Elite roleplay: The galactic bar

INGABA (Inara Galactic Bar)

Welcome to the swankiest bar and most popular bar on station. Located in the Pilot's market and due to its close proximity to the docks is heavily frequented by pilots and all manner of crew, tourists, and layover passengers. Dark, smokey and trimmed in neon lights and bits of tinsel, InGaBa plays only the best music straight from Radio Sidewinder and local DJ star, Janten Groove.

There are various tabled and seated cubby holes that patrons can hold private conversations as well the main bar top where all assortments of drinks and bar food can be ordered up. On the back of the bar on various shelves, from all over the galaxy, the fines and rarest ales preside. next to the impressive collection are several screens that can usually be seen playing adverts or the CQC championships.

It is the most prominent choice for meeting up with other pilots to discuss business discreetly, whatever they may be...

Notice booking the InGaBa for private functions require a deposit of 250,000 CR to cover potential damages.

InGaBa drinks menu:
  • Cubeo Gold - Mid Whiskey
  • Achenar Blue - Upscale Whiskey
  • Kamadhenu Red - Red wine
  • Old Sol - Scotch
  • Barnard's Choice - Gin
  • Crown Jewel - Cocktail
  • Pegasi moon - Pirate Surprise!
  • Supernova - Cocktail
  • Barron's Head - Beer
  • Lavian Brandy
  • Alioth Sparkling - Sparkling Wine
  • Jaques' Quinentian Still - Gifted by a mysterious benefactor, two of these rare devices now distill single shots of whiskey from whatever is on hand for the patrons of Ingaba.


General Roleplay Etiquette:

1. Control only the actions of your own character(s). (AKA: God Mode)
This doesn't matter how small the action is, even if it is as simple as scratching their nose or a direct reaction to something else that just happened. This applies to everything from casual conversation to full blown fight scenes. If you'd like someone to do something specific, PM that person, however keep in mind they are completely within their rights to say no. Especially if said action is inappropriate to their character and/or circumstance.

2. Don't brute force your way into another persons RP.
Approaching with a conversation starter is fine, or indeed some other small action. However charging in, guns blazing and disrupting the flow of another person/pair/groups conversation/arc is about as rude as doing so in real life. If something is going on that you'd like to participate in, be subtle about it. Put out a gentle hook for someone to take, but again, be aware that said hook may not be taken. If you fear it was simply unnoticed, PM the person or people it concerns. Or even leave a message in the OOC forums.

3. Good grammar and spelling is preferred.
We're not asking you to be perfect, but please at least demonstrate willingness. no1 iz gna tak u srsly usng txt spk. There's a wide variety of people here, many who speak English as a second, or even third language. There are even some with varying degrees of dyslexia and/or likely other issues that affect spelling/grammar. We accept them all here. However, people who aren't accepted, are those unwilling to accept polite correction. Remember that even a small thing like the placement of a comma, or the wrong use of there/their/they're can completely change the definition of an entire sentence.

4. Accept constructive criticism gracefully and politely.
If someone spots an issue with your writings, they may wish to help you improve that writing. They may do this through PM or even publicly air their thoughts on the OOC forum. If they have taken the time to be polite and explain what is wrong with your writing, the best way to behave is to respond in kind, using the same manner they have approached you with. It means they have taken an active interest in what you have written and wish to see more. Basically, you have a fan!

5. Don't take the actions or opinions of things done IN RP, to be directly relevant to the writers thoughts or opinions.
Basically, if some ones character calls your character a jackass, it doesn't mean the writer thinks you are a jackass. It's a ROLE they are PLAYING. Watch a movie. The argument between the characters isn't an argument between the actors involved. The same applies here.

6. It's not a popularity contest.
Your RP might be bustling with participants. You have 3 people off station in a fire fight, while another 2 are infiltrating the darkest areas of the station, meanwhile a group of 4 others are tracking your movements in an effort to stop you. Good for you, I'm sure it will be a thrilling read! But you know what? Sometimes the absolute BEST work, comes from two RP characters having a simple heart to heart. Both are valid, both are great, but NEITHER is categorically better than the other. Period.


Inara RP Etiquette:

1. Respect the setting and rules of the universe.
Inara is an Elite: Dangerous 3rd Party Tool. The RP Forums are set in the Elite: Dangerous universe. Elite: Dangerous has rules, as any fictional universe does from Lord of the Rings to Star Wars, or Game of Thrones to Star Trek. If you intend to RP within the Elite: Dangerous universe you are bound by the history and rules of that universe. Simply put, this RP forum is bound by the same rules as the game, so if it can't be done in the game, it is not permitted here. This applies to things from a 50Ly Jump Range on a normal, unmodified Sidewinder, to the destruction of entire stations.

2. Respect the characters created by others.
We have a wide variety of characters already here. It's expected that some will be similar, just as it's expected that two characters will be vastly different. Opinions of each persons character will naturally be varied, but all are valid provided they follow the rules of the universe. You are allowed to interact with, or avoid interaction with, any character in the RP forums. But you have no right to belittle others for their creation. You are not an authority figure on writing, nor are you directly affected by another persons imagination. You might not like it, but you MUST respect it.

3. Be caught up on current events before joining in.
You need basic things like character descriptions in order to interact with them. You also need to know what's going on in the surrounding areas. This is simply because the people you are hoping to RP with, might be gearing up to something that you might not want to be part of. Or simply that the most recent post, out of context, could leave a different impression on the goings on than if you gather that context. We don't expect you to read every single post from the beginning of the forums, just enough to get that basic understanding.

4. Either subscribe to, or frequently check, the Roleplay: Q&A and OOC forum.
People may be discussing something relevant to you there, or even discussing you directly. Perhaps someone asked what the general consensus on the existence or non-existence of a certain object. Or we're just chatting about random gibberish. Either way, be aware of it and use it. If you're unsure about something, such as how guns would look and or behave, or even the music selection, use the OOC forum to ask. We don't have all of the answers, but the collective knowledge and logic usually allows us to overcome an issue and come to a decision on what should be allowed. Frontier Developments, and even David Braben himself, don't have the answers to every possible question that can be asked.

5. Large Scale events exploding out of nowhere are a complete no go.
We get it. Everyone wants their character to be noticed and for people to be tripping over themselves to interact with them. In some audiences, an introduction involving you blasting in for landing in a fiery wreckage of a ship, before cart wheeling out and sword fighting 35 Ninjas before whisking off with the local celebrity for a glorious night of passion, is in fact, cool. This is not one of those audiences. It is generally considered better to build your character up slowly over time. Eventually, you might even have a legitimate excuse to fight those Ninjas. Maybe even with other RP participants by your side.

6. Perfect characters are boring.
The point of a character arc, is that it is in fact, an arc shape. One who is morally unquestionable, fully kitted out and an infinite fountain of knowledge, cannot go through an arc. Give your character flaws. Be it a tendency towards befriending the wrong people, or a bad knee that frequently gives out at inopportune moments. It gives readers something to latch onto and empathise with. You can give your character exceptional capabilities at something, but it requires balance. She's a damn good pilot with no equal, but can't drive an SRV for peanuts. It can lead to some very interesting moments between characters, be it heartfelt or comedic.


Other Notes:
It should be noted that there can be exceptions to these points. For example, good grammar when a character is speaking is actually rare. Few people in real life actually speak with perfect eloquence after all. Or previously arranged actions during a fight scene, such as someone stumbling back after a punch. What's key to remember is context.

All in all, remember this is purely for fun. We have some seriously talented writers here, and others whose writing history starts and ends at high school. But many are willing to help out in whatever way they can. All it takes is that you ask nicely.

Also keep in mind that many people who RP here, also have logbook stories related to the character, or characters, they portray. If it looks like there's an "in joke" going on that you're unsure of, it's probably in those.

In fact, some users have even gone to the trouble of creating "alts" to RP with. If you read back far enough, it's usually pretty clear who has and hasn't, and which ones are the "alts". It's therefore not unheard of to see the apparent seizing of control of other characters. If you do spot one, point it out in the OOC section. If intervention is needed, it will be sorted quickly and (hopefully) politely.

Most, if not all RP participants here have Logbook stories pertaining to their character(s). These are for the reading pleasure of anyone who wishes to do so. While it can be useful to read them in order to gain a bit of backstory on a character you wish to interact with, it should not be assumed that your character shares that knowledge. Within the E:D Universe, these Logbooks either don't exist, or are private diaries kept by the characters. Either way, without explicit statements to say otherwise from the writer, your interactions should reflect that your character is in the dark about any information you, the writer/reader, have gained from reading the stories.
20 Jul 2016, 9:34am
"Ouch. I'm sensing some hostility." Looks back at the injured pilot. "Sorry. You know rumors. Space ghosts, Thargoids, even heard a space trucker talk about some sort of whale swimming through an asteroid belt." Shakes his head. "That one was freakin' crazy I tell you."

Cerse tries to put on his best smile.
20 Jul 2016, 3:46pm
Stryker turns his attention away from Fred for a moment. Half listening to the conversation between Muninn, the bleeding oddball, and Cerse. "An Engineer that works on humans? Isn't that a doctor? Or more specifically one that experiments, isn't that a researcher? Think this blokes got some weird alien tentacle butt baby or something?
20 Jul 2016, 10:36pm
Phil finally sits down at a table in the corner. On his bright red leather holster he pulls the strap over a worn plasma rifle. It clicks. Phil returns to his drink, the weapon sticking across his lap, pointing up at Joey. After what Joey feels is a long time, Phil looks up at him sitting alone at the bar.
"This," Phil says, "is not yet over."
21 Jul 2016, 6:08am
Looks to Stryker. "You know how oddball these Engineers are. Next thing you know, they'll be claiming to have built some kind of synthetic life out of Thargoid dna and machine parts." Shivers. "Now that would be scary."
21 Jul 2016, 8:50am
Marra Morgan returns, making her way to the bar area without so much as looking at any of the other patrons, an arrogant swagger in her step.

Her omnipresent guardian Idris lumbers along a few paces behind; he seems much more interested in the crowd, his visored helmet sweeping from left to right, lingering on those openly carrying weapons.

At the bar, Marra orders a Pegasi Moon and takes it to a table in an unoccupied booth. Idris takes up position behind her seat as she flips out a PDA and begins to read, a satisfied smile on her lips.
21 Jul 2016, 10:54am
Watches quietly as the intimidating duo make their way through. Finishes off another Gold on the rocks and checks his wrist comp. "Looks like the systems are coming back online."
21 Jul 2016, 1:40pm
Muninn checked his engineering tablet, making a few taps. "So it is." Muninn reached over for the transmitter and called "Little Crow, you can dock now, be careful of debris." Muninn tipped the bottle up, getting the last of the Blue
21 Jul 2016, 2:40pm
The bodybuilder takes a quick glance at Marra, and her equally well built brute of a bodyguard and up-nods him, before returning his attention back to Cerse. "I can say, being an engineer, that mechanical systems and biological systems are quite different. Interfacing them is a whole 'nother field in itself. Do you honesty think research is being conducted on those things?"
21 Jul 2016, 3:09pm
The doors to the bar open, Six walks in. Unlike his previous visit, this time he seems to have been noticed...

Scanning the room, his eye's settle on what they were searching for...

He approaches Marra's table...

"Omega." He says calmly, careful to take note of Marra's towering bodyguard.

Motioning to the empty chair at the table, he asks "...Is this seat taken?"
21 Jul 2016, 3:16pm
Marra looks up from her PDA;

"Six," she replies curtly and gestures at the empty seat, "it's all yours."
21 Jul 2016, 3:20pm
Six sits.

"Well," he says, "...I got your message..." He pauses, his gaze turning to Marra's bodyguard, then back to her...

"Does that thing go everywhere with you?" He asks.
21 Jul 2016, 3:41pm
Marra grins at the question.

"Not everywhere. A girl's got to have some privacy, y'know. But when a five-foot-four girl with a price on her head goes out for a drink, then yes, she brings the biggest slab of a man she can and has him stick to her."

She turns around in her seat to look up at her protector, running her fingers lightly across his armoured thigh. "And he's more loyal than any man I've ever met," she murmurs, almost to herself. A dark look of anger momentarily passes over her face, but is quickly replaced by her smile as she looks back to Six.
21 Jul 2016, 3:54pm
Six notices the look, but is careful not to say anything... Instead, he continues his previous train of thought.

"Well..." He says, "He's creeping me out so..."

In one quick motion he reaches to his hip holster, removes his handgun, and places his weapon on the table...





...Then smiling...

...He slide it over to Marra...

"There," He says with a grin. "Now you can tell him to go have a drink or something..."
21 Jul 2016, 5:04pm
As Six reaches into his jacket, Idris drops his hands to his own brace of pistols on his belt.

Marra holds her hand up to halt him as Six slides the gun across the table.

She looks at the weapon, then at Six, then at Idris, her smile slipping.

"Very well," she hands Idris the pistol, "take this and go stand by the bar."

As the behemoth turns, Marra reaches out and clutches his huge, gloved hand; "Don't let me out of your sight," she says, before letting him walk away.

She looks back to Six.

"That's our weapons declared. Now, shall we resume business?"


Last edit: 21 Jul 2016, 5:55pm
21 Jul 2016, 5:57pm
Six put his hands up, as if to surrender...

"See," He said, "...Trust..."

He let the word "Trust", just float between them, like it were made of smoke...

"All relationships have to begin with trust..." He said, placing his hands back down. "...Trust is everything... I'll trust you..." He paused for a moment, then looked at the big guy at the bar, and added, "...And you trust me."

Looking back at Marra...

"But where are my manners..." He continued, "...I still have the advantage..."

Six unzipped a pocket on the sleeve of his jacket and removed a small "thumb-drive".

"I sit here knowing all about you and your history... How you've risen through the ranks, overcome obstacles, there's even a rumor about some kind of treasure, and yet... I bet I'm a mystery to you?"

He gently tossed the small drive to Marra.

"I pulled that from a computer at a secure facility in G 181-6... Thank you for locking that down by the way... Consider it the first little tidbit of the information I promised you. Beyond that..."

Six studied Marra's face, trying to read her expression...

"Beyond that" He says, "...what else do you want to know?"


Last edit: 22 Jul 2016, 5:44am

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ROLEPLAY ONLY! Respect the universe settings!
If you are new here, please try to at least partially involve in the ongoing stories and conversations instead of establishing a completely different "arc". You can always turn it to a different story later.