EpisparhI doubt that people who just reset instances to kill other CMDRs have some reasoning to support a side in a CG. Preventing contribution is less effective than actually contributing to the opposing side. What actually happens is that they are driving more people in SOLO/PG. I've been doing yesterday CZ in open... I didn't die but I was close twice. So, I know what's actually going on there. If you are alone you should be always looking behind your back.
I participated in a combat CG last year. I was flying the Courier, freshly engineered at that time. Returning from a CZ with other CMDRs on the radar was scary, but also exciting.
However, I think it would be wrong to force CG participants into open mode, because PvE and PvP require very different ship builds, and repurposing a ship quickly is pretty much impossible in this game. For example, the Anaconda I'm using to farm hazRES for materials would probably not last long in PvP, and it would take at least a week of intense grind to reconfigure it. Open-only CGs would be suitable only to players who already play PvP on a regular basis and have those ships ready, and would be very frustrating to players without access to the full range of engineers. That's obviously not what FDev wants, so playing CGs in solo will remain an option.
Here's an alternative suggestion: Make CGs open-only and unengineered-only. But of course that'll never happen.
Post edited/moved by: Artie, 15 Feb 2021, 9:01pm