Elite roleplay: The galactic bar

INGABA (Inara Galactic Bar)

Welcome to the swankiest bar and most popular bar on station. Located in the Pilot's market and due to its close proximity to the docks is heavily frequented by pilots and all manner of crew, tourists, and layover passengers. Dark, smokey and trimmed in neon lights and bits of tinsel, InGaBa plays only the best music straight from Radio Sidewinder and local DJ star, Janten Groove.

There are various tabled and seated cubby holes that patrons can hold private conversations as well the main bar top where all assortments of drinks and bar food can be ordered up. On the back of the bar on various shelves, from all over the galaxy, the fines and rarest ales preside. next to the impressive collection are several screens that can usually be seen playing adverts or the CQC championships.

It is the most prominent choice for meeting up with other pilots to discuss business discreetly, whatever they may be...

Notice booking the InGaBa for private functions require a deposit of 250,000 CR to cover potential damages.

InGaBa drinks menu:
  • Cubeo Gold - Mid Whiskey
  • Achenar Blue - Upscale Whiskey
  • Kamadhenu Red - Red wine
  • Old Sol - Scotch
  • Barnard's Choice - Gin
  • Crown Jewel - Cocktail
  • Pegasi moon - Pirate Surprise!
  • Supernova - Cocktail
  • Barron's Head - Beer
  • Lavian Brandy
  • Alioth Sparkling - Sparkling Wine
  • Jaques' Quinentian Still - Gifted by a mysterious benefactor, two of these rare devices now distill single shots of whiskey from whatever is on hand for the patrons of Ingaba.


General Roleplay Etiquette:

1. Control only the actions of your own character(s). (AKA: God Mode)
This doesn't matter how small the action is, even if it is as simple as scratching their nose or a direct reaction to something else that just happened. This applies to everything from casual conversation to full blown fight scenes. If you'd like someone to do something specific, PM that person, however keep in mind they are completely within their rights to say no. Especially if said action is inappropriate to their character and/or circumstance.

2. Don't brute force your way into another persons RP.
Approaching with a conversation starter is fine, or indeed some other small action. However charging in, guns blazing and disrupting the flow of another person/pair/groups conversation/arc is about as rude as doing so in real life. If something is going on that you'd like to participate in, be subtle about it. Put out a gentle hook for someone to take, but again, be aware that said hook may not be taken. If you fear it was simply unnoticed, PM the person or people it concerns. Or even leave a message in the OOC forums.

3. Good grammar and spelling is preferred.
We're not asking you to be perfect, but please at least demonstrate willingness. no1 iz gna tak u srsly usng txt spk. There's a wide variety of people here, many who speak English as a second, or even third language. There are even some with varying degrees of dyslexia and/or likely other issues that affect spelling/grammar. We accept them all here. However, people who aren't accepted, are those unwilling to accept polite correction. Remember that even a small thing like the placement of a comma, or the wrong use of there/their/they're can completely change the definition of an entire sentence.

4. Accept constructive criticism gracefully and politely.
If someone spots an issue with your writings, they may wish to help you improve that writing. They may do this through PM or even publicly air their thoughts on the OOC forum. If they have taken the time to be polite and explain what is wrong with your writing, the best way to behave is to respond in kind, using the same manner they have approached you with. It means they have taken an active interest in what you have written and wish to see more. Basically, you have a fan!

5. Don't take the actions or opinions of things done IN RP, to be directly relevant to the writers thoughts or opinions.
Basically, if some ones character calls your character a jackass, it doesn't mean the writer thinks you are a jackass. It's a ROLE they are PLAYING. Watch a movie. The argument between the characters isn't an argument between the actors involved. The same applies here.

6. It's not a popularity contest.
Your RP might be bustling with participants. You have 3 people off station in a fire fight, while another 2 are infiltrating the darkest areas of the station, meanwhile a group of 4 others are tracking your movements in an effort to stop you. Good for you, I'm sure it will be a thrilling read! But you know what? Sometimes the absolute BEST work, comes from two RP characters having a simple heart to heart. Both are valid, both are great, but NEITHER is categorically better than the other. Period.


Inara RP Etiquette:

1. Respect the setting and rules of the universe.
Inara is an Elite: Dangerous 3rd Party Tool. The RP Forums are set in the Elite: Dangerous universe. Elite: Dangerous has rules, as any fictional universe does from Lord of the Rings to Star Wars, or Game of Thrones to Star Trek. If you intend to RP within the Elite: Dangerous universe you are bound by the history and rules of that universe. Simply put, this RP forum is bound by the same rules as the game, so if it can't be done in the game, it is not permitted here. This applies to things from a 50Ly Jump Range on a normal, unmodified Sidewinder, to the destruction of entire stations.

2. Respect the characters created by others.
We have a wide variety of characters already here. It's expected that some will be similar, just as it's expected that two characters will be vastly different. Opinions of each persons character will naturally be varied, but all are valid provided they follow the rules of the universe. You are allowed to interact with, or avoid interaction with, any character in the RP forums. But you have no right to belittle others for their creation. You are not an authority figure on writing, nor are you directly affected by another persons imagination. You might not like it, but you MUST respect it.

3. Be caught up on current events before joining in.
You need basic things like character descriptions in order to interact with them. You also need to know what's going on in the surrounding areas. This is simply because the people you are hoping to RP with, might be gearing up to something that you might not want to be part of. Or simply that the most recent post, out of context, could leave a different impression on the goings on than if you gather that context. We don't expect you to read every single post from the beginning of the forums, just enough to get that basic understanding.

4. Either subscribe to, or frequently check, the Roleplay: Q&A and OOC forum.
People may be discussing something relevant to you there, or even discussing you directly. Perhaps someone asked what the general consensus on the existence or non-existence of a certain object. Or we're just chatting about random gibberish. Either way, be aware of it and use it. If you're unsure about something, such as how guns would look and or behave, or even the music selection, use the OOC forum to ask. We don't have all of the answers, but the collective knowledge and logic usually allows us to overcome an issue and come to a decision on what should be allowed. Frontier Developments, and even David Braben himself, don't have the answers to every possible question that can be asked.

5. Large Scale events exploding out of nowhere are a complete no go.
We get it. Everyone wants their character to be noticed and for people to be tripping over themselves to interact with them. In some audiences, an introduction involving you blasting in for landing in a fiery wreckage of a ship, before cart wheeling out and sword fighting 35 Ninjas before whisking off with the local celebrity for a glorious night of passion, is in fact, cool. This is not one of those audiences. It is generally considered better to build your character up slowly over time. Eventually, you might even have a legitimate excuse to fight those Ninjas. Maybe even with other RP participants by your side.

6. Perfect characters are boring.
The point of a character arc, is that it is in fact, an arc shape. One who is morally unquestionable, fully kitted out and an infinite fountain of knowledge, cannot go through an arc. Give your character flaws. Be it a tendency towards befriending the wrong people, or a bad knee that frequently gives out at inopportune moments. It gives readers something to latch onto and empathise with. You can give your character exceptional capabilities at something, but it requires balance. She's a damn good pilot with no equal, but can't drive an SRV for peanuts. It can lead to some very interesting moments between characters, be it heartfelt or comedic.


Other Notes:
It should be noted that there can be exceptions to these points. For example, good grammar when a character is speaking is actually rare. Few people in real life actually speak with perfect eloquence after all. Or previously arranged actions during a fight scene, such as someone stumbling back after a punch. What's key to remember is context.

All in all, remember this is purely for fun. We have some seriously talented writers here, and others whose writing history starts and ends at high school. But many are willing to help out in whatever way they can. All it takes is that you ask nicely.

Also keep in mind that many people who RP here, also have logbook stories related to the character, or characters, they portray. If it looks like there's an "in joke" going on that you're unsure of, it's probably in those.

In fact, some users have even gone to the trouble of creating "alts" to RP with. If you read back far enough, it's usually pretty clear who has and hasn't, and which ones are the "alts". It's therefore not unheard of to see the apparent seizing of control of other characters. If you do spot one, point it out in the OOC section. If intervention is needed, it will be sorted quickly and (hopefully) politely.

Most, if not all RP participants here have Logbook stories pertaining to their character(s). These are for the reading pleasure of anyone who wishes to do so. While it can be useful to read them in order to gain a bit of backstory on a character you wish to interact with, it should not be assumed that your character shares that knowledge. Within the E:D Universe, these Logbooks either don't exist, or are private diaries kept by the characters. Either way, without explicit statements to say otherwise from the writer, your interactions should reflect that your character is in the dark about any information you, the writer/reader, have gained from reading the stories.
27 Aug 2016, 5:37pm
Marra nods, pleased with what she's hearing.

"I've bought goods to this station that need distributing to their buyers. It's simple enough; keep your head down and make the drop-offs."

She picks up one of Stryker's washers, flipping it over and through her fingers.

"Half a million per drop, three drops in total. When you're done, I'll give you a contact who can give you more of the same kind of work."
27 Aug 2016, 7:12pm
Heathen and Muninn sat there playing a drinking game. "Left" Muninn said, studying Heathens tattooed fists.

Turn his palm up, Heathen showed a hard, caloused but empty palm. "Take a shot kid"

"Fuck sake." Muninn picked up his glass and swallowed the whiskey whole.
27 Aug 2016, 11:57pm
Daksonn watched and listened, smiling and nodded as Marra stated her offer. He then looked back down to his beer, picking it up to take a another swig, the beer slowly running out.
"Aint wantin' to sound rude.. but whats the catch?" he looked back to Marra. "Aint nobody just giving half mil jobs, not to some stranger in a bar..." he spoke his thoughts outloud, glancing back to Stryker for a moment then back to Marra. "It aint slaves is it?" he asked.
28 Aug 2016, 12:08am
Stryker was concentrating so hard on trying to pick up one of the flat metal disks, that the tip of his tongue was protruding from the corner of his mouth. He almost had it when he heard Muninn exclaim "Fuck sake." Exasperated he slammed his cybernetic claw upon the table with a crash. He said nothing, fuming and glared at the young engineer. He did not register Dak's concern.

Last edit: 28 Aug 2016, 1:11am
28 Aug 2016, 5:46am
Marra tilts her head slightly; "It's thirty unmarked cargo canisters. Does it matter what's inside?"

Her eyes narrow at the sudden crash next to her. She reaches out and clamps her hand down on Stryker's claw.
28 Aug 2016, 6:27am
Daksonn turned to watch stryker, before he shrugged and replied replying. "I aint haulin' slaves.. anything else is fair game..." he finished off his beer and waited.

"Aint slaves and you got a pilot.. else i'm 'fraid you need to keep lookin'" he waited to see what the decision would be.
28 Aug 2016, 8:53am
Muninn glared at Stryker as he poured another shot. "Left again"

Heathen twisted his palm up to show a small stone with a rune etched into the upper side. "Good job." He picked up his glass a took back the clear liquid. "Your turn."
28 Aug 2016, 12:42pm
Stryker wasn't normally prone to sudden outbursts of anger. Two in one evening. First the glass and now this. He couldn't feel Marra's touch and that unnerved him as well. He looked back to Muninn, and smiled sincerely as to apologize.

After a deep breath he looked to Dak. "Man, I don't do slaves also. Ever heard of the old saying Don't Ask Don't Tell? What's it matter whats in 'em if you never know?

He scooped back up the flat disks and washers pocketed them before taking the beer and pouring himself a glass.


Last edit: 28 Aug 2016, 5:03pm
28 Aug 2016, 2:31pm
Muninn smiled back at Stryker, conscious that he was sat with a known criminal. Picking up the pebble he hid his hands under the table. "Pick one boss."

Heathen poured himself another drink as he nonchalantly answered. "Right."
28 Aug 2016, 4:13pm
For the briefest of moments, Marra hardens her gaze at Dak.

Then she smiles again, her voice measured and calm; "I understand. How about I find another contactor for the livestock? That leaves you with twenty canisters, none of which contain anything human. I'll pay half a million. Take it or leave it."

She takes another sip of her drink.
28 Aug 2016, 9:49pm
Dak watched her for a long moment and then nodded. "A'right, sounds like you got a deal". He took a long swig of his beer, just about finishing the beverage before he extended his hand to shake on the deal.
"How we gonna do this? Load em up 'ere?" he looked over at stryker for a second then back to Marra. "Or am i pickin' em up?"
29 Aug 2016, 5:30am
"The cargo is already here. I'll arrange for our people to make the transfer to your ship and give you the locations of the drop-offs. You'll receive payment on completion of the contract."

Marra takes Dak's hand firmly to agree the deal.

"And if you want more work like this, come to Clair Dock in Tjakiri and look up Fernanda Douglas on the pilot's job board. Tell her I sent you."
29 Aug 2016, 6:34am
Dak smiled and nodded, shaking her hand firmly. "A'right, Its a black asp parked here..." He paused just a moment as she continued and nodded. "Appreciate the job" he said it, no hint of anything but warm gratefulness in his voice. "And the drink" he nodded to the empty sitting on the bench.
He looked around the booth once more. "Well, if ya finished with me, guess i best be making a couple o deliveries" he moved a little preparing to set off.
29 Aug 2016, 9:29am
Heathen wasnt even watching Muninn as the teenager swore and took a swig, instead he was intently watching what looked like a deal go down between Marra and the newcomer. "The fuck they doing?"

Muninn got up and stumbled a little. "Going for a piss." And stumbled off as Heathen raised a hand in acknowledgement, still watching the booth occupied by the criminal.
29 Aug 2016, 12:37pm
Stryker grunted as the two finished their business transactions. He watched a drunk Muninn stumble out and carefully considered Heathen. He spoke to Marra.

"Have you seen those two before? Know anything about them?" He hadn't touched the glass of beer he poured himself. "Without a transition Stryker continued. "I picked up a salvage title. Plan to fix it up. An old Federal Drop Ship...I think it would suit my needs adequately.'

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ROLEPLAY ONLY! Respect the universe settings!
If you are new here, please try to at least partially involve in the ongoing stories and conversations instead of establishing a completely different "arc". You can always turn it to a different story later.