Elite roleplay: The galactic bar

INGABA (Inara Galactic Bar)

Welcome to the swankiest bar and most popular bar on station. Located in the Pilot's market and due to its close proximity to the docks is heavily frequented by pilots and all manner of crew, tourists, and layover passengers. Dark, smokey and trimmed in neon lights and bits of tinsel, InGaBa plays only the best music straight from Radio Sidewinder and local DJ star, Janten Groove.

There are various tabled and seated cubby holes that patrons can hold private conversations as well the main bar top where all assortments of drinks and bar food can be ordered up. On the back of the bar on various shelves, from all over the galaxy, the fines and rarest ales preside. next to the impressive collection are several screens that can usually be seen playing adverts or the CQC championships.

It is the most prominent choice for meeting up with other pilots to discuss business discreetly, whatever they may be...

Notice booking the InGaBa for private functions require a deposit of 250,000 CR to cover potential damages.

InGaBa drinks menu:
  • Cubeo Gold - Mid Whiskey
  • Achenar Blue - Upscale Whiskey
  • Kamadhenu Red - Red wine
  • Old Sol - Scotch
  • Barnard's Choice - Gin
  • Crown Jewel - Cocktail
  • Pegasi moon - Pirate Surprise!
  • Supernova - Cocktail
  • Barron's Head - Beer
  • Lavian Brandy
  • Alioth Sparkling - Sparkling Wine
  • Jaques' Quinentian Still - Gifted by a mysterious benefactor, two of these rare devices now distill single shots of whiskey from whatever is on hand for the patrons of Ingaba.


General Roleplay Etiquette:

1. Control only the actions of your own character(s). (AKA: God Mode)
This doesn't matter how small the action is, even if it is as simple as scratching their nose or a direct reaction to something else that just happened. This applies to everything from casual conversation to full blown fight scenes. If you'd like someone to do something specific, PM that person, however keep in mind they are completely within their rights to say no. Especially if said action is inappropriate to their character and/or circumstance.

2. Don't brute force your way into another persons RP.
Approaching with a conversation starter is fine, or indeed some other small action. However charging in, guns blazing and disrupting the flow of another person/pair/groups conversation/arc is about as rude as doing so in real life. If something is going on that you'd like to participate in, be subtle about it. Put out a gentle hook for someone to take, but again, be aware that said hook may not be taken. If you fear it was simply unnoticed, PM the person or people it concerns. Or even leave a message in the OOC forums.

3. Good grammar and spelling is preferred.
We're not asking you to be perfect, but please at least demonstrate willingness. no1 iz gna tak u srsly usng txt spk. There's a wide variety of people here, many who speak English as a second, or even third language. There are even some with varying degrees of dyslexia and/or likely other issues that affect spelling/grammar. We accept them all here. However, people who aren't accepted, are those unwilling to accept polite correction. Remember that even a small thing like the placement of a comma, or the wrong use of there/their/they're can completely change the definition of an entire sentence.

4. Accept constructive criticism gracefully and politely.
If someone spots an issue with your writings, they may wish to help you improve that writing. They may do this through PM or even publicly air their thoughts on the OOC forum. If they have taken the time to be polite and explain what is wrong with your writing, the best way to behave is to respond in kind, using the same manner they have approached you with. It means they have taken an active interest in what you have written and wish to see more. Basically, you have a fan!

5. Don't take the actions or opinions of things done IN RP, to be directly relevant to the writers thoughts or opinions.
Basically, if some ones character calls your character a jackass, it doesn't mean the writer thinks you are a jackass. It's a ROLE they are PLAYING. Watch a movie. The argument between the characters isn't an argument between the actors involved. The same applies here.

6. It's not a popularity contest.
Your RP might be bustling with participants. You have 3 people off station in a fire fight, while another 2 are infiltrating the darkest areas of the station, meanwhile a group of 4 others are tracking your movements in an effort to stop you. Good for you, I'm sure it will be a thrilling read! But you know what? Sometimes the absolute BEST work, comes from two RP characters having a simple heart to heart. Both are valid, both are great, but NEITHER is categorically better than the other. Period.


Inara RP Etiquette:

1. Respect the setting and rules of the universe.
Inara is an Elite: Dangerous 3rd Party Tool. The RP Forums are set in the Elite: Dangerous universe. Elite: Dangerous has rules, as any fictional universe does from Lord of the Rings to Star Wars, or Game of Thrones to Star Trek. If you intend to RP within the Elite: Dangerous universe you are bound by the history and rules of that universe. Simply put, this RP forum is bound by the same rules as the game, so if it can't be done in the game, it is not permitted here. This applies to things from a 50Ly Jump Range on a normal, unmodified Sidewinder, to the destruction of entire stations.

2. Respect the characters created by others.
We have a wide variety of characters already here. It's expected that some will be similar, just as it's expected that two characters will be vastly different. Opinions of each persons character will naturally be varied, but all are valid provided they follow the rules of the universe. You are allowed to interact with, or avoid interaction with, any character in the RP forums. But you have no right to belittle others for their creation. You are not an authority figure on writing, nor are you directly affected by another persons imagination. You might not like it, but you MUST respect it.

3. Be caught up on current events before joining in.
You need basic things like character descriptions in order to interact with them. You also need to know what's going on in the surrounding areas. This is simply because the people you are hoping to RP with, might be gearing up to something that you might not want to be part of. Or simply that the most recent post, out of context, could leave a different impression on the goings on than if you gather that context. We don't expect you to read every single post from the beginning of the forums, just enough to get that basic understanding.

4. Either subscribe to, or frequently check, the Roleplay: Q&A and OOC forum.
People may be discussing something relevant to you there, or even discussing you directly. Perhaps someone asked what the general consensus on the existence or non-existence of a certain object. Or we're just chatting about random gibberish. Either way, be aware of it and use it. If you're unsure about something, such as how guns would look and or behave, or even the music selection, use the OOC forum to ask. We don't have all of the answers, but the collective knowledge and logic usually allows us to overcome an issue and come to a decision on what should be allowed. Frontier Developments, and even David Braben himself, don't have the answers to every possible question that can be asked.

5. Large Scale events exploding out of nowhere are a complete no go.
We get it. Everyone wants their character to be noticed and for people to be tripping over themselves to interact with them. In some audiences, an introduction involving you blasting in for landing in a fiery wreckage of a ship, before cart wheeling out and sword fighting 35 Ninjas before whisking off with the local celebrity for a glorious night of passion, is in fact, cool. This is not one of those audiences. It is generally considered better to build your character up slowly over time. Eventually, you might even have a legitimate excuse to fight those Ninjas. Maybe even with other RP participants by your side.

6. Perfect characters are boring.
The point of a character arc, is that it is in fact, an arc shape. One who is morally unquestionable, fully kitted out and an infinite fountain of knowledge, cannot go through an arc. Give your character flaws. Be it a tendency towards befriending the wrong people, or a bad knee that frequently gives out at inopportune moments. It gives readers something to latch onto and empathise with. You can give your character exceptional capabilities at something, but it requires balance. She's a damn good pilot with no equal, but can't drive an SRV for peanuts. It can lead to some very interesting moments between characters, be it heartfelt or comedic.


Other Notes:
It should be noted that there can be exceptions to these points. For example, good grammar when a character is speaking is actually rare. Few people in real life actually speak with perfect eloquence after all. Or previously arranged actions during a fight scene, such as someone stumbling back after a punch. What's key to remember is context.

All in all, remember this is purely for fun. We have some seriously talented writers here, and others whose writing history starts and ends at high school. But many are willing to help out in whatever way they can. All it takes is that you ask nicely.

Also keep in mind that many people who RP here, also have logbook stories related to the character, or characters, they portray. If it looks like there's an "in joke" going on that you're unsure of, it's probably in those.

In fact, some users have even gone to the trouble of creating "alts" to RP with. If you read back far enough, it's usually pretty clear who has and hasn't, and which ones are the "alts". It's therefore not unheard of to see the apparent seizing of control of other characters. If you do spot one, point it out in the OOC section. If intervention is needed, it will be sorted quickly and (hopefully) politely.

Most, if not all RP participants here have Logbook stories pertaining to their character(s). These are for the reading pleasure of anyone who wishes to do so. While it can be useful to read them in order to gain a bit of backstory on a character you wish to interact with, it should not be assumed that your character shares that knowledge. Within the E:D Universe, these Logbooks either don't exist, or are private diaries kept by the characters. Either way, without explicit statements to say otherwise from the writer, your interactions should reflect that your character is in the dark about any information you, the writer/reader, have gained from reading the stories.
06 Jan 2017, 3:02am
Phisto watched Marcus leave the bar. He then looked around at the remaining patrons, all excited, most watching the video screen replay the footage. Suddenly, he noticed he was still smiling.

You haven't smiled this much since before he died.

Tension ran up the back of his neck. He began to clench his fists, but quickly shook his head, releasing the pain from his neck and head.

Time to go. You've got to be somewhere.

Phisto turned on his heel, and without another word sprinted to the door, heading for the dockyards.
06 Jan 2017, 5:45am
The image on the viewscreen was still burned into his mind.
They're back.
His wife's smile and the laughter of his kids echoed like ghosts through the corridors of his solitary mind.

It brought him back to his task at hand. He needed to get those data chips back. The civil war back at home had cost him dearly. The credits, lives, and time were one thing, but this was personal.
I'm going to need a hacker, someone who can handle a ship well enough, and someone with close quarter combat experience. Most importantly, this cannot link back to the organization.

He finishes his Old Sol and orders another, beginning to type into his datapad for the station's job board. "Looking for pilot for dangerous sightseeing, bodyguard for VIP, and cyber security specialist for personal property retrieval. Professional pay for professional work. Signing bonus authorized depending on experience." He sent the post off into the electronic forum of the station for review.
06 Jan 2017, 7:56am
Kazick sits down hard on a bar stool next to Snipes, the look of shock still on his face.

"I've herd the rumors man.......about the Thargoids that is." He said, still trying to gather his thoughts. "The stories, like what mom's tell their kids. Or the crazy old people who lived out on the edge for so long. I never thought they where real. And yet, here they are, popping up on new screens. How long till Galenet picks this up."

Kaz looks at Snipes, his stunned face turning to a quizzical grin. "I hear you need some help escorting someone, or something?"
06 Jan 2017, 10:43am
Snipes twitched slightly upon hearing "Thargoids" but not so much to be distracting. He fought the images flashing into his mind and the silent footfalls in the derelict Anaconda, once home, as his family was nowhere to be found.

"Aye, I do. Please enlighten me about your skill set for the posted position you are interested in." He swigged a bit of the Old Sol, trying to get something out of it besides the distinct flavor.
06 Jan 2017, 11:08am
Cait leaned in and whispered into Isaiah's ear: "Is that what you were looking for?"

He inhaled sharply, turning his head slightly to her. "If we're going to talk about it, we need to do so somewhere else." Isaiah didn't want to speak too loudly about what had just happened. He was still in shock at what he'd seen, and his mind was already going in a thousand different directions. 

"Then let's go back to the ships. Yours, mine, doesn't matter," Cait said, rising from her seat and taking hold of the rum bottle. "I want to know what you know."

"I don't have answers, Cait."

"I don't need answers. I just want to know what you've spent the last few months looking for," she replied, her eyes meeting his briefly. He could see the concern, the quiet fear that lurked just below her cool demeanor. She'd already been through the wringer after the incident with Lilith and Glaboski, and now this.

"Come on," he said.

They turned and made their way towards the bar's exit, walking at a brisk pace. It wasn't until they were out of earshot and on their way back to the docking bay that Cait spoke up.

"Did you know they were out there?"

"Who didn't? It was plain to see for everyone with eyes. Unknown artifacts, probes, barnacles, crash sites... we've seen the signs for months now." 

"But Thargoids. Alive. Here..." Cait's voice trailed off as they walked. 

"Wait until we get back to the ship, okay?" Isaiah said. "We'll go to mine. Bloodfeather has some things on file that I need to show you."
06 Jan 2017, 11:57am
Jemine, feeling a little dizzy from the two glasses of Old Sol, watches Marcus and Phisto leave the bar. They'd been chatting earnestly, but Jemine, in her fuddled state, had only managed to catch a few words here and there.

"Well," she says. "G'bye then. Nice talking to you."

She listens to the buzz of conversation around the bar for a few minutes more, and then heads for her room to sleep it off.

"Something must have happened," she says. "Probably a lot of fuss about nothing..."
06 Jan 2017, 1:16pm
*sighs quietly*

"I'll have a glass of water then please"
06 Jan 2017, 3:09pm
Mhera was about asked Ten a question. Her mouth was slightly ajar when a huge tattooed man pulled up a chair and joined the conversation.

And you are? She thought, taken back by his brazen nonchalant attitude. She wanted to learn more about Ten, but... It would seem these two know each other.

She held out a hand to Stryker.

"Ah, pleasure. Dr. Mhera Bathana," she started to say when the patron offering free drinks brought up a holovid. She watched in silence, the color draining from her face.

I am out here to study Astrobiology....But this... She was afraid. I....Didn't expect Thargoids... Mhera had heard the stories growing up... She looked between the two now sharing the table and was surprised to see Stryker's reaction. Or lack of.
06 Jan 2017, 5:33pm
Stryker took her small hand into his large and wickedly barbaric cyber-claw. The metallic talons wrap and close around the wrist and hand as he gave her a surprisingly controlled, yet firm handshake. He released it.

"Nice to meet-you." He said smoothly. "I actually had a purpose interrupting your conversation."

He pulled a data stick out of his pocket and tossed it to Ten. "Give that to your boyfriend." He winked to Mhera as he pushed himself out of the chair and turned to leave. "I'll let you ladies get back to it."

As Stryker passed Muttley, he gave the man a pat on the back. "The water is quite nice as well." Then pulled up a stool next to the man. "So what brings you in here?"
06 Jan 2017, 6:50pm
*Takes a glass of water*

Thankyou.

[To Stryker] New to this system of space. Not long got back from a long exploration journey to Colonia. I had heard good things about one of the factions here
by word of mouth so thought I would check the situation out. Just thought I'd come to the bar for a bit of R&R.
06 Jan 2017, 7:30pm
Stryker considered the man for a moment, and took a swig of his own water.

Colonia, that's quite a haul this pilot must have some serious resolve to make the trip out, then back... Stryker thought.

"Colonia, huh? That's a long ways out, and back again. Must be some sort of faction to convince you to return...Mind if I ask which one and why?" The large man shifted his weight making eye contact and scratched his beefy arm with the wicked cyber-claw.
06 Jan 2017, 8:37pm
Per-ja walked into the bar and took it in. The smell, the noise, the people! He'd just spent the last two weeks on the Far Reach, hop-scotching to Colonia and back with a load of rich tourists. The gig had been worth it the credits alone would buy a bigger ship and open up a new things. Now however he needed a drink and to talk to someone who was not a rich tourst blabbing about Colonia or Jacques station. Taking in the collection of people he angled toward the bar.

"Achenar Blue," he ordered and as the keeper started to pour he added "Leave the bottle would you." The keep raised an eyebrow but deposited the bottle beside the glass and walked off to tend to the others.

The vid screen played the loop from the commander who had first reported contact with that strange ship. Per watched for a bit and sipped his drink lost in thought and the sounds of the bar. Somewhere in the back of his mind he registered a comment about Colonia and snorted despite himself.
07 Jan 2017, 1:27am
'Gungoose' entered the bar, looked around for a seat, before ordering a drink.
He leaned in to the barman and quietly asked about the Thargoid spottings.
The barkeep looked around nervously, before pointing someone out.
Gungoose walked to their table and took a seat,
"So you know where to find these 'hippies'?"




*Gungoose refers to the Thargoids as Hippies, due to their flower shaped ships
07 Jan 2017, 2:09am
"Oh, thank you," Ten replied as she examined the data stick. She sat quietly for a moment as Stryker got up and walked away.

"What were we talking about again? I seem to have forgotten," she asked Mhera.
07 Jan 2017, 10:25am
*sips his water and similes*

[To Stryker] I like seeing new sights between jobs. Had a bit of extra downtime and wanted to see if I could find anything interesting out there.
I picked Colonia as a destination to keep me going. Was a simple trip there and back collecting data on unexplored systems.

Radio Sidewinder is the faction.

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ROLEPLAY ONLY! Respect the universe settings!
If you are new here, please try to at least partially involve in the ongoing stories and conversations instead of establishing a completely different "arc". You can always turn it to a different story later.