SakashiroM. LehmanAs harsh as it might sound, it is 100% fair for a player in an engineered Fer de Lance to dominate in combat against a new player in a Sidewinder. It is 100% fair for a seasoned explorer to be more skilled at using a neutron star to supercharge their frameshift drive than a player who has never seen one. It is 100% fair for a player group with a hundred dedicated players to win a BGS war against a smaller group of fifty.
That is absolutely reasonable.
The problem with baby seal ganking though is the absence of motivation in the context of the game world. As a writer, you know that quality stories require characters driven by motivation. Even the villains need some reason to do what they're doing. So what is the motivation of a ganker to club baby seals? There certainly is one, but it exists outside the game world only. There's no narrative, no roleplay, no purpose in it other than to fill someone's Twitch stream and generate clicks. You can literally see these people as three-year olds in a sandbox, destroying things their peers have built, "for the lulz".
Ingame murderers (as few and far between they truly are in open) can have plenty of lore reasons to act the way they do. Assuming their motives won't really take the conversation in any productive direction.
People should just accept open the way it is. It's a clusterf*ck. Humankind is a clusterf*ck as well. The risk of running into an armed murderer will always be with you in this mode. I'd say "we all got this learning experience at least once in our open time", but I'd be a false statement. I coached the fifth friend of mine in elite, asking them to try keeping it open only. All of them got through basic engineering without meeting a ganker once. And I didn't even had to share the horror stories of deciat with them.
And it's not like death is a heavily punished outcome in this game...