Elite roleplay: The galactic bar

INGABA (Inara Galactic Bar)

Welcome to the swankiest bar and most popular bar on station. Located in the Pilot's market and due to its close proximity to the docks is heavily frequented by pilots and all manner of crew, tourists, and layover passengers. Dark, smokey and trimmed in neon lights and bits of tinsel, InGaBa plays only the best music straight from Radio Sidewinder and local DJ star, Janten Groove.

There are various tabled and seated cubby holes that patrons can hold private conversations as well the main bar top where all assortments of drinks and bar food can be ordered up. On the back of the bar on various shelves, from all over the galaxy, the fines and rarest ales preside. next to the impressive collection are several screens that can usually be seen playing adverts or the CQC championships.

It is the most prominent choice for meeting up with other pilots to discuss business discreetly, whatever they may be...

Notice booking the InGaBa for private functions require a deposit of 250,000 CR to cover potential damages.

InGaBa drinks menu:
  • Cubeo Gold - Mid Whiskey
  • Achenar Blue - Upscale Whiskey
  • Kamadhenu Red - Red wine
  • Old Sol - Scotch
  • Barnard's Choice - Gin
  • Crown Jewel - Cocktail
  • Pegasi moon - Pirate Surprise!
  • Supernova - Cocktail
  • Barron's Head - Beer
  • Lavian Brandy
  • Alioth Sparkling - Sparkling Wine
  • Jaques' Quinentian Still - Gifted by a mysterious benefactor, two of these rare devices now distill single shots of whiskey from whatever is on hand for the patrons of Ingaba.


General Roleplay Etiquette:

1. Control only the actions of your own character(s). (AKA: God Mode)
This doesn't matter how small the action is, even if it is as simple as scratching their nose or a direct reaction to something else that just happened. This applies to everything from casual conversation to full blown fight scenes. If you'd like someone to do something specific, PM that person, however keep in mind they are completely within their rights to say no. Especially if said action is inappropriate to their character and/or circumstance.

2. Don't brute force your way into another persons RP.
Approaching with a conversation starter is fine, or indeed some other small action. However charging in, guns blazing and disrupting the flow of another person/pair/groups conversation/arc is about as rude as doing so in real life. If something is going on that you'd like to participate in, be subtle about it. Put out a gentle hook for someone to take, but again, be aware that said hook may not be taken. If you fear it was simply unnoticed, PM the person or people it concerns. Or even leave a message in the OOC forums.

3. Good grammar and spelling is preferred.
We're not asking you to be perfect, but please at least demonstrate willingness. no1 iz gna tak u srsly usng txt spk. There's a wide variety of people here, many who speak English as a second, or even third language. There are even some with varying degrees of dyslexia and/or likely other issues that affect spelling/grammar. We accept them all here. However, people who aren't accepted, are those unwilling to accept polite correction. Remember that even a small thing like the placement of a comma, or the wrong use of there/their/they're can completely change the definition of an entire sentence.

4. Accept constructive criticism gracefully and politely.
If someone spots an issue with your writings, they may wish to help you improve that writing. They may do this through PM or even publicly air their thoughts on the OOC forum. If they have taken the time to be polite and explain what is wrong with your writing, the best way to behave is to respond in kind, using the same manner they have approached you with. It means they have taken an active interest in what you have written and wish to see more. Basically, you have a fan!

5. Don't take the actions or opinions of things done IN RP, to be directly relevant to the writers thoughts or opinions.
Basically, if some ones character calls your character a jackass, it doesn't mean the writer thinks you are a jackass. It's a ROLE they are PLAYING. Watch a movie. The argument between the characters isn't an argument between the actors involved. The same applies here.

6. It's not a popularity contest.
Your RP might be bustling with participants. You have 3 people off station in a fire fight, while another 2 are infiltrating the darkest areas of the station, meanwhile a group of 4 others are tracking your movements in an effort to stop you. Good for you, I'm sure it will be a thrilling read! But you know what? Sometimes the absolute BEST work, comes from two RP characters having a simple heart to heart. Both are valid, both are great, but NEITHER is categorically better than the other. Period.


Inara RP Etiquette:

1. Respect the setting and rules of the universe.
Inara is an Elite: Dangerous 3rd Party Tool. The RP Forums are set in the Elite: Dangerous universe. Elite: Dangerous has rules, as any fictional universe does from Lord of the Rings to Star Wars, or Game of Thrones to Star Trek. If you intend to RP within the Elite: Dangerous universe you are bound by the history and rules of that universe. Simply put, this RP forum is bound by the same rules as the game, so if it can't be done in the game, it is not permitted here. This applies to things from a 50Ly Jump Range on a normal, unmodified Sidewinder, to the destruction of entire stations.

2. Respect the characters created by others.
We have a wide variety of characters already here. It's expected that some will be similar, just as it's expected that two characters will be vastly different. Opinions of each persons character will naturally be varied, but all are valid provided they follow the rules of the universe. You are allowed to interact with, or avoid interaction with, any character in the RP forums. But you have no right to belittle others for their creation. You are not an authority figure on writing, nor are you directly affected by another persons imagination. You might not like it, but you MUST respect it.

3. Be caught up on current events before joining in.
You need basic things like character descriptions in order to interact with them. You also need to know what's going on in the surrounding areas. This is simply because the people you are hoping to RP with, might be gearing up to something that you might not want to be part of. Or simply that the most recent post, out of context, could leave a different impression on the goings on than if you gather that context. We don't expect you to read every single post from the beginning of the forums, just enough to get that basic understanding.

4. Either subscribe to, or frequently check, the Roleplay: Q&A and OOC forum.
People may be discussing something relevant to you there, or even discussing you directly. Perhaps someone asked what the general consensus on the existence or non-existence of a certain object. Or we're just chatting about random gibberish. Either way, be aware of it and use it. If you're unsure about something, such as how guns would look and or behave, or even the music selection, use the OOC forum to ask. We don't have all of the answers, but the collective knowledge and logic usually allows us to overcome an issue and come to a decision on what should be allowed. Frontier Developments, and even David Braben himself, don't have the answers to every possible question that can be asked.

5. Large Scale events exploding out of nowhere are a complete no go.
We get it. Everyone wants their character to be noticed and for people to be tripping over themselves to interact with them. In some audiences, an introduction involving you blasting in for landing in a fiery wreckage of a ship, before cart wheeling out and sword fighting 35 Ninjas before whisking off with the local celebrity for a glorious night of passion, is in fact, cool. This is not one of those audiences. It is generally considered better to build your character up slowly over time. Eventually, you might even have a legitimate excuse to fight those Ninjas. Maybe even with other RP participants by your side.

6. Perfect characters are boring.
The point of a character arc, is that it is in fact, an arc shape. One who is morally unquestionable, fully kitted out and an infinite fountain of knowledge, cannot go through an arc. Give your character flaws. Be it a tendency towards befriending the wrong people, or a bad knee that frequently gives out at inopportune moments. It gives readers something to latch onto and empathise with. You can give your character exceptional capabilities at something, but it requires balance. She's a damn good pilot with no equal, but can't drive an SRV for peanuts. It can lead to some very interesting moments between characters, be it heartfelt or comedic.


Other Notes:
It should be noted that there can be exceptions to these points. For example, good grammar when a character is speaking is actually rare. Few people in real life actually speak with perfect eloquence after all. Or previously arranged actions during a fight scene, such as someone stumbling back after a punch. What's key to remember is context.

All in all, remember this is purely for fun. We have some seriously talented writers here, and others whose writing history starts and ends at high school. But many are willing to help out in whatever way they can. All it takes is that you ask nicely.

Also keep in mind that many people who RP here, also have logbook stories related to the character, or characters, they portray. If it looks like there's an "in joke" going on that you're unsure of, it's probably in those.

In fact, some users have even gone to the trouble of creating "alts" to RP with. If you read back far enough, it's usually pretty clear who has and hasn't, and which ones are the "alts". It's therefore not unheard of to see the apparent seizing of control of other characters. If you do spot one, point it out in the OOC section. If intervention is needed, it will be sorted quickly and (hopefully) politely.

Most, if not all RP participants here have Logbook stories pertaining to their character(s). These are for the reading pleasure of anyone who wishes to do so. While it can be useful to read them in order to gain a bit of backstory on a character you wish to interact with, it should not be assumed that your character shares that knowledge. Within the E:D Universe, these Logbooks either don't exist, or are private diaries kept by the characters. Either way, without explicit statements to say otherwise from the writer, your interactions should reflect that your character is in the dark about any information you, the writer/reader, have gained from reading the stories.
17 Sep 2016, 10:07pm
Luke glances round still nursing his soft drink. Noticing a few new faces entering and some old ones leaving he raises his glass to each of them as an informal greeting. The jukebox switched tracks to another of his uploads and Luke began tapping his foot to the beat.
17 Sep 2016, 11:30pm
Star-Lord gets up, comes towards jukebox and places disk inside of it, pats back of guy standing next to it and goes back. Jukebox plays song from ancient earth even before third world war ( https://www.youtube.com/watch?v=hv-V9jtkOc0 )
19 Sep 2016, 8:56am
Amar enters the bar for the first time. Normally he is all business, meet with faction leaders, refill tanks, and munitions, but this stop was different. A familiar tune greets him as he steps toward the bar. He nods his head as a slight greeting towards the figure returning from the jukebox. Sitting down at the bar, he quickly glances over the menu. The bartender approaches him slowly.

"What can I get for you today?"

"I was hoping you might have some beer from Sol, I don't see any on the menu."

"What you see is what you get."

"So be it, Barron's Head for me."

"Coming right up."

Amar takes his freshly poured beer to a booth, the soft red neon lights give it a secluded feel. The jukebox tune has now moved back to an even older set. The buzz of an electric guitar gradually fills the air. Surprisingly, the angry sounds start to calm him. A wry grin spreads across his face, as he relaxes in the booth.
19 Sep 2016, 2:02pm
Star Lord comes towards newcommer and sits next to him.

"What's your business here Commander?" he asks finishing beer
19 Sep 2016, 10:25pm
Amar turns toward Star Lord.

"I was told that this was the best place to go and relax."

Amar offers Star Lord a handshake.

"Amar Epsilon, Commander of the FSS Eagle's Flame, who do I have the pleasure of addressing?"
21 Sep 2016, 12:27pm
He shakes Amar's hand

"Star Lord Prime, no group connection. I tried multiple times not my game" He shrugs "Chasing after credits is what I do, Big contracts like jacques fueling. Bounty hunter, mercenary, miner. choose yourself. If you want someONE dead or someTHING safe you hit to me" he smiles "Never been here before either huh?"
22 Sep 2016, 3:54pm
"Never, I usually don't frequent dives like this. Been a long time since I was even in my last bar." Amar pulls out a datapad and looks over the screen. "I picked up something interesting last run. Its a data file, but encrypted beyond any thing I have ever seen. To be honest, I just want to get rid of it at this point. It's either a ship schematic or a manifest for something." The jukebox is now playing something about a series of numbers and a woman's name. Vaguely familiar and catchy. He passes the datapad to Star Lord. "Take a look at that, you know anyone who could make use or sense of something like that?"
22 Sep 2016, 4:33pm
"Hmmm... I did see something like it before..." he connects Amar's datapad to his and clicks few times, the impossible to understand giberish message shows up "10 ships with crew and anything on board repotadly missing. Search party sent-Kremainn 1" then it would show few coordinates

"I guess we have our target" he hands it back and pays for himself and Amar "What jump range do you have?"
23 Sep 2016, 12:01am
Luke pulled out his PDA and started flicking through it mindlessly as he drank his drinks at the bar.

Looking over at the two people having an intense discussion across from him he wondered what excitement could be drumming up as the bar had gotten pretty quiet. Debating whether or not to have a wander through the docks, Luke began scrolling through the traffic reports of Citi Gateway to see if anyone interesting might have turned up.
23 Sep 2016, 8:10am
"Hmm my ship can push about 27. I can ramp it up to 30, but that's what happens rigging for combat." Amar replied. "What do you have in mind?"
23 Sep 2016, 11:55am
Muninn got a message pinged through to his PDA. Looking up he kicked his boss awake. "Boss, it's HQ, we need to be getting back."

Snorting from his drunken stupor, Heathen sat upright. "Fine, get the smuggler out and we'll make our way to Malaikudi."

Standing up Heathen placed a credit on the bar and strode out the bar to the docks. "Oh and get Little Crow outa here!"

Muninn pinched his nose. "If I make it out the mailslot alive, it's the work of the gods." Standing up, he followed his boss like a lost puppy, hoping they dont bump into anyone.
23 Sep 2016, 12:43pm
"We'll get into my 47 Ly ship" Star Lord got up "Someone or someTHING is taking these ships. 10 ships completly vanishing and afer that armed search party. Every missing ship disapeared at one point of day. We have... 1 hour to get there and we have no idea where we might end up. If we will have to escape we'll need big jump range" he starts going towards elevators to docks "I will wait 10 minutes. Pad 10" he went outside
23 Sep 2016, 4:54pm
Cartlidge and Ten walk into the bar. As Cartlidge enters he notices Luke still here and decides to go sit by him.
"Beer please," he tells the bartender before turning to Luke. "How are things?"

Ten sits silently to the left of Cartlidge, her eyes darting about the room to take in every detail. It was fascinating how so many people would gather in a room filled with near toxic air to drink near toxic chemicals. As the bartender came by with Cartlidge's beer, Ten swiped it from his grasp, carefully looking it over, to the dismay of Cartlidge
23 Sep 2016, 6:13pm
Luke looked up from his PDA at the familiar face sitting next to him.

"Oh hey man! Not bad, yourself?" He said offering his hand again. "Who's your friend?"

It occured to Luke he must've been sat here much longer than he anticipated, time did seem to flow very differently in this bar. The jukebox switched over to another of Luke's many uploads, this time about a man of metal.
23 Sep 2016, 6:42pm
Cartlidge shook Lukes hand. "I've been alright. Oh, she's... well it's a long story, but basically I found her after I took down a slaver convoy. Someone seems to have taken her apart and put her back together again. Only one in the group like this. So, I've been trying to figure out who did it. Hey, watch this."

He turned to Ten, "Hey, look up Commander Luke."

Ten turned her attention back to the man and blinked for a moment before speaking. "Cmdr Luke3107. Part of the Last Resort Defence Force. Master in combat, tycoon in trading, ranger in exploration. Fleet includes-"

"Alright that's good," Cartlidge inturrupted.

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ROLEPLAY ONLY! Respect the universe settings!
If you are new here, please try to at least partially involve in the ongoing stories and conversations instead of establishing a completely different "arc". You can always turn it to a different story later.