Elite roleplay: The galactic bar

INGABA (Inara Galactic Bar)

Welcome to the swankiest bar and most popular bar on station. Located in the Pilot's market and due to its close proximity to the docks is heavily frequented by pilots and all manner of crew, tourists, and layover passengers. Dark, smokey and trimmed in neon lights and bits of tinsel, InGaBa plays only the best music straight from Radio Sidewinder and local DJ star, Janten Groove.

There are various tabled and seated cubby holes that patrons can hold private conversations as well the main bar top where all assortments of drinks and bar food can be ordered up. On the back of the bar on various shelves, from all over the galaxy, the fines and rarest ales preside. next to the impressive collection are several screens that can usually be seen playing adverts or the CQC championships.

It is the most prominent choice for meeting up with other pilots to discuss business discreetly, whatever they may be...

Notice booking the InGaBa for private functions require a deposit of 250,000 CR to cover potential damages.

InGaBa drinks menu:
  • Cubeo Gold - Mid Whiskey
  • Achenar Blue - Upscale Whiskey
  • Kamadhenu Red - Red wine
  • Old Sol - Scotch
  • Barnard's Choice - Gin
  • Crown Jewel - Cocktail
  • Pegasi moon - Pirate Surprise!
  • Supernova - Cocktail
  • Barron's Head - Beer
  • Lavian Brandy
  • Alioth Sparkling - Sparkling Wine
  • Jaques' Quinentian Still - Gifted by a mysterious benefactor, two of these rare devices now distill single shots of whiskey from whatever is on hand for the patrons of Ingaba.


General Roleplay Etiquette:

1. Control only the actions of your own character(s). (AKA: God Mode)
This doesn't matter how small the action is, even if it is as simple as scratching their nose or a direct reaction to something else that just happened. This applies to everything from casual conversation to full blown fight scenes. If you'd like someone to do something specific, PM that person, however keep in mind they are completely within their rights to say no. Especially if said action is inappropriate to their character and/or circumstance.

2. Don't brute force your way into another persons RP.
Approaching with a conversation starter is fine, or indeed some other small action. However charging in, guns blazing and disrupting the flow of another person/pair/groups conversation/arc is about as rude as doing so in real life. If something is going on that you'd like to participate in, be subtle about it. Put out a gentle hook for someone to take, but again, be aware that said hook may not be taken. If you fear it was simply unnoticed, PM the person or people it concerns. Or even leave a message in the OOC forums.

3. Good grammar and spelling is preferred.
We're not asking you to be perfect, but please at least demonstrate willingness. no1 iz gna tak u srsly usng txt spk. There's a wide variety of people here, many who speak English as a second, or even third language. There are even some with varying degrees of dyslexia and/or likely other issues that affect spelling/grammar. We accept them all here. However, people who aren't accepted, are those unwilling to accept polite correction. Remember that even a small thing like the placement of a comma, or the wrong use of there/their/they're can completely change the definition of an entire sentence.

4. Accept constructive criticism gracefully and politely.
If someone spots an issue with your writings, they may wish to help you improve that writing. They may do this through PM or even publicly air their thoughts on the OOC forum. If they have taken the time to be polite and explain what is wrong with your writing, the best way to behave is to respond in kind, using the same manner they have approached you with. It means they have taken an active interest in what you have written and wish to see more. Basically, you have a fan!

5. Don't take the actions or opinions of things done IN RP, to be directly relevant to the writers thoughts or opinions.
Basically, if some ones character calls your character a jackass, it doesn't mean the writer thinks you are a jackass. It's a ROLE they are PLAYING. Watch a movie. The argument between the characters isn't an argument between the actors involved. The same applies here.

6. It's not a popularity contest.
Your RP might be bustling with participants. You have 3 people off station in a fire fight, while another 2 are infiltrating the darkest areas of the station, meanwhile a group of 4 others are tracking your movements in an effort to stop you. Good for you, I'm sure it will be a thrilling read! But you know what? Sometimes the absolute BEST work, comes from two RP characters having a simple heart to heart. Both are valid, both are great, but NEITHER is categorically better than the other. Period.


Inara RP Etiquette:

1. Respect the setting and rules of the universe.
Inara is an Elite: Dangerous 3rd Party Tool. The RP Forums are set in the Elite: Dangerous universe. Elite: Dangerous has rules, as any fictional universe does from Lord of the Rings to Star Wars, or Game of Thrones to Star Trek. If you intend to RP within the Elite: Dangerous universe you are bound by the history and rules of that universe. Simply put, this RP forum is bound by the same rules as the game, so if it can't be done in the game, it is not permitted here. This applies to things from a 50Ly Jump Range on a normal, unmodified Sidewinder, to the destruction of entire stations.

2. Respect the characters created by others.
We have a wide variety of characters already here. It's expected that some will be similar, just as it's expected that two characters will be vastly different. Opinions of each persons character will naturally be varied, but all are valid provided they follow the rules of the universe. You are allowed to interact with, or avoid interaction with, any character in the RP forums. But you have no right to belittle others for their creation. You are not an authority figure on writing, nor are you directly affected by another persons imagination. You might not like it, but you MUST respect it.

3. Be caught up on current events before joining in.
You need basic things like character descriptions in order to interact with them. You also need to know what's going on in the surrounding areas. This is simply because the people you are hoping to RP with, might be gearing up to something that you might not want to be part of. Or simply that the most recent post, out of context, could leave a different impression on the goings on than if you gather that context. We don't expect you to read every single post from the beginning of the forums, just enough to get that basic understanding.

4. Either subscribe to, or frequently check, the Roleplay: Q&A and OOC forum.
People may be discussing something relevant to you there, or even discussing you directly. Perhaps someone asked what the general consensus on the existence or non-existence of a certain object. Or we're just chatting about random gibberish. Either way, be aware of it and use it. If you're unsure about something, such as how guns would look and or behave, or even the music selection, use the OOC forum to ask. We don't have all of the answers, but the collective knowledge and logic usually allows us to overcome an issue and come to a decision on what should be allowed. Frontier Developments, and even David Braben himself, don't have the answers to every possible question that can be asked.

5. Large Scale events exploding out of nowhere are a complete no go.
We get it. Everyone wants their character to be noticed and for people to be tripping over themselves to interact with them. In some audiences, an introduction involving you blasting in for landing in a fiery wreckage of a ship, before cart wheeling out and sword fighting 35 Ninjas before whisking off with the local celebrity for a glorious night of passion, is in fact, cool. This is not one of those audiences. It is generally considered better to build your character up slowly over time. Eventually, you might even have a legitimate excuse to fight those Ninjas. Maybe even with other RP participants by your side.

6. Perfect characters are boring.
The point of a character arc, is that it is in fact, an arc shape. One who is morally unquestionable, fully kitted out and an infinite fountain of knowledge, cannot go through an arc. Give your character flaws. Be it a tendency towards befriending the wrong people, or a bad knee that frequently gives out at inopportune moments. It gives readers something to latch onto and empathise with. You can give your character exceptional capabilities at something, but it requires balance. She's a damn good pilot with no equal, but can't drive an SRV for peanuts. It can lead to some very interesting moments between characters, be it heartfelt or comedic.


Other Notes:
It should be noted that there can be exceptions to these points. For example, good grammar when a character is speaking is actually rare. Few people in real life actually speak with perfect eloquence after all. Or previously arranged actions during a fight scene, such as someone stumbling back after a punch. What's key to remember is context.

All in all, remember this is purely for fun. We have some seriously talented writers here, and others whose writing history starts and ends at high school. But many are willing to help out in whatever way they can. All it takes is that you ask nicely.

Also keep in mind that many people who RP here, also have logbook stories related to the character, or characters, they portray. If it looks like there's an "in joke" going on that you're unsure of, it's probably in those.

In fact, some users have even gone to the trouble of creating "alts" to RP with. If you read back far enough, it's usually pretty clear who has and hasn't, and which ones are the "alts". It's therefore not unheard of to see the apparent seizing of control of other characters. If you do spot one, point it out in the OOC section. If intervention is needed, it will be sorted quickly and (hopefully) politely.

Most, if not all RP participants here have Logbook stories pertaining to their character(s). These are for the reading pleasure of anyone who wishes to do so. While it can be useful to read them in order to gain a bit of backstory on a character you wish to interact with, it should not be assumed that your character shares that knowledge. Within the E:D Universe, these Logbooks either don't exist, or are private diaries kept by the characters. Either way, without explicit statements to say otherwise from the writer, your interactions should reflect that your character is in the dark about any information you, the writer/reader, have gained from reading the stories.
11 Jul 2016, 12:59pm
With eyes still bloodshot from minor oxygen deprivation, and a whimsical smirk. Taking a stock of the characters lingering around the watering hole.

Four men with sidearms. Three badass chicas. Two dudes in armor. And hooohoooly shit that guy’s gotta swoooord. ”Yeah. Don’t get cosy with the idea of “normal”...but don’t worry about getting hurt, either.”

Spoken with a very...hopeful tone.
11 Jul 2016, 1:01pm
Muninn nodded as Jubei spoke. "In all honesty it'll depend whether you caught him after a bottle of Cubeo or not. He does have mixed feelings, especially when you dragged him away from the Fed manager a year back."
11 Jul 2016, 1:09pm
"Oi Santa, seen my boss? I don't want to be left with a bill I can't pay." Muninn looking sheepishly at he half empty bottle of Achenar Blue.
11 Jul 2016, 1:24pm
Head shooting up. A fit of genuine surprise. ”Me? See your boss? I was in the docks, kid. How could I have…” Hesitating. ”Wait. That explosion.” The color falling right out of his cheeks. ”Shit.”

The vulgarity left his lips at the same moment his heavy boots struck the floor. Stumbling over to the door; unzipped Remlok nearly slipping off his waist. ”Did your boss try to shut the slot, too?” Practically yelling as he reached one of the observation windows.

Out in the dock. Lights still off. Now with the port doors shut, even the starlight was gone. There was no way to see anyone or anything but the scatter collections of ship external lamps. ”Munin. When did you last talk to your boss?”


Last edit: 11 Jul 2016, 1:31pm
11 Jul 2016, 1:38pm
"Chill Santa, five minutes ago, he's stuck in a transport ship outside the dock, not able to come in." Then it dawned on Muninn why the poor man was panicking. Bursting into laughter, Muninn bent over the table. "The crazy bastard was in a breacher suit, it takes a lot to breach those things, he survived his little pipe dream of playing marine again."
11 Jul 2016, 2:02pm
Scrunching his face. Just a little perturbed at the laughter. ”Yeah. Chill.” Still looking out the window, though no longer sure what he hoped to see in the black. Not sure what to do with the genuine worry he had built up in the moment before.

”Eh, I suppose you’re right. You two just aren’t my preferred blend of comedy.” Gripping his rolled down flight suit, strutting back to the bar. ”The whole, “slapstick tipped with thermite”, approach.”

On his return there was little room for him to avoid looking over to the swordsman. The one who had been asking the questions when Andrew first got back. ”What about you, mister. How do you know kid’s boss?”


Last edit: 11 Jul 2016, 2:09pm
11 Jul 2016, 4:27pm
"Hey kid, tell 'Santa' you found some change in yer pocket"  Jubei tossed a credit chip to Muninn.  "I'll cover ya this one time.  Helps that I found a good bounty just before I landed."

He looked up at the past the holo-screen in thought.  After a moment he looked back at the new bottle of beer and smiled.

"Yeah, maybe I'll go see Heathen, after my beer."  and with that, Jubei sipped the new bottle and continued watched the holo-screen.


Last edit: 11 Jul 2016, 6:54pm
11 Jul 2016, 7:38pm
Jubei ran his hand through his short, brushed-back hair and turned to face Do with friendly grin.

"The name's Jubei.  'Mister' was my father."  He said as he stretched his other hand forward offering to shake hands.  "Well bub, Muninn's boss and I go back some years.  Comrades-in-arms."
11 Jul 2016, 7:40pm
"Two drunk pilots talking about war stories more like....." Muninn piped in.
12 Jul 2016, 5:17pm
"Hey! Kiddo, you don't even know half the shit we've seen or been through." Jubei said to Munninn. "Heathen's a great pilot, better than me. ...just don't tell him I said that."
12 Jul 2016, 5:24pm
"He's an ex marine!!!! He knows how to fly Huginn into a death trap, and use it as a battering ram, leaving me to try repair everything. If you're saying Heathen is a better pilot than you, you can't be much cause I had to repair his ass 3 times over in Beta Hydri" Grabs bottle. "I think i drank too much"
12 Jul 2016, 11:04pm
*Stands up slowly* There's been some fume sucking scoundrel out in Sirius ambushing fuel rats. I've put a bounty for two million credits on his head. We suspect he may be hiding out on the planet Lucifer, but everybody who has departed never returned. He killed my brother, and I'd like revenge. You lads look either brave or foolhardy enough for the job. Are you in?
12 Jul 2016, 11:37pm
Muninn scoffed "You realise that searching a planet is hard enough as it is? And most people here are either only here to rest from the missions they're already on, or scoundrels enough they don't care?" Muninn looked back at the Inquisitor standing in front of him "Now I heard the bastard saved your life back in the push, but his strengths lie in ground combat, you know that." Glancing at the observation window Muninn looked a little embarrassed for his boss Although his skill with explosives has kinda failed him today."
13 Jul 2016, 3:42pm
Marra takes a few steps towards the standing pilot offering the kill-job.

"Two million credits, eh?"

She takes a mouthful of her Pegasi Moon, looking the man up and down, a slight smile spreading across her lips.

"One million up-front."
13 Jul 2016, 3:46pm
"Or you look for the most ruthless, that works too." Muninn started tinkering, bored of waiting.

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ROLEPLAY ONLY! Respect the universe settings!
If you are new here, please try to at least partially involve in the ongoing stories and conversations instead of establishing a completely different "arc". You can always turn it to a different story later.