Elite roleplay: The galactic bar

INGABA (Inara Galactic Bar)

Welcome to the swankiest bar and most popular bar on station. Located in the Pilot's market and due to its close proximity to the docks is heavily frequented by pilots and all manner of crew, tourists, and layover passengers. Dark, smokey and trimmed in neon lights and bits of tinsel, InGaBa plays only the best music straight from Radio Sidewinder and local DJ star, Janten Groove.

There are various tabled and seated cubby holes that patrons can hold private conversations as well the main bar top where all assortments of drinks and bar food can be ordered up. On the back of the bar on various shelves, from all over the galaxy, the fines and rarest ales preside. next to the impressive collection are several screens that can usually be seen playing adverts or the CQC championships.

It is the most prominent choice for meeting up with other pilots to discuss business discreetly, whatever they may be...

Notice booking the InGaBa for private functions require a deposit of 250,000 CR to cover potential damages.

InGaBa drinks menu:
  • Cubeo Gold - Mid Whiskey
  • Achenar Blue - Upscale Whiskey
  • Kamadhenu Red - Red wine
  • Old Sol - Scotch
  • Barnard's Choice - Gin
  • Crown Jewel - Cocktail
  • Pegasi moon - Pirate Surprise!
  • Supernova - Cocktail
  • Barron's Head - Beer
  • Lavian Brandy
  • Alioth Sparkling - Sparkling Wine
  • Jaques' Quinentian Still - Gifted by a mysterious benefactor, two of these rare devices now distill single shots of whiskey from whatever is on hand for the patrons of Ingaba.


General Roleplay Etiquette:

1. Control only the actions of your own character(s). (AKA: God Mode)
This doesn't matter how small the action is, even if it is as simple as scratching their nose or a direct reaction to something else that just happened. This applies to everything from casual conversation to full blown fight scenes. If you'd like someone to do something specific, PM that person, however keep in mind they are completely within their rights to say no. Especially if said action is inappropriate to their character and/or circumstance.

2. Don't brute force your way into another persons RP.
Approaching with a conversation starter is fine, or indeed some other small action. However charging in, guns blazing and disrupting the flow of another person/pair/groups conversation/arc is about as rude as doing so in real life. If something is going on that you'd like to participate in, be subtle about it. Put out a gentle hook for someone to take, but again, be aware that said hook may not be taken. If you fear it was simply unnoticed, PM the person or people it concerns. Or even leave a message in the OOC forums.

3. Good grammar and spelling is preferred.
We're not asking you to be perfect, but please at least demonstrate willingness. no1 iz gna tak u srsly usng txt spk. There's a wide variety of people here, many who speak English as a second, or even third language. There are even some with varying degrees of dyslexia and/or likely other issues that affect spelling/grammar. We accept them all here. However, people who aren't accepted, are those unwilling to accept polite correction. Remember that even a small thing like the placement of a comma, or the wrong use of there/their/they're can completely change the definition of an entire sentence.

4. Accept constructive criticism gracefully and politely.
If someone spots an issue with your writings, they may wish to help you improve that writing. They may do this through PM or even publicly air their thoughts on the OOC forum. If they have taken the time to be polite and explain what is wrong with your writing, the best way to behave is to respond in kind, using the same manner they have approached you with. It means they have taken an active interest in what you have written and wish to see more. Basically, you have a fan!

5. Don't take the actions or opinions of things done IN RP, to be directly relevant to the writers thoughts or opinions.
Basically, if some ones character calls your character a jackass, it doesn't mean the writer thinks you are a jackass. It's a ROLE they are PLAYING. Watch a movie. The argument between the characters isn't an argument between the actors involved. The same applies here.

6. It's not a popularity contest.
Your RP might be bustling with participants. You have 3 people off station in a fire fight, while another 2 are infiltrating the darkest areas of the station, meanwhile a group of 4 others are tracking your movements in an effort to stop you. Good for you, I'm sure it will be a thrilling read! But you know what? Sometimes the absolute BEST work, comes from two RP characters having a simple heart to heart. Both are valid, both are great, but NEITHER is categorically better than the other. Period.


Inara RP Etiquette:

1. Respect the setting and rules of the universe.
Inara is an Elite: Dangerous 3rd Party Tool. The RP Forums are set in the Elite: Dangerous universe. Elite: Dangerous has rules, as any fictional universe does from Lord of the Rings to Star Wars, or Game of Thrones to Star Trek. If you intend to RP within the Elite: Dangerous universe you are bound by the history and rules of that universe. Simply put, this RP forum is bound by the same rules as the game, so if it can't be done in the game, it is not permitted here. This applies to things from a 50Ly Jump Range on a normal, unmodified Sidewinder, to the destruction of entire stations.

2. Respect the characters created by others.
We have a wide variety of characters already here. It's expected that some will be similar, just as it's expected that two characters will be vastly different. Opinions of each persons character will naturally be varied, but all are valid provided they follow the rules of the universe. You are allowed to interact with, or avoid interaction with, any character in the RP forums. But you have no right to belittle others for their creation. You are not an authority figure on writing, nor are you directly affected by another persons imagination. You might not like it, but you MUST respect it.

3. Be caught up on current events before joining in.
You need basic things like character descriptions in order to interact with them. You also need to know what's going on in the surrounding areas. This is simply because the people you are hoping to RP with, might be gearing up to something that you might not want to be part of. Or simply that the most recent post, out of context, could leave a different impression on the goings on than if you gather that context. We don't expect you to read every single post from the beginning of the forums, just enough to get that basic understanding.

4. Either subscribe to, or frequently check, the Roleplay: Q&A and OOC forum.
People may be discussing something relevant to you there, or even discussing you directly. Perhaps someone asked what the general consensus on the existence or non-existence of a certain object. Or we're just chatting about random gibberish. Either way, be aware of it and use it. If you're unsure about something, such as how guns would look and or behave, or even the music selection, use the OOC forum to ask. We don't have all of the answers, but the collective knowledge and logic usually allows us to overcome an issue and come to a decision on what should be allowed. Frontier Developments, and even David Braben himself, don't have the answers to every possible question that can be asked.

5. Large Scale events exploding out of nowhere are a complete no go.
We get it. Everyone wants their character to be noticed and for people to be tripping over themselves to interact with them. In some audiences, an introduction involving you blasting in for landing in a fiery wreckage of a ship, before cart wheeling out and sword fighting 35 Ninjas before whisking off with the local celebrity for a glorious night of passion, is in fact, cool. This is not one of those audiences. It is generally considered better to build your character up slowly over time. Eventually, you might even have a legitimate excuse to fight those Ninjas. Maybe even with other RP participants by your side.

6. Perfect characters are boring.
The point of a character arc, is that it is in fact, an arc shape. One who is morally unquestionable, fully kitted out and an infinite fountain of knowledge, cannot go through an arc. Give your character flaws. Be it a tendency towards befriending the wrong people, or a bad knee that frequently gives out at inopportune moments. It gives readers something to latch onto and empathise with. You can give your character exceptional capabilities at something, but it requires balance. She's a damn good pilot with no equal, but can't drive an SRV for peanuts. It can lead to some very interesting moments between characters, be it heartfelt or comedic.


Other Notes:
It should be noted that there can be exceptions to these points. For example, good grammar when a character is speaking is actually rare. Few people in real life actually speak with perfect eloquence after all. Or previously arranged actions during a fight scene, such as someone stumbling back after a punch. What's key to remember is context.

All in all, remember this is purely for fun. We have some seriously talented writers here, and others whose writing history starts and ends at high school. But many are willing to help out in whatever way they can. All it takes is that you ask nicely.

Also keep in mind that many people who RP here, also have logbook stories related to the character, or characters, they portray. If it looks like there's an "in joke" going on that you're unsure of, it's probably in those.

In fact, some users have even gone to the trouble of creating "alts" to RP with. If you read back far enough, it's usually pretty clear who has and hasn't, and which ones are the "alts". It's therefore not unheard of to see the apparent seizing of control of other characters. If you do spot one, point it out in the OOC section. If intervention is needed, it will be sorted quickly and (hopefully) politely.

Most, if not all RP participants here have Logbook stories pertaining to their character(s). These are for the reading pleasure of anyone who wishes to do so. While it can be useful to read them in order to gain a bit of backstory on a character you wish to interact with, it should not be assumed that your character shares that knowledge. Within the E:D Universe, these Logbooks either don't exist, or are private diaries kept by the characters. Either way, without explicit statements to say otherwise from the writer, your interactions should reflect that your character is in the dark about any information you, the writer/reader, have gained from reading the stories.
31 Aug 2016, 7:55pm
Drinking from his glass he began looking over Heathen from a distance, who seemed preoccupied with the work tablet. "Well you see the tattoos? On his head? They're runes, he follows Old Custom. His whole torso was tattooed as a child to mark him as one of the Old Custom. The ones on his head he believes blesses him." Muninn waved a hand. "Except the one on his face, he believes that one curses him, haven't seen it yet.

Now the axe, the axe is something he's had as a kid. Got trained as a child to fight, then he got captured, sold. He got picked up by the Empire and some officer refined his technique to have some finesse. The axe is like his pride and joy, more so than Huginn."
31 Aug 2016, 8:00pm
Marra leans back in her seat, keeping her eyes on Ryan.

"Well, the job's yours if you want it."
31 Aug 2016, 8:51pm
"Old customs?" Stryker furrowed a brow. "Many kinds of customs, every culture has 'em, but now I'm curious to this Old Custom." He would take a long drink of water, setting the glass down. "Talk of blessings and curses from tattoos..." His cybernetic hand tapping on the table scratching it, "What kind of Blessings? How does that work?" He would ask the young man.
31 Aug 2016, 8:58pm
Muninn frowned and shook his head. "I am far from the best person to even begin scratching the surface of that endless pit. However, it's what he believes, and it's why he's called a Heathen, so I shan't go further into it."

Taking a swig of Cubeo, he looked over at Marra. "So how do you know gangster gal?"
31 Aug 2016, 9:23pm
"Fair enough." Stryker would reply before taking another bite of eggs followed by a gulp of water. "I've known Marra for a short while now." He would say simply, his cybernetic claw still tapping on the counter. The server passes by, eyeing the device then huffs.
31 Aug 2016, 9:26pm
Calhoun keeps his ear turned toward Ryan. I wonder if he will take the job?

He swigs his whisky, swirling the ice cubes around. Because if not, I know just the guy who would.
31 Aug 2016, 9:31pm
"Oh but how, I told you how I met Heathen." Muninn raised his eyebrows.
31 Aug 2016, 9:44pm
Stryker would sigh, his chest swelling while he taps his fingers on the table. "We met here. That's all I can go into."
31 Aug 2016, 9:47pm
"But you still haven't told me anything about this cargo beyond where its going and how much. I like to know what kinda trouble I'm getting myself into before agreeing to things like this."
31 Aug 2016, 9:48pm
Muninn shrugged his shoulders. "Okay man, whatever."
31 Aug 2016, 10:07pm
Stryker felt extremely awkward. He had been open up to this point, and didn't like to have to deflect the conversation. He was too pragmatic for it, but it was necessary. He hoped it didn't damage this new friendship.

He would look at the young man. "Muninn, I really appreciate all your help today. Your one hell of an engineer, and Heathen.." He would pause for a second. "Is that right? Is damn lucky to have you, registered or not on his manifest. How did you learn all that?"
31 Aug 2016, 10:14pm
Muninn looked at his boss thoughtfully, the 20 something guy was drunkenly snoozing in his booth. "Heathen's right, nickname from his time." Muninn looked down at his young hands. "Dad taught me in the docks working on Imperial ships. Little hints and tips all pilots should know, he wanted his son to be a grand officer of the Imperial Fleet."

Muninn chuckled and shook his head "Instead he raised an engineer that knows his way round. Thanks man for saying I'm a decent engineer, nothing on pops though. Could get your fed pile of crap screeching past Huginn."
01 Sep 2016, 12:50am
Stryker cast his gaze over to the dozing man covered in tattoos as he listened to Muninn. "Your dad taught you well then. So Huginn? What does that mean? Is that the name of a ship?" He struggled with scooping up a bit of rice with the fork in his left hand. "It sounds as if its an important name. Can I ask what language that is?"
01 Sep 2016, 5:48am
Marra blinks, as if surprised at the question.

"Back when I was a smuggler," she sighs, "I rarely asked questions. In the circles of company I kept, it wasn't seen as polite or professional. But I guess times change."

She eyes up Ryan carefully, then leans forward, her voice barely above a whisper;

"The livestock happens to be a group of suspected spies from one of the warring factions. Their rivals would like to... talk to them. I'm sure you can understand the unusually high portage fee and the need for discretion, now Ryan?"
01 Sep 2016, 5:54am
Caulhoun loses earshot of Marra just as she described the nature of the cargo.

Damn it, that was the interesting part

His face grimaces slightly as he finishes off his drink. Still, perhaps it's a good thing I don't know. He slowly stands up again, returning to the bar for another drink.


Last edit: 01 Sep 2016, 6:46am

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ROLEPLAY ONLY! Respect the universe settings!
If you are new here, please try to at least partially involve in the ongoing stories and conversations instead of establishing a completely different "arc". You can always turn it to a different story later.