Rawnuthe player base can make interesting choices
If they don't solve the Thargoid Pulse Neutraliser to make it to work reliably, my interesting choice when it comes to Titans missions will be NO THANKS.
I refer you to the definition of the word reliable.
adjective
consistently good in quality or performance; able to be trusted.
NOT the case of this module today, if it needs "timing" it's just not good enough, especially for people with two weeks of experience with Thargoids, now don't ask yourself why even experienced players have turned their back to the event.
Now if you guys (in general) can't get that one straight, get off your rocking horses and look at your experience in the field, one can't have it both way, either mine is near null either it's good enough to get it right all the time, but too many players had the same issue with this module.
What I figured with this Titan episode is that Devs have find a few ways to screw us,: Weapons melting, with no upgrade available to protect them and now this.
We're not playing to spend endless resources and they have a few bugs to sort out including storage (BTW I still don't have had a reply from support on the issue, if they thinks I'm gonna spend billions to do their jobs they're dreaming).
Sometimes I got the feeling that developers lives in the cave age when I compare with what is available to fighter pilots of today in terms of technology (HUD, ECMs etc) and if nobody is saying a word we still will be struggling with half'@ss solutions to simple problems in a few years.
So don't bother lecturing me, it's not here you should be looking but where there is a lack of vision that this event highlighted.
PS. We're big enough to ask for advise or tips when we need it and I say a big thank you to those who did help (that's including you Rawnu).
Last edit: 17 Dec 2024, 11:40am