from the game stats and are written into the journal at the session start, exiting to the main menu, starting the new game session and importing it afterwards should resolve it.
HoleyMcMoleyHowdy.
I just spotted a very minor gotcha with fuel tanks while hunting for an extra tank: they only show up in the "core internal" part of the Inara outfitting info for a station.
Somewhat stupidly, I was hunting in the "optional internal" section for the station where my ship is stored (because that's where I'm planning to put the extra tank) but of course they are the same tanks regardless of where you install them.
Since the game itself lists fuel tanks in both core and optional sections within outfitting, it might help eejits like me if Inara also did so :-)
Hello, although you are right, I cannot do that at the moment due some technical restrictions (as there wasn't possible to do that in the game back then, I have fixed categories per module type). So maybe later, thanks for the feedback.
Kasumi GotoMinor FYI for current CG - as it only started in the afternoon the timer is running its seven days to Thursday at ~1PM CET, when the maintenance window actually usually begins 5 hours prior at 8 AM CET (at least if my memory is correct, but it definitely is in morning and not early afternoon).
This isn't the most critical thing but given that it does have some rewards which a lot of people find worth pursuing (and which require full completion/defeat of Titan before the timer expires, else the rewards are not available), having it display the accurate end time would probably be a good thing for them to decide if it is worth putting in effort to try getting it over the line or it would just narrowly miss its window anyway.
Thanks for the report. The end of the CG should be correct (12pm UTC), at least according the data Frontier is providing for the CGs on their website. Not sure if they will adjust it later to fit the maintenance window or not.
16 Dec 2024, 10:20am
ArtieNimrodHi,
it seems "THE TRADER" stopped counting at my transports in Pareco system, between Phillips Market and Neville Ring.
Maybe PowerPlay 2.0?
thx
Hello, as the numbers are originating from the game stats and are written into the journal at the session start, exiting to the main menu, starting the new game session and importing it afterwards should resolve it.
Now it's fine, maybe it was the game itself. The stats in the codex also remained unchanged for a few days. I guess the last minor fix has solved it.
Thank You very much.
17 Dec 2024, 11:31am
Table format: https://forums.frontier.co.uk/threads/elite-dangerous-titan-cocijo-enters-meltdown.631834/#post-10511667
Last edit: 17 Dec 2024, 7:54pm
17 Dec 2024, 9:01pm
18 Dec 2024, 12:16am
Jack'lulNew SCO FSDs v1 are now available at Technology Brokers - https://imgur.com/a/7JaeXeC
Table format: https://forums.frontier.co.uk/threads/elite-dangerous-titan-cocijo-enters-meltdown.631834/#post-10511667
Thanks! I will add them ASAP.
RawnuHey Artie, is there a good way to download all of your logbook entries into a file (readable with e.g. MS Word)?
Only a manual copy&paste, I am afraid.
18 Dec 2024, 1:33pm
How a logbook entry becomes a "quality logbook entry" ?
18 Dec 2024, 1:44pm
ComicssergI am wondering what is the exact requirment to get the writer badge? Is it amount of words in the logbook? or pictures in the logbook or just amount of shiny counter?
How a logbook entry becomes a "quality logbook entry" ?
The best way is to make them a little bit longer, so it will be listed to other players and they will actually read it, as short entries are considered as rather personal notes. Likes for entries consisting by a single sentence doesn't matter much, too.
18 Dec 2024, 1:56pm
18 Dec 2024, 6:39pm
Before switching to one of affected ships:
https://i.imgur.com/M8YJH2t.png
I have not updated the loadout configuration for this particular ship in a long time and now it looks like it assumes the FSD to be the new v1 SCO one.
After I switched to this ship and forced update through EDMC the current loadout indicates it is the ENGINEERED one, but I did not put it on this ship.
https://i.imgur.com/SgRvDc4.png
Basically all saved loadouts now assume FSD is the Engineered one.
Did you made the detection based on "special_fsd_heavy" experimental? Because I think it is there for all SCO FSDs, not just the new pre-engineered ones
Last edit: 18 Dec 2024, 6:48pm
18 Dec 2024, 7:59pm
18 Dec 2024, 8:47pm
ArtieIt seems there is not possible to distinguish between regular and engineered SCOs as the moment, as they appear as the regular long range SCOs in the journal (so even those bought as engineered will appear as regular).
That was also the case with the old FSD v1, thanks for fast fix!
Link to Inara Discord: https://discord.gg/qfkFWTr