Elite roleplay: The galactic bar

INGABA (Inara Galactic Bar)

Welcome to the swankiest bar and most popular bar on station. Located in the Pilot's market and due to its close proximity to the docks is heavily frequented by pilots and all manner of crew, tourists, and layover passengers. Dark, smokey and trimmed in neon lights and bits of tinsel, InGaBa plays only the best music straight from Radio Sidewinder and local DJ star, Janten Groove.

There are various tabled and seated cubby holes that patrons can hold private conversations as well the main bar top where all assortments of drinks and bar food can be ordered up. On the back of the bar on various shelves, from all over the galaxy, the fines and rarest ales preside. next to the impressive collection are several screens that can usually be seen playing adverts or the CQC championships.

It is the most prominent choice for meeting up with other pilots to discuss business discreetly, whatever they may be...

Notice booking the InGaBa for private functions require a deposit of 250,000 CR to cover potential damages.

InGaBa drinks menu:
  • Cubeo Gold - Mid Whiskey
  • Achenar Blue - Upscale Whiskey
  • Kamadhenu Red - Red wine
  • Old Sol - Scotch
  • Barnard's Choice - Gin
  • Crown Jewel - Cocktail
  • Pegasi moon - Pirate Surprise!
  • Supernova - Cocktail
  • Barron's Head - Beer
  • Lavian Brandy
  • Alioth Sparkling - Sparkling Wine
  • Jaques' Quinentian Still - Gifted by a mysterious benefactor, two of these rare devices now distill single shots of whiskey from whatever is on hand for the patrons of Ingaba.


General Roleplay Etiquette:

1. Control only the actions of your own character(s). (AKA: God Mode)
This doesn't matter how small the action is, even if it is as simple as scratching their nose or a direct reaction to something else that just happened. This applies to everything from casual conversation to full blown fight scenes. If you'd like someone to do something specific, PM that person, however keep in mind they are completely within their rights to say no. Especially if said action is inappropriate to their character and/or circumstance.

2. Don't brute force your way into another persons RP.
Approaching with a conversation starter is fine, or indeed some other small action. However charging in, guns blazing and disrupting the flow of another person/pair/groups conversation/arc is about as rude as doing so in real life. If something is going on that you'd like to participate in, be subtle about it. Put out a gentle hook for someone to take, but again, be aware that said hook may not be taken. If you fear it was simply unnoticed, PM the person or people it concerns. Or even leave a message in the OOC forums.

3. Good grammar and spelling is preferred.
We're not asking you to be perfect, but please at least demonstrate willingness. no1 iz gna tak u srsly usng txt spk. There's a wide variety of people here, many who speak English as a second, or even third language. There are even some with varying degrees of dyslexia and/or likely other issues that affect spelling/grammar. We accept them all here. However, people who aren't accepted, are those unwilling to accept polite correction. Remember that even a small thing like the placement of a comma, or the wrong use of there/their/they're can completely change the definition of an entire sentence.

4. Accept constructive criticism gracefully and politely.
If someone spots an issue with your writings, they may wish to help you improve that writing. They may do this through PM or even publicly air their thoughts on the OOC forum. If they have taken the time to be polite and explain what is wrong with your writing, the best way to behave is to respond in kind, using the same manner they have approached you with. It means they have taken an active interest in what you have written and wish to see more. Basically, you have a fan!

5. Don't take the actions or opinions of things done IN RP, to be directly relevant to the writers thoughts or opinions.
Basically, if some ones character calls your character a jackass, it doesn't mean the writer thinks you are a jackass. It's a ROLE they are PLAYING. Watch a movie. The argument between the characters isn't an argument between the actors involved. The same applies here.

6. It's not a popularity contest.
Your RP might be bustling with participants. You have 3 people off station in a fire fight, while another 2 are infiltrating the darkest areas of the station, meanwhile a group of 4 others are tracking your movements in an effort to stop you. Good for you, I'm sure it will be a thrilling read! But you know what? Sometimes the absolute BEST work, comes from two RP characters having a simple heart to heart. Both are valid, both are great, but NEITHER is categorically better than the other. Period.


Inara RP Etiquette:

1. Respect the setting and rules of the universe.
Inara is an Elite: Dangerous 3rd Party Tool. The RP Forums are set in the Elite: Dangerous universe. Elite: Dangerous has rules, as any fictional universe does from Lord of the Rings to Star Wars, or Game of Thrones to Star Trek. If you intend to RP within the Elite: Dangerous universe you are bound by the history and rules of that universe. Simply put, this RP forum is bound by the same rules as the game, so if it can't be done in the game, it is not permitted here. This applies to things from a 50Ly Jump Range on a normal, unmodified Sidewinder, to the destruction of entire stations.

2. Respect the characters created by others.
We have a wide variety of characters already here. It's expected that some will be similar, just as it's expected that two characters will be vastly different. Opinions of each persons character will naturally be varied, but all are valid provided they follow the rules of the universe. You are allowed to interact with, or avoid interaction with, any character in the RP forums. But you have no right to belittle others for their creation. You are not an authority figure on writing, nor are you directly affected by another persons imagination. You might not like it, but you MUST respect it.

3. Be caught up on current events before joining in.
You need basic things like character descriptions in order to interact with them. You also need to know what's going on in the surrounding areas. This is simply because the people you are hoping to RP with, might be gearing up to something that you might not want to be part of. Or simply that the most recent post, out of context, could leave a different impression on the goings on than if you gather that context. We don't expect you to read every single post from the beginning of the forums, just enough to get that basic understanding.

4. Either subscribe to, or frequently check, the Roleplay: Q&A and OOC forum.
People may be discussing something relevant to you there, or even discussing you directly. Perhaps someone asked what the general consensus on the existence or non-existence of a certain object. Or we're just chatting about random gibberish. Either way, be aware of it and use it. If you're unsure about something, such as how guns would look and or behave, or even the music selection, use the OOC forum to ask. We don't have all of the answers, but the collective knowledge and logic usually allows us to overcome an issue and come to a decision on what should be allowed. Frontier Developments, and even David Braben himself, don't have the answers to every possible question that can be asked.

5. Large Scale events exploding out of nowhere are a complete no go.
We get it. Everyone wants their character to be noticed and for people to be tripping over themselves to interact with them. In some audiences, an introduction involving you blasting in for landing in a fiery wreckage of a ship, before cart wheeling out and sword fighting 35 Ninjas before whisking off with the local celebrity for a glorious night of passion, is in fact, cool. This is not one of those audiences. It is generally considered better to build your character up slowly over time. Eventually, you might even have a legitimate excuse to fight those Ninjas. Maybe even with other RP participants by your side.

6. Perfect characters are boring.
The point of a character arc, is that it is in fact, an arc shape. One who is morally unquestionable, fully kitted out and an infinite fountain of knowledge, cannot go through an arc. Give your character flaws. Be it a tendency towards befriending the wrong people, or a bad knee that frequently gives out at inopportune moments. It gives readers something to latch onto and empathise with. You can give your character exceptional capabilities at something, but it requires balance. She's a damn good pilot with no equal, but can't drive an SRV for peanuts. It can lead to some very interesting moments between characters, be it heartfelt or comedic.


Other Notes:
It should be noted that there can be exceptions to these points. For example, good grammar when a character is speaking is actually rare. Few people in real life actually speak with perfect eloquence after all. Or previously arranged actions during a fight scene, such as someone stumbling back after a punch. What's key to remember is context.

All in all, remember this is purely for fun. We have some seriously talented writers here, and others whose writing history starts and ends at high school. But many are willing to help out in whatever way they can. All it takes is that you ask nicely.

Also keep in mind that many people who RP here, also have logbook stories related to the character, or characters, they portray. If it looks like there's an "in joke" going on that you're unsure of, it's probably in those.

In fact, some users have even gone to the trouble of creating "alts" to RP with. If you read back far enough, it's usually pretty clear who has and hasn't, and which ones are the "alts". It's therefore not unheard of to see the apparent seizing of control of other characters. If you do spot one, point it out in the OOC section. If intervention is needed, it will be sorted quickly and (hopefully) politely.

Most, if not all RP participants here have Logbook stories pertaining to their character(s). These are for the reading pleasure of anyone who wishes to do so. While it can be useful to read them in order to gain a bit of backstory on a character you wish to interact with, it should not be assumed that your character shares that knowledge. Within the E:D Universe, these Logbooks either don't exist, or are private diaries kept by the characters. Either way, without explicit statements to say otherwise from the writer, your interactions should reflect that your character is in the dark about any information you, the writer/reader, have gained from reading the stories.
18 Jul 2016, 4:31pm
Stryker narrowed his eyes. "Well, if its not classified, I would like to know those reasons. Knowledge is power, and having that power to prepare yourself is just sound practice. Though I won't hassle you for it." He paused again. "I stepped down the FSD on that particular ship to free up power on it. I use it for planetary racing. In fact, I'm on my back from a recent event hence the stop over.
18 Jul 2016, 4:58pm
"Nice!!" - answers Fred thinking about Anakin Skywalker - "No, not classified, just doing some trading for an Engineer friend of many and those damn Pirates were interdicting me non-stop... Life of trader I guess. I have some debts to pay so I need to make some Cr. Also I love this Python of mine, but she need lots of Love "upgrades" to be a bit tougher, so when those pirates come again I can face them, get their cargo and bounty."

Slaps glass on the counter.

" Bartender, please another Gin!"

Does an hate face and says between his teeth:

"Those bloody pirates" - raising his voice just a bit continues - "They made me lost so much... money, friends, love... They were CMDRs you know... ?"

Takes a deep breath.

"Man they get in my skin... changing subject, what do you pilot?"
18 Jul 2016, 5:15pm
Marra passes the photograph over her shoulder to Idris, who folds and places it in a pouch on his bandolier.

She raises the glass in a salute at Six; "Since I started out as a smuggler, I've had a reputation as a woman who gets things done. I'm in no hurry to change that."

After knocking the drink back, she stands.

"You'll know soon enough when the jobs done - just keep an eye on their local news. I'll call back here, to take you up on that offer of info."

"Idris," she motions her bodyguard to follow, "yn gadael i fynd."

Marra swaggers out of the bar, her behemoth in tow.
18 Jul 2016, 5:54pm
Stryker carefully watches Fred, his gaze piercing and intent. "Aye. Know what you mean. They really make life more....complicated. Though, they do have their place in a sense of tension. Not condoning their actions mind ya." He rounds his beefy shoulders. "I hope you can get your debts paid off. The looming shadow of owing someone is never a good place to be." He knocks back another shot "You know... I'm a bit of a gear head. If ya want I could take a look at your python. Just a thought."
18 Jul 2016, 6:06pm
Six watches Marra as she leaves. A slight smile crosses his face, then it disappeared, and he shakes his head...

Turning to the kid at the bar. He says, "He kid! Your boss the one who just blew him up... What's he look like?"
18 Jul 2016, 6:08pm
"Depends what you mean by that, tallish, tattooed, shaved the sides of his 'ead and a missing leg, why?" Muninn looked cautious, it was one thing people staring at his boss, another for them to enquire out of the blue.
18 Jul 2016, 6:16pm
Six approaches the kids...

"I overheard your earlier conversation..." Six said, "he has a tattoo... where?"
18 Jul 2016, 6:23pm
"Um, everywhere? Man is a walking tattoo, face, head, arms and torso." Muninn felt even more uncomfortable.
18 Jul 2016, 6:29pm
"I see..." said Six.

He activated the device on his wrist again...

"That two-hundred credits." he said, "...Don't spend it all at once... Oh, and tell your boss..." His voice trailed off, "...Tell your boss I said hi."
18 Jul 2016, 7:02pm
The bartender is checking his remaining stock of gin and it seems he is satisfied with the result, so he turns his attention to the person spilling a blood in his business. "The clinic is outside, you cannot miss it. The hotel as well," he growls. His attitude to strangers has apparently doesn't changed even after the previous emergency situation.
18 Jul 2016, 7:07pm
"Yes?" MUninn wait for the man to finish his sentence.
18 Jul 2016, 7:18pm
"I don't wear the suit as much, anymore." Six said, to the kid. "He'll know what that means..."

Six smiles, then walks out.
20 Jul 2016, 2:14am
Looks up at the injured pilot. "Looks like you got on the wrong side of a FDL." Swigs some more Gold. "I heard rumors of a doc you're looking for but..... I've never had to use one, so I'm probably not the one you want to talk to about these things."

Last edit: 20 Jul 2016, 6:21am
20 Jul 2016, 6:38am
"All I heard was, there might be an Engineer on this station somewhere." Shakes head. "One that experiments on humans."

Speaking to Muninn. "Your boss got any contacts that could help this pilot out? I ain't about to send someone to their death on a rumor."
20 Jul 2016, 9:14am
Muninn looked up "We know of no doctor and especially one for a mutt"

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ROLEPLAY ONLY! Respect the universe settings!
If you are new here, please try to at least partially involve in the ongoing stories and conversations instead of establishing a completely different "arc". You can always turn it to a different story later.