Elite roleplay: The galactic bar

INGABA (Inara Galactic Bar)

Welcome to the swankiest bar and most popular bar on station. Located in the Pilot's market and due to its close proximity to the docks is heavily frequented by pilots and all manner of crew, tourists, and layover passengers. Dark, smokey and trimmed in neon lights and bits of tinsel, InGaBa plays only the best music straight from Radio Sidewinder and local DJ star, Janten Groove.

There are various tabled and seated cubby holes that patrons can hold private conversations as well the main bar top where all assortments of drinks and bar food can be ordered up. On the back of the bar on various shelves, from all over the galaxy, the fines and rarest ales preside. next to the impressive collection are several screens that can usually be seen playing adverts or the CQC championships.

It is the most prominent choice for meeting up with other pilots to discuss business discreetly, whatever they may be...

Notice booking the InGaBa for private functions require a deposit of 250,000 CR to cover potential damages.

InGaBa drinks menu:
  • Cubeo Gold - Mid Whiskey
  • Achenar Blue - Upscale Whiskey
  • Kamadhenu Red - Red wine
  • Old Sol - Scotch
  • Barnard's Choice - Gin
  • Crown Jewel - Cocktail
  • Pegasi moon - Pirate Surprise!
  • Supernova - Cocktail
  • Barron's Head - Beer
  • Lavian Brandy
  • Alioth Sparkling - Sparkling Wine
  • Jaques' Quinentian Still - Gifted by a mysterious benefactor, two of these rare devices now distill single shots of whiskey from whatever is on hand for the patrons of Ingaba.


General Roleplay Etiquette:

1. Control only the actions of your own character(s). (AKA: God Mode)
This doesn't matter how small the action is, even if it is as simple as scratching their nose or a direct reaction to something else that just happened. This applies to everything from casual conversation to full blown fight scenes. If you'd like someone to do something specific, PM that person, however keep in mind they are completely within their rights to say no. Especially if said action is inappropriate to their character and/or circumstance.

2. Don't brute force your way into another persons RP.
Approaching with a conversation starter is fine, or indeed some other small action. However charging in, guns blazing and disrupting the flow of another person/pair/groups conversation/arc is about as rude as doing so in real life. If something is going on that you'd like to participate in, be subtle about it. Put out a gentle hook for someone to take, but again, be aware that said hook may not be taken. If you fear it was simply unnoticed, PM the person or people it concerns. Or even leave a message in the OOC forums.

3. Good grammar and spelling is preferred.
We're not asking you to be perfect, but please at least demonstrate willingness. no1 iz gna tak u srsly usng txt spk. There's a wide variety of people here, many who speak English as a second, or even third language. There are even some with varying degrees of dyslexia and/or likely other issues that affect spelling/grammar. We accept them all here. However, people who aren't accepted, are those unwilling to accept polite correction. Remember that even a small thing like the placement of a comma, or the wrong use of there/their/they're can completely change the definition of an entire sentence.

4. Accept constructive criticism gracefully and politely.
If someone spots an issue with your writings, they may wish to help you improve that writing. They may do this through PM or even publicly air their thoughts on the OOC forum. If they have taken the time to be polite and explain what is wrong with your writing, the best way to behave is to respond in kind, using the same manner they have approached you with. It means they have taken an active interest in what you have written and wish to see more. Basically, you have a fan!

5. Don't take the actions or opinions of things done IN RP, to be directly relevant to the writers thoughts or opinions.
Basically, if some ones character calls your character a jackass, it doesn't mean the writer thinks you are a jackass. It's a ROLE they are PLAYING. Watch a movie. The argument between the characters isn't an argument between the actors involved. The same applies here.

6. It's not a popularity contest.
Your RP might be bustling with participants. You have 3 people off station in a fire fight, while another 2 are infiltrating the darkest areas of the station, meanwhile a group of 4 others are tracking your movements in an effort to stop you. Good for you, I'm sure it will be a thrilling read! But you know what? Sometimes the absolute BEST work, comes from two RP characters having a simple heart to heart. Both are valid, both are great, but NEITHER is categorically better than the other. Period.


Inara RP Etiquette:

1. Respect the setting and rules of the universe.
Inara is an Elite: Dangerous 3rd Party Tool. The RP Forums are set in the Elite: Dangerous universe. Elite: Dangerous has rules, as any fictional universe does from Lord of the Rings to Star Wars, or Game of Thrones to Star Trek. If you intend to RP within the Elite: Dangerous universe you are bound by the history and rules of that universe. Simply put, this RP forum is bound by the same rules as the game, so if it can't be done in the game, it is not permitted here. This applies to things from a 50Ly Jump Range on a normal, unmodified Sidewinder, to the destruction of entire stations.

2. Respect the characters created by others.
We have a wide variety of characters already here. It's expected that some will be similar, just as it's expected that two characters will be vastly different. Opinions of each persons character will naturally be varied, but all are valid provided they follow the rules of the universe. You are allowed to interact with, or avoid interaction with, any character in the RP forums. But you have no right to belittle others for their creation. You are not an authority figure on writing, nor are you directly affected by another persons imagination. You might not like it, but you MUST respect it.

3. Be caught up on current events before joining in.
You need basic things like character descriptions in order to interact with them. You also need to know what's going on in the surrounding areas. This is simply because the people you are hoping to RP with, might be gearing up to something that you might not want to be part of. Or simply that the most recent post, out of context, could leave a different impression on the goings on than if you gather that context. We don't expect you to read every single post from the beginning of the forums, just enough to get that basic understanding.

4. Either subscribe to, or frequently check, the Roleplay: Q&A and OOC forum.
People may be discussing something relevant to you there, or even discussing you directly. Perhaps someone asked what the general consensus on the existence or non-existence of a certain object. Or we're just chatting about random gibberish. Either way, be aware of it and use it. If you're unsure about something, such as how guns would look and or behave, or even the music selection, use the OOC forum to ask. We don't have all of the answers, but the collective knowledge and logic usually allows us to overcome an issue and come to a decision on what should be allowed. Frontier Developments, and even David Braben himself, don't have the answers to every possible question that can be asked.

5. Large Scale events exploding out of nowhere are a complete no go.
We get it. Everyone wants their character to be noticed and for people to be tripping over themselves to interact with them. In some audiences, an introduction involving you blasting in for landing in a fiery wreckage of a ship, before cart wheeling out and sword fighting 35 Ninjas before whisking off with the local celebrity for a glorious night of passion, is in fact, cool. This is not one of those audiences. It is generally considered better to build your character up slowly over time. Eventually, you might even have a legitimate excuse to fight those Ninjas. Maybe even with other RP participants by your side.

6. Perfect characters are boring.
The point of a character arc, is that it is in fact, an arc shape. One who is morally unquestionable, fully kitted out and an infinite fountain of knowledge, cannot go through an arc. Give your character flaws. Be it a tendency towards befriending the wrong people, or a bad knee that frequently gives out at inopportune moments. It gives readers something to latch onto and empathise with. You can give your character exceptional capabilities at something, but it requires balance. She's a damn good pilot with no equal, but can't drive an SRV for peanuts. It can lead to some very interesting moments between characters, be it heartfelt or comedic.


Other Notes:
It should be noted that there can be exceptions to these points. For example, good grammar when a character is speaking is actually rare. Few people in real life actually speak with perfect eloquence after all. Or previously arranged actions during a fight scene, such as someone stumbling back after a punch. What's key to remember is context.

All in all, remember this is purely for fun. We have some seriously talented writers here, and others whose writing history starts and ends at high school. But many are willing to help out in whatever way they can. All it takes is that you ask nicely.

Also keep in mind that many people who RP here, also have logbook stories related to the character, or characters, they portray. If it looks like there's an "in joke" going on that you're unsure of, it's probably in those.

In fact, some users have even gone to the trouble of creating "alts" to RP with. If you read back far enough, it's usually pretty clear who has and hasn't, and which ones are the "alts". It's therefore not unheard of to see the apparent seizing of control of other characters. If you do spot one, point it out in the OOC section. If intervention is needed, it will be sorted quickly and (hopefully) politely.

Most, if not all RP participants here have Logbook stories pertaining to their character(s). These are for the reading pleasure of anyone who wishes to do so. While it can be useful to read them in order to gain a bit of backstory on a character you wish to interact with, it should not be assumed that your character shares that knowledge. Within the E:D Universe, these Logbooks either don't exist, or are private diaries kept by the characters. Either way, without explicit statements to say otherwise from the writer, your interactions should reflect that your character is in the dark about any information you, the writer/reader, have gained from reading the stories.
18 Jun 2016, 5:10am
There goes one brave son of a bitch. Maybe not the sharpest marble in the bag ... but, hey. Who can fault a man for trying?

I rub at the growing ache behind my temples, brush my hair out of my face. Santa's out of the bar's safety door in a flash, and I can see him now through the windows. He's bounding out across the point-one-gee tarmac with all the dignity and grace of a three-legged gazelle.

"He's going to get himself killed," Fuel Rat notes.

"Yeah." All I can do is nod. "And I'm pretty sure he's got the only remlok, out of all of us."

I sigh. Pull out my PDA again and give it a solid whack. It whines, sputters, flashes a crash pattern across the ceiling and goes dark. I glance back toward One Leg and his friend. "Hey, either of you got any hardened communications equipment? Something we can get a hold of Hero with?"

One Leg's friend shrugs. "I might be able to get something working. A hard reset ought to fix one, if we can keep it from connecting to the station network. Why?"

I turn back to the windows. "Well ... I think he's got the right idea. But those emergency doors mass as much as a pair of anacondas, and I doubt he's going to be able to crank an 80-tonne winch by hand. If we had a few more remloks, we could help him. Maybe get into the ships ... maybe get a couple SRVs."

I grin. "I bet their collection arms could do the trick ... if we could get a few of them up there."
18 Jun 2016, 6:39am
Smiling to himself, the woman who suggested more arms was again clueless to his past, was there some sort of marine or foot sercurity service within the station. "Muninn hard reset everything, dont connect to station mother network, instead send a burst out to our eye in the sky, get him to contact all remlock qualified but scan for marine outposts, the sort that has breacher armour and a fuck ton of explosives.

Muninn looked at him in horror "boss thats how you lost you leg in the first place, even with a working prosthetic they said you cant space walk" the kid was right, nothing impossible though, right?

"Gonna have to bite the bullet, while youre at it hard reset my leg and do the same, dont connect to station" Heathen started laying out his emergency equipment out on the table, dagger, pistol, rebreather and a handful of explosive equipment.

Turning to the crowd "who can space walk and handle explosives?" The crowd looked worried "don't fret, its to blow the clamps and set off the counter weight on the dock mailslot"
18 Jun 2016, 7:14am
Rebecca lifted her Hand.

"Can do both. But it's freaking far to the mailslot. That're at least four or five kilometres to cover."
18 Jun 2016, 7:14am
Muninn slammed a mess of wires on the table "we have the all seeing eye" grabbing the mic things were looking up "Hello Little Crow, This is All Father, confirm comms are good?" A pause and white noise, then a scratchy "Roger All Father, comms are good" Heathen breathed out heavily, this was good. "All Father, this is Little Crow, I can confirm marine station numbers 500 metres from your position, sensors are picking up explosives and database says it has a Mk.4 Breacher Armor" a little outdated but it'll have to do "Little Crow, All Father, roger that, contact anything working saying all remlock and space walker qualified should go out to Do, keep clear of the station, All Father out"

Putting down the ear piece, Heathen turned to the crowd "I need Muninn here to run the comms equipment, but I need help into the armour, any volunteers?" Heathen sat down strapping on his leg, slidding his equipment into the slots built into it, with a final flick of sliding his dagger into his boot.

Standing up Heathen addressed the crowd "Fuel Rat, theres a hatch in the centre of dock, if you push hard enough you'll make it to the mailslot without being affected by the inertia, so keep up" and began a half run, half hobble out of the room.
18 Jun 2016, 7:22am
Marra stays silent behind her armoured monolith and pours herself another drink.
18 Jun 2016, 7:28am
"I'll go through the hallways. Going out on the docks without magboots and remlocks is insane. Hey, bodyguard guy, you surely have some explosives, haven't you?"
18 Jun 2016, 7:28am
Xeknos remained near the window, having watched the one-legged man hobble out of the room. He shrugged and turned back around. "May be something to that SRV idea - provided, of course, we could get to them." He paused and crossed his arms, looking back out over the darkened docking bay. "You think the station has any on hand that are fueled up?"
18 Jun 2016, 7:38am
Idris shifts his mirrored visor in the Fuel Rat's direction but says nothing.

"Of course not, he's a bodyguard, not a sapper," snaps Marra, "And don't get any funny ideas - he's staying right here with me."
18 Jun 2016, 7:51am
"No explosives? You Pegasii folks sure are weird, Sunny."

Rebecca turned to the door staring out into the pitchblack dark. Her two possibilities were now going through the pitchblack markets, where looters and opportunists waited to make a Profit out of the mess, back to her ship to pick explosives up or going to the marine station not far from here. Lots of stuff normally used to board ships where there. Mk4 Armour Breacher explosives, too. But the risk of getting sucked out into the main tube of the starport frightened her a bit.

Undecided she stood in front of the door when steps from outside could be heard. She pulled her pistol out of her shoulder holster and moved a few steps back towards Goliath and Sunny Pegasii.
18 Jun 2016, 8:03am
"Package underway" Heathen crackled over the set. Muninn turned to the room "you'll see said package out the window"
18 Jun 2016, 1:42pm
"Package has arrived" the crackle was a relief for Muninn changing waves he calls down "Santa there is a package waiting for you, please switch comms to contact package, Muninn out"

Muninn turned round and jumped the bar and grabbed a bottle of Achenar Blue , if this worked and they survived he'll pay it off. Pulling out the corked lid he took a swig and started passing it round, everyone needs it.
22 Jun 2016, 6:05pm
"Hey! Who will pay for that bottle?!" shouts barkeeper, while his finest Achenar Blue was unexpectedly out of his reach.

[OOC: No barkeeper or bouncer direct speech or their actions in your RP from now, please. I will take their roles... ]


Last edit: 22 Jun 2016, 6:32pm
22 Jun 2016, 6:39pm
Muninn looked awkwardly towards the bar keep "ever so sorry" he replied meekly "I'll pay for it once the powers back on?"
22 Jun 2016, 6:46pm
"It's only, my boss you see, he holds the credits....." Muninn stammered until they felt the explosion coming from the mail slot "oh fuck sake"
22 Jun 2016, 8:33pm
I see the flash of the explosion before I feel it -- just a split second of warning before its vibrations rattle the station spaceframe. I squint out the bar windows, bracing for a second wave of overpressure that never comes. No air ... no blast. It occurs to me that this thin panel of duraglass is the only thing between me and hard vacuum, and that somehow it feels different when you're not in a cockpit with a remlok.

The bartender wants to know who's paying for a missing bottle. Good to know he's got his priorities straight.

But I'm beginning to wonder if it matters, in the long run, because there's no secondary vibration. None from the explosion, and none from the emergency doors clamping shut. Things that big ought to cause a hell of a ruckus closing down, like crashing a pair of Anaconda-sized cymbals together. Even without air, you'd feel that through the spaceframe.

I close my eyes. Count away the seconds.

He failed.

"Dammit."

I turn to the bartender.

"Okay. We're going to need emergency breathing equipment and a blueprint of the station's maintenance crawl-ways. There's equipment in those ships out there, but we're screwed if we can't get to them."

He look at me like I've grown a second head.

"Oh, come on," I tell him. "I've watched you make plenty of deals with those shady sons of bitches who come in here every Tuesday. Chemical processors, plasma cutters ... those boots with the secret compartments in the soles? You've got a smuggler's playground in that back room of yours. Don't you even try to play it off like you don't have rebreathers and a goddamn map. And don't tell me it's on the dead PDAs either! I've seen the paper copy!"

Well ... maybe "paper copy" is being a touch too generous. Drawn in crayon on taped-together napkins is more like it. But anything that can get smugglers through the docks undetected would help us get through them, too, and if the dock sniffers don't pick up the stuff they haul through them, it stands to reason they have their own sealed ventilation circuit.

I stare the bartender down, hoping through sheer force of personality to make it clear to him that I know he knows what I'm talking about.

Let's just hope he values our collective survival more than his reputation as a man who can keep secrets.

Post a reply

You must be signed in to post here.
ROLEPLAY ONLY! Respect the universe settings!
If you are new here, please try to at least partially involve in the ongoing stories and conversations instead of establishing a completely different "arc". You can always turn it to a different story later.