Aunty Sledge
I have worked with art departments, including MMO software houses actually. Been doing software developement for over 30 years. I see things just fine.
But I don't need to quote my CV to point out what other companies are doing with just 17 staff. Hello Games have roll out updates every 3.5 month for NMS. 8 years, 27 meaty updates. If they can do it, so can others. Clearly they have the right tools, and the right talent.
FDev proprietary engine might be holding them back, lack of leadership or investment. I wonder if we'd ever get an E:D 2.0 on a more modern platform.
You finished where you should have started... I mentioned management for a good reason. It's obvious that introducing Odyssey was a change of direction and demanded a lot of time and development, Art and 3D are totally different things, I never needed an Artist to do my textures, I was doing Art Photography before 3D so I know, this aspect of the game seems to elude you completely.
Change of direction => Development on the NEW direction => Including stuff this particular team might not have touched before but they still achieved it with a reasonable amount of success including new Conceipts and Vehicles (this does f or all the variants of Targoids).
Not comparable to a small team with one fixed direction and no change in the management methods or staff.
FDev proprietary engine? That's pure assumption, the game is one of the smoothest and most visually achieved there is, if there was engines issues, we would be the first to know, with crashes, crawling graphics and the need to run it on high-end PCs, like was the case for DCS especially because graphics are so important in E.D.
It doesn't need much in terms of computing and graphic power to run smooth, many of you guys here couldn't run DCS at high settings for example, so at this level, the engine seems to be perfectly OK.
One of the reasons of the apparent slow development have been the lack of clear direction and staff and yet since Odyssey release in 19 May 2021 they managed to iron out most of its bugs (as I said if plays smooth compared to other games) with further development including the footie stuff which might not have been the forte of this particular team.
A little reminder for you.
Then, there is the little (and sensitive for some players it seems) matter of finances. This goes toward you as well @Minonian.
You don't run a business like this one with only selling expansion digital CDs, then giving away lot of the game's currency every week, you need a sustained income which is one reason I support Premium ships for this game.
NO revenues NO (or SLOW) development with reduced teams and capabilities, not surprising they had to recruit...
In short considering the mess in which they found themselves at some point, they're doing rather well, but one can still ask for more for free...
Elite Dangerous won "Best of E3" from The Escapist and games.cz in 2014. Elite Dangerous won the Game Developers Choice Award 2015 for best audience. During the 18th Annual D.I.C.E. Awards, the Academy of Interactive Arts & Sciences nominated Elite Dangerous for "Outstanding Achievement in Online Gameplay". It was ranked as the Best VR Game of 2016 from Game Revolution. It was nominated for Evolving Game by the British Academy Games Awards (BAFTA) in 2017. The game was also nominated for the "Still Playing" award at the 2019 Golden Joystick Awards. Elite Dangerous: Beyond was nominated for "Evolving Game" at the 2019 British Academy Games Awards.
Last edit: 09 Aug 2024, 12:46pm