Elite roleplay: The galactic bar

INGABA (Inara Galactic Bar)

Welcome to the swankiest bar and most popular bar on station. Located in the Pilot's market and due to its close proximity to the docks is heavily frequented by pilots and all manner of crew, tourists, and layover passengers. Dark, smokey and trimmed in neon lights and bits of tinsel, InGaBa plays only the best music straight from Radio Sidewinder and local DJ star, Janten Groove.

There are various tabled and seated cubby holes that patrons can hold private conversations as well the main bar top where all assortments of drinks and bar food can be ordered up. On the back of the bar on various shelves, from all over the galaxy, the fines and rarest ales preside. next to the impressive collection are several screens that can usually be seen playing adverts or the CQC championships.

It is the most prominent choice for meeting up with other pilots to discuss business discreetly, whatever they may be...

Notice booking the InGaBa for private functions require a deposit of 250,000 CR to cover potential damages.

InGaBa drinks menu:
  • Cubeo Gold - Mid Whiskey
  • Achenar Blue - Upscale Whiskey
  • Kamadhenu Red - Red wine
  • Old Sol - Scotch
  • Barnard's Choice - Gin
  • Crown Jewel - Cocktail
  • Pegasi moon - Pirate Surprise!
  • Supernova - Cocktail
  • Barron's Head - Beer
  • Lavian Brandy
  • Alioth Sparkling - Sparkling Wine
  • Jaques' Quinentian Still - Gifted by a mysterious benefactor, two of these rare devices now distill single shots of whiskey from whatever is on hand for the patrons of Ingaba.


General Roleplay Etiquette:

1. Control only the actions of your own character(s). (AKA: God Mode)
This doesn't matter how small the action is, even if it is as simple as scratching their nose or a direct reaction to something else that just happened. This applies to everything from casual conversation to full blown fight scenes. If you'd like someone to do something specific, PM that person, however keep in mind they are completely within their rights to say no. Especially if said action is inappropriate to their character and/or circumstance.

2. Don't brute force your way into another persons RP.
Approaching with a conversation starter is fine, or indeed some other small action. However charging in, guns blazing and disrupting the flow of another person/pair/groups conversation/arc is about as rude as doing so in real life. If something is going on that you'd like to participate in, be subtle about it. Put out a gentle hook for someone to take, but again, be aware that said hook may not be taken. If you fear it was simply unnoticed, PM the person or people it concerns. Or even leave a message in the OOC forums.

3. Good grammar and spelling is preferred.
We're not asking you to be perfect, but please at least demonstrate willingness. no1 iz gna tak u srsly usng txt spk. There's a wide variety of people here, many who speak English as a second, or even third language. There are even some with varying degrees of dyslexia and/or likely other issues that affect spelling/grammar. We accept them all here. However, people who aren't accepted, are those unwilling to accept polite correction. Remember that even a small thing like the placement of a comma, or the wrong use of there/their/they're can completely change the definition of an entire sentence.

4. Accept constructive criticism gracefully and politely.
If someone spots an issue with your writings, they may wish to help you improve that writing. They may do this through PM or even publicly air their thoughts on the OOC forum. If they have taken the time to be polite and explain what is wrong with your writing, the best way to behave is to respond in kind, using the same manner they have approached you with. It means they have taken an active interest in what you have written and wish to see more. Basically, you have a fan!

5. Don't take the actions or opinions of things done IN RP, to be directly relevant to the writers thoughts or opinions.
Basically, if some ones character calls your character a jackass, it doesn't mean the writer thinks you are a jackass. It's a ROLE they are PLAYING. Watch a movie. The argument between the characters isn't an argument between the actors involved. The same applies here.

6. It's not a popularity contest.
Your RP might be bustling with participants. You have 3 people off station in a fire fight, while another 2 are infiltrating the darkest areas of the station, meanwhile a group of 4 others are tracking your movements in an effort to stop you. Good for you, I'm sure it will be a thrilling read! But you know what? Sometimes the absolute BEST work, comes from two RP characters having a simple heart to heart. Both are valid, both are great, but NEITHER is categorically better than the other. Period.


Inara RP Etiquette:

1. Respect the setting and rules of the universe.
Inara is an Elite: Dangerous 3rd Party Tool. The RP Forums are set in the Elite: Dangerous universe. Elite: Dangerous has rules, as any fictional universe does from Lord of the Rings to Star Wars, or Game of Thrones to Star Trek. If you intend to RP within the Elite: Dangerous universe you are bound by the history and rules of that universe. Simply put, this RP forum is bound by the same rules as the game, so if it can't be done in the game, it is not permitted here. This applies to things from a 50Ly Jump Range on a normal, unmodified Sidewinder, to the destruction of entire stations.

2. Respect the characters created by others.
We have a wide variety of characters already here. It's expected that some will be similar, just as it's expected that two characters will be vastly different. Opinions of each persons character will naturally be varied, but all are valid provided they follow the rules of the universe. You are allowed to interact with, or avoid interaction with, any character in the RP forums. But you have no right to belittle others for their creation. You are not an authority figure on writing, nor are you directly affected by another persons imagination. You might not like it, but you MUST respect it.

3. Be caught up on current events before joining in.
You need basic things like character descriptions in order to interact with them. You also need to know what's going on in the surrounding areas. This is simply because the people you are hoping to RP with, might be gearing up to something that you might not want to be part of. Or simply that the most recent post, out of context, could leave a different impression on the goings on than if you gather that context. We don't expect you to read every single post from the beginning of the forums, just enough to get that basic understanding.

4. Either subscribe to, or frequently check, the Roleplay: Q&A and OOC forum.
People may be discussing something relevant to you there, or even discussing you directly. Perhaps someone asked what the general consensus on the existence or non-existence of a certain object. Or we're just chatting about random gibberish. Either way, be aware of it and use it. If you're unsure about something, such as how guns would look and or behave, or even the music selection, use the OOC forum to ask. We don't have all of the answers, but the collective knowledge and logic usually allows us to overcome an issue and come to a decision on what should be allowed. Frontier Developments, and even David Braben himself, don't have the answers to every possible question that can be asked.

5. Large Scale events exploding out of nowhere are a complete no go.
We get it. Everyone wants their character to be noticed and for people to be tripping over themselves to interact with them. In some audiences, an introduction involving you blasting in for landing in a fiery wreckage of a ship, before cart wheeling out and sword fighting 35 Ninjas before whisking off with the local celebrity for a glorious night of passion, is in fact, cool. This is not one of those audiences. It is generally considered better to build your character up slowly over time. Eventually, you might even have a legitimate excuse to fight those Ninjas. Maybe even with other RP participants by your side.

6. Perfect characters are boring.
The point of a character arc, is that it is in fact, an arc shape. One who is morally unquestionable, fully kitted out and an infinite fountain of knowledge, cannot go through an arc. Give your character flaws. Be it a tendency towards befriending the wrong people, or a bad knee that frequently gives out at inopportune moments. It gives readers something to latch onto and empathise with. You can give your character exceptional capabilities at something, but it requires balance. She's a damn good pilot with no equal, but can't drive an SRV for peanuts. It can lead to some very interesting moments between characters, be it heartfelt or comedic.


Other Notes:
It should be noted that there can be exceptions to these points. For example, good grammar when a character is speaking is actually rare. Few people in real life actually speak with perfect eloquence after all. Or previously arranged actions during a fight scene, such as someone stumbling back after a punch. What's key to remember is context.

All in all, remember this is purely for fun. We have some seriously talented writers here, and others whose writing history starts and ends at high school. But many are willing to help out in whatever way they can. All it takes is that you ask nicely.

Also keep in mind that many people who RP here, also have logbook stories related to the character, or characters, they portray. If it looks like there's an "in joke" going on that you're unsure of, it's probably in those.

In fact, some users have even gone to the trouble of creating "alts" to RP with. If you read back far enough, it's usually pretty clear who has and hasn't, and which ones are the "alts". It's therefore not unheard of to see the apparent seizing of control of other characters. If you do spot one, point it out in the OOC section. If intervention is needed, it will be sorted quickly and (hopefully) politely.

Most, if not all RP participants here have Logbook stories pertaining to their character(s). These are for the reading pleasure of anyone who wishes to do so. While it can be useful to read them in order to gain a bit of backstory on a character you wish to interact with, it should not be assumed that your character shares that knowledge. Within the E:D Universe, these Logbooks either don't exist, or are private diaries kept by the characters. Either way, without explicit statements to say otherwise from the writer, your interactions should reflect that your character is in the dark about any information you, the writer/reader, have gained from reading the stories.
02 Dec 2016, 1:52am
Phisto smiled at Ten,

"The drink was, certainly, a friendly gesture. While how you calculate your percentages is no doubt fascinating, what interests me more is that knowledge compels you to trust that which is, obviously to you, trustworthy."

Phisto turned to Cartlidge,

"I suspect I've taken the wrong tack with you, sir. If so, I apologize. Allow me to reboot the attempt." Phisto extended his right hand in greeting, "My name is Phisto. It's nice to meet you."
02 Dec 2016, 3:22am
Unsure of how to respond, Ten fell silent as Phisto turned to address Cartlidge.

Cartlidge meanwhile cracked a half smile and extended his arm to shake Phisto's. "Cartlidge. I'd say the same if it weren't for the fact that I lost a python a few weeks back because of you and your buddies."

Ten frowned at his response, hoping the bounty hunter would remember why they were there.
02 Dec 2016, 4:18am
Phisto raised an eyebrow and returned a fully cracked smile, "Seems this time I'm at the disadvantage. While I am pleased my reputation goes ahead of me, I can't help but recognize the current social awkwardness of that fact. Believe me when I say I'm happy you did not go down with your ship."

Spotting Ten's frown, Phisto continued,

"Obviously sentiment isn't likely to help. So, as strange as this sounds, I wonder what might?"
02 Dec 2016, 5:47pm
"Well it would be nice if you and your friends stopped shooting at me every time I'm in working in a community goal," Cartlidge replied, a hint of venom still in his voice.

Ten sighed, finally choosing to speak up. "You'll have to excuse him. He has a bit of a habit of holding onto grudges."

Before Cartlidge could counter, Ten kicked him under the table to try and emphasize her point.
02 Dec 2016, 6:59pm
"No excusing needed, my finely attuned friend. I can hardly blame one for holding a grudge against me for violence I myself sanctioned. My only comment is the only harm that comes is to the grudge-holder."

Phisto smiled and pulled a communication device from his flight suit. Holding it in his left hand, the fingers of his right hand briefly danced across the pad.  Returning the device to its home, he continued,

"Our forces are marshaling in Tutumu as I speak.  Our operations are expected to last several days.  I've asked my compatriots to look out for you and provide safe passage.  As I generally seek the most zealous, I cannot promise they will heed me.  But, know that I've done what I can for you."

Phisto crossed his arms, shifted his weight slightly to the right in a self-satisfied manner, and waited for their response.


Last edit: 02 Dec 2016, 7:37pm
02 Dec 2016, 7:05pm
Stryker finished his talk with Locke. He truly liked the man. He seem very level headed. Refined and well spoken. Stryker got the sense that the man was deadly. The quite type that doesn't need to go around flashing it in front of people. He thanked him for the pep talk and finished mucking about with his cybernetic claw, and finally reattached it.

He nodded to Muninn and Tove. "I'm heading back to my ship, is there anything you need, or just stopping by to say hi?" Stryker asked pushing himself out of the booth.

He saw Cartlidge, Ten and some dude antagonizing them, under the false pretense of being friendly and couldn't help to overhear their conversation. That shit behavior irritated the large bodybuilder. He walked over to the group.

"Thanks for the drinks." He said to Cartlidge. Then turning his attention to Phisto. "So generous of you to attempt sanction for safe passage for my friend here. Too bad your so low on the totem pole your compatriots won't even consider the request. He rapped his knuckles on the table and turned to leave. Pausing for a second, he turned back and addressed Phisto again. "You know, its one thing to enjoy kinky acts of sex in the bedroom, but it's another to actually name yourself after one. That, or your some sort of unrecognized shitty-ass porn star, McFister. The burly commander pivoted and strode out of the bar.


Last edit: 02 Dec 2016, 7:24pm
02 Dec 2016, 7:33pm
Having been looking up at Striker's face as he spoke, Phisto's gaze (and pulse) settled back to level as the burly man walked away. To no one in particular, he said,

"Yes, he absolutely could bench press my ship if he put his mind to it. Also unfortunate to see another plagued by an inability to tell the difference between phist and fist, but not like I have much control over that."

Turning back to Cartlidge and Ten, "Unless you have anything for me, I'll show myself back to the bar. You certainly have more important work to attend to, and I need a refill." Smiling, Phisto turned his back to the table and moved towards the bar. Raising his right hand above his head, he extended his index and middle finger in a "V" symbol, twisting his wrist and body towards the table, so as to not show the back of his hand.
02 Dec 2016, 8:49pm
Cartlidge found himself reaching for his pistol again during Phisto's comment on the grudge, but relaxed as he continued. Though he considered it possible that the man would actually keep to his word and tell his friends to leave the pair alone, he doubted it would amount to much.

Though Ten did not seem to even notice, Cartlidge could not help but chuckle a bit at Stryker's reinterpretation of Phisto's name.

Once the pair were finally alone again Ten flipped over her datapad and spoke. "What... just happened there?"

"Honestly, I have no idea," Cartlidge replied, a smile still on his face. "Is everything ready?"

"Yes. Once you're in the ship, flight control will release the docking restraints like any other ship." She handed him an earbud, and he traded it for a credit chip.

"For the drinks," he explained, pushing himself out of the booth.
02 Dec 2016, 9:37pm
As Phisto arrived back at the bar, his communicator chirped. Setting down his empty glass, he pulled it out of the flight suit and activated the screen.

Time to go.

Snapping it shut, he gave a quick salute to the bartender, and headed for the door.
03 Dec 2016, 11:41am
Reiffis and his companion soon finished up their drinks. Walking Side by side they passed the group from earlier, he glanced at them before heading to the door. He would need to hurry if he wanted to deliver her to her location without anyone stopping them.
03 Dec 2016, 3:08pm
With so many others leaving the bar, Cartlidge figured this was as good a time as ever. Nodding one more time to Ten, he turned around and calmly walked out of the bar.
05 Dec 2016, 10:52am
walks into the bar and orders an Old Sol
05 Dec 2016, 6:13pm
Ten pushed her hair to one side as she sifted through the stream of security reports coming in. There was still nothing in relation to Cartlidge and her, so things seemed to be going well. Still, it was best to be safe.

She watched another newcomer enter the bar before returning to her work. Things had gotten quiet for the time being, much to her relief. She needed to focus on where Cartlidge was going so that he did not run into any unwanted attention.
06 Dec 2016, 9:53am
drinks the old sol looking at his data pad
06 Dec 2016, 11:37pm
Decides to move to a booth and orders another Achenar. After what seemed like an eternity of scrubbing and hacking station security feeds, his crew located the two traitors. "Make them regret it," was all that he had typed into his datapad before fireteams of elite units in top-of-the-line white shock troop armor deployed from the Corvette and diverted into two directions across the station. I hate loose ends.

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