Elite roleplay: The galactic bar

INGABA (Inara Galactic Bar)

Welcome to the swankiest bar and most popular bar on station. Located in the Pilot's market and due to its close proximity to the docks is heavily frequented by pilots and all manner of crew, tourists, and layover passengers. Dark, smokey and trimmed in neon lights and bits of tinsel, InGaBa plays only the best music straight from Radio Sidewinder and local DJ star, Janten Groove.

There are various tabled and seated cubby holes that patrons can hold private conversations as well the main bar top where all assortments of drinks and bar food can be ordered up. On the back of the bar on various shelves, from all over the galaxy, the fines and rarest ales preside. next to the impressive collection are several screens that can usually be seen playing adverts or the CQC championships.

It is the most prominent choice for meeting up with other pilots to discuss business discreetly, whatever they may be...

Notice booking the InGaBa for private functions require a deposit of 250,000 CR to cover potential damages.

InGaBa drinks menu:
  • Cubeo Gold - Mid Whiskey
  • Achenar Blue - Upscale Whiskey
  • Kamadhenu Red - Red wine
  • Old Sol - Scotch
  • Barnard's Choice - Gin
  • Crown Jewel - Cocktail
  • Pegasi moon - Pirate Surprise!
  • Supernova - Cocktail
  • Barron's Head - Beer
  • Lavian Brandy
  • Alioth Sparkling - Sparkling Wine
  • Jaques' Quinentian Still - Gifted by a mysterious benefactor, two of these rare devices now distill single shots of whiskey from whatever is on hand for the patrons of Ingaba.


General Roleplay Etiquette:

1. Control only the actions of your own character(s). (AKA: God Mode)
This doesn't matter how small the action is, even if it is as simple as scratching their nose or a direct reaction to something else that just happened. This applies to everything from casual conversation to full blown fight scenes. If you'd like someone to do something specific, PM that person, however keep in mind they are completely within their rights to say no. Especially if said action is inappropriate to their character and/or circumstance.

2. Don't brute force your way into another persons RP.
Approaching with a conversation starter is fine, or indeed some other small action. However charging in, guns blazing and disrupting the flow of another person/pair/groups conversation/arc is about as rude as doing so in real life. If something is going on that you'd like to participate in, be subtle about it. Put out a gentle hook for someone to take, but again, be aware that said hook may not be taken. If you fear it was simply unnoticed, PM the person or people it concerns. Or even leave a message in the OOC forums.

3. Good grammar and spelling is preferred.
We're not asking you to be perfect, but please at least demonstrate willingness. no1 iz gna tak u srsly usng txt spk. There's a wide variety of people here, many who speak English as a second, or even third language. There are even some with varying degrees of dyslexia and/or likely other issues that affect spelling/grammar. We accept them all here. However, people who aren't accepted, are those unwilling to accept polite correction. Remember that even a small thing like the placement of a comma, or the wrong use of there/their/they're can completely change the definition of an entire sentence.

4. Accept constructive criticism gracefully and politely.
If someone spots an issue with your writings, they may wish to help you improve that writing. They may do this through PM or even publicly air their thoughts on the OOC forum. If they have taken the time to be polite and explain what is wrong with your writing, the best way to behave is to respond in kind, using the same manner they have approached you with. It means they have taken an active interest in what you have written and wish to see more. Basically, you have a fan!

5. Don't take the actions or opinions of things done IN RP, to be directly relevant to the writers thoughts or opinions.
Basically, if some ones character calls your character a jackass, it doesn't mean the writer thinks you are a jackass. It's a ROLE they are PLAYING. Watch a movie. The argument between the characters isn't an argument between the actors involved. The same applies here.

6. It's not a popularity contest.
Your RP might be bustling with participants. You have 3 people off station in a fire fight, while another 2 are infiltrating the darkest areas of the station, meanwhile a group of 4 others are tracking your movements in an effort to stop you. Good for you, I'm sure it will be a thrilling read! But you know what? Sometimes the absolute BEST work, comes from two RP characters having a simple heart to heart. Both are valid, both are great, but NEITHER is categorically better than the other. Period.


Inara RP Etiquette:

1. Respect the setting and rules of the universe.
Inara is an Elite: Dangerous 3rd Party Tool. The RP Forums are set in the Elite: Dangerous universe. Elite: Dangerous has rules, as any fictional universe does from Lord of the Rings to Star Wars, or Game of Thrones to Star Trek. If you intend to RP within the Elite: Dangerous universe you are bound by the history and rules of that universe. Simply put, this RP forum is bound by the same rules as the game, so if it can't be done in the game, it is not permitted here. This applies to things from a 50Ly Jump Range on a normal, unmodified Sidewinder, to the destruction of entire stations.

2. Respect the characters created by others.
We have a wide variety of characters already here. It's expected that some will be similar, just as it's expected that two characters will be vastly different. Opinions of each persons character will naturally be varied, but all are valid provided they follow the rules of the universe. You are allowed to interact with, or avoid interaction with, any character in the RP forums. But you have no right to belittle others for their creation. You are not an authority figure on writing, nor are you directly affected by another persons imagination. You might not like it, but you MUST respect it.

3. Be caught up on current events before joining in.
You need basic things like character descriptions in order to interact with them. You also need to know what's going on in the surrounding areas. This is simply because the people you are hoping to RP with, might be gearing up to something that you might not want to be part of. Or simply that the most recent post, out of context, could leave a different impression on the goings on than if you gather that context. We don't expect you to read every single post from the beginning of the forums, just enough to get that basic understanding.

4. Either subscribe to, or frequently check, the Roleplay: Q&A and OOC forum.
People may be discussing something relevant to you there, or even discussing you directly. Perhaps someone asked what the general consensus on the existence or non-existence of a certain object. Or we're just chatting about random gibberish. Either way, be aware of it and use it. If you're unsure about something, such as how guns would look and or behave, or even the music selection, use the OOC forum to ask. We don't have all of the answers, but the collective knowledge and logic usually allows us to overcome an issue and come to a decision on what should be allowed. Frontier Developments, and even David Braben himself, don't have the answers to every possible question that can be asked.

5. Large Scale events exploding out of nowhere are a complete no go.
We get it. Everyone wants their character to be noticed and for people to be tripping over themselves to interact with them. In some audiences, an introduction involving you blasting in for landing in a fiery wreckage of a ship, before cart wheeling out and sword fighting 35 Ninjas before whisking off with the local celebrity for a glorious night of passion, is in fact, cool. This is not one of those audiences. It is generally considered better to build your character up slowly over time. Eventually, you might even have a legitimate excuse to fight those Ninjas. Maybe even with other RP participants by your side.

6. Perfect characters are boring.
The point of a character arc, is that it is in fact, an arc shape. One who is morally unquestionable, fully kitted out and an infinite fountain of knowledge, cannot go through an arc. Give your character flaws. Be it a tendency towards befriending the wrong people, or a bad knee that frequently gives out at inopportune moments. It gives readers something to latch onto and empathise with. You can give your character exceptional capabilities at something, but it requires balance. She's a damn good pilot with no equal, but can't drive an SRV for peanuts. It can lead to some very interesting moments between characters, be it heartfelt or comedic.


Other Notes:
It should be noted that there can be exceptions to these points. For example, good grammar when a character is speaking is actually rare. Few people in real life actually speak with perfect eloquence after all. Or previously arranged actions during a fight scene, such as someone stumbling back after a punch. What's key to remember is context.

All in all, remember this is purely for fun. We have some seriously talented writers here, and others whose writing history starts and ends at high school. But many are willing to help out in whatever way they can. All it takes is that you ask nicely.

Also keep in mind that many people who RP here, also have logbook stories related to the character, or characters, they portray. If it looks like there's an "in joke" going on that you're unsure of, it's probably in those.

In fact, some users have even gone to the trouble of creating "alts" to RP with. If you read back far enough, it's usually pretty clear who has and hasn't, and which ones are the "alts". It's therefore not unheard of to see the apparent seizing of control of other characters. If you do spot one, point it out in the OOC section. If intervention is needed, it will be sorted quickly and (hopefully) politely.

Most, if not all RP participants here have Logbook stories pertaining to their character(s). These are for the reading pleasure of anyone who wishes to do so. While it can be useful to read them in order to gain a bit of backstory on a character you wish to interact with, it should not be assumed that your character shares that knowledge. Within the E:D Universe, these Logbooks either don't exist, or are private diaries kept by the characters. Either way, without explicit statements to say otherwise from the writer, your interactions should reflect that your character is in the dark about any information you, the writer/reader, have gained from reading the stories.
09 Sep 2016, 9:03pm
The marble rolls off the table and makes a B line for the door, as long as no one tries to catch it, the ball rolls under the door, across the hall, then hides itself under a crate outside the bar.
09 Sep 2016, 9:34pm
*Must be some kind of hard man* Luke thought to himself at the mans reaction. He looked down and frowned at his PDA but nodded to Cartlidge to let him know he understood.

He glanced round and chuckled to myself at the surrealism that must be seeing a marble jump out of an ash tray and roll away from you. Realising he still had Cartlidge's spare earpiece, he wondered how to give it back to him, or even if he could synchronise it to his own PDA since he'd misplaced his long ago. In the meantime he took it out and slid it into his pocket wondering how best to amuse himself next, were the drinks still free?

Ordering a fresh drink he put his hand in his pocket to get payment just in case.
09 Sep 2016, 9:46pm
Ryan watched as the little marble rolled away. It started to roll out the door and across the hall. However by simply moving to a different seat on the other side of his table Ryan was able to keep an eye on the marble as it rolled up under a crate across the hall.
09 Sep 2016, 10:40pm
Xeknos stood and moved over to the bar, fishing in his pockets for a credit chip that he'd drop onto the surface.

"Here you go," he said, "keep the change." He then turned and made his way out the door, and toward the lift that led down to the docks.
10 Sep 2016, 7:07am
Locke's PDA receives an incoming message from Marra:

Feds have Stryker in medbay. Need backup asap
10 Sep 2016, 7:34am
Coragon returns from the toilets and places himself at the bar again.

Taking his glass of Red he ordered earlier he brings it up to his lips, then stops. Putting it back down he orders a new one from the bartender.

"Why you don't like this one?"

"Let's just say I've had some bad experiences with spiked drinks. Or rather not me but someone I know. Guess I'm overly paranoid but that's just me."

The bartender nodded and poured him a new glass of Red. Taking a sip he smiled again and looked about what the other patrons of the bar were up to.

"Looks like that dreadlocked witch and her moveable brick wall have left. Good, at least I'm not forced to look at their ugly mugs for the time being..." he said, loud enough for the nearby visitors to hear it.

"Let's see how much fun we can stir up here, I'm itching for more..." he thought to himself with a broad smile.
10 Sep 2016, 8:36am
"Boss? Pandora managed to get a partial lift before the Vultures took off and got out. She's giving up on the Vette, she's frying the transponder drone. She's bugging out." Muninn looked about, searching faces. "We'll wait and follow."

Heathen grunted in agreement. Today could've done better.
10 Sep 2016, 10:22am
A tall man still in his flight suit and leather jacket finished with an incredibly antique naval captains hat sat a secluded table looking at his PDA when his implant buzzed with an incoming message.

"Trouble in the docking bay skipper, one of our agents trying to nick a major face from our old friends the Black Omega looks like it could kick off."

"Thanks Claude, any threat to the ship?"

"depends how much back up they've got, not right now."

"Okay, tell Harry to put a defensive perimeter in place and keep me informed."

"You don't want to help?"

"Not yet, stealing someone else's collar is extremely impolite, if it gets hairy have some of the marines ready to go."
10 Sep 2016, 12:34pm
Cartlidge returned his datapad to his pocket then stood up. "Well it was nice meeting you, Luke , but I think I'm gonna go. If you ever need any help with anything feel free to call."
He offered his hand, happy that he had made a new friend today.
10 Sep 2016, 12:58pm
"No worries, nice meeting you." Luke dipped his hand in his pocket, retrieved the earpiece and palmed it before taking Cartlidges hand. "Don't let the aliens grab you on the way out." He added with a wink.

He then turned to observe the man coming back out of the restroom and the tall man with antique uniform entering and appearing to have an intense conversation with someone on his PDA.
10 Sep 2016, 1:21pm
Cartlidge nodded, putting the earpiece in his pocket before turning and walking out the bar. Once he was outside the bar and around a corner he turned on his datapad, retaking control of the marble. It rolled out the opposite side of the crate and made its way to where he was, so that he could pick it up.

"I'm surprised they figured out what this was so quickly, considering I had these custom ordered" he thought, "Still, I guess I should be glad they didn't crush it the moment they found it."

He stood back up and started checking his datapad on Marra and Idris again while he walked. "Hmm... Black Omega?"
10 Sep 2016, 10:45pm
Watching Cartlidge leave Luke wondered what best to do now, so far he hadn't really acheived much by coming here, except several free drinks courtesy of the man now commenting on the absence of the dreadlocked woman and her muscle. Come to think of it, despite his participation in a spot of espionage, he gathered no information on the woman at all except that she appeared to be trouble.

The thought just made Luke grin as he decided to order a non-alcoholic beverage this time. Alcohol did have a habit of getting to him a little quicker than most and since food didn't seem to be available here...
12 Sep 2016, 1:23am
Stryker was released from the medical ward. Rebecca had honored her part. He had changed back into his clothes and was walking down the corridor when he spotted Cartridge. He stood opposite of him leaning his back against the wall, one foot resting against it with his massive arms folded.

"What about Black Omega?" He asked.


Last edit: 12 Sep 2016, 12:46pm
12 Sep 2016, 3:54am
Like a cat flipping at the sudden sight of a snake, Cartlidge draws his weapon on pure instinct, but manages to keep from firing at the last moment, realizing who had spoken.

"Jeez man, for someone twice my size you're pretty good at sneaking up on people" he said, quickly putting his gun away. Between the time he had spent searching and the time Stryker had discovered him, he had learned a handful of names in the group.

"There was a job put up not too long ago by them, I was curious but someone beat me to it" he lied calmly. From the looks of it, his words were half true, at least.
 "They let you out pretty quickly, didn't they? Did the pair of federal zealots decide to let you off the hook?" he spoke with a hint of genuine concern for his well being.
12 Sep 2016, 2:46pm
Twitchy little fellow Stryker was amused, and had enjoyed spooking the guy, but keep a cool exterior facade.

"It's called ballet. You should try it. Practical upshot is the ability to walk softly. Comes in handy." He would explain while running a finger along the interface between his cybernetic and arm.

He would let that float out there for a bit before continuing.

"Oh, those two federal agents. Ya, they were pretty cool. Tried to extradite me so they could hold me to trial, but a bit of explanation and they saw my case and let me go. Of course I was fined for damaging the station but they pulled some strings and well, I don't have to sit in a brig board to tears."

"So, what did you dig up on Black Omega?" He would ask causally.

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