Igneel Prime
ganking is pvp but not all pvp is ganking.
Oh I absolutely agree!
SakashiroM. LehmanPlayers are free to play in the mode that is best suited for them. I don't look down on people for doing so. Not everyone wants to risk PvP, and that's okay.
Still, I would take that magical and much-balleyhooed "40,000 people in Mobius" with a sack of salt. All that number means is that over the game's six years, 40,000 people have been accepted into that particular PG, not that there are that many in it at any given moment. Naturally I don't have accurate figures to go off of, but anecdotes about Mobius being a wasteland are definitely out there, and a year or two back the devs revealed that open was the most popular mode by a significant margin. This suggests to me that gankers do not, in fact, drive people out of open in any significant quantity, despite ongoing claims that they have/do/will.
Also, your experience with flying to a ganker hotspot has been consistent with mine. The ganking "problem" , in my view, is grossly overstated. In a way, this is understandable- a combat-averse person will scream to the heavens about the one time they were pulled from supercruise and attacked while never mentioning the thousand times they weren't.
Please stop conflating ganking with PvP, it's offensive.
As I said (and again, you did not pay attention), the problem I'm talking about involves a tiny minority of players who spend all their in-game time sitting at a few key locations and waiting for soft targets that haven't yet had a chance to climb over the engineering grindwall. I am known to have taken a balanced viewpoint on ganking in the past because the game would be boring without challenges, but even I find it hard to defend the latest "baby seal clubbing" trend, precisely because there is no challenge in it whatsoever. It's boring as fuck, and I do believe that people who take enjoyment out of popping Sidewinders for seven days straight have serious mental issues. (Yes, Tony, I'm looking at you now.)
Of course, the proper PvP response would be to dogpile on the perpetrators and drive them out of the system, but the game's instancing, which seems designed to prevent stalking, makes that pretty much impossible. (Which is ironic because Tony used to be a stream sniper himself, back in the day when he was entertaining.)
Kari KerenskiGanking is some Players versus another Player.
Seems pretty much PvP to me.
Sakashiro
Ah, the pedantic response. I knew it was coming.
Ganking is a small subset of PvP, and seal clubbing is a small subset of ganking. Misrepresenting them as one and the same is an insult to large parts of the PvP community.
M. LehmanAlright. So what do you propose be done about these players with real-life mental issues, Dr. Sakashiro?
Sakashiro
Any proposals to make parts of the game exclusive to open mode should be rejected by FDev.
SakashiroM. LehmanAlright. So what do you propose be done about these players with real-life mental issues, Dr. Sakashiro?
Any proposals to make parts of the game exclusive to open mode should be rejected by FDev.
M. LehmanWell, ganking is pretty much exclusive to open...
Powerplay is one of the greatest aspects of Elite:Dangerous. Three superpowers, independents, powerplayers within the superpowers, choose the one you support and do what you think is right in 3303. While in theory this is correct, Solo/Private Groups ruin this game mechanic. The preperations/fortifications/undermining keeps rising while we sit in an empty system. Private groups put weaker/less skilled players in an invulnerable position, gives them an edge on top of already problematic combat logging and instancing issues. We, open play exclusive players, would like at least the powerplay to be open play exclusive, so we can at least see our enemy. Doing this will also open up new possibilities and playing styles like escort wings for haulers, ambushing logistic lines, blockading systems etc. It will also require newer defending and escaping strategies for haulers, and break monotonous jumping between systems for them.
SakashiroM. LehmanWell, ganking is pretty much exclusive to open...
Indeed, but powerplay is not. Here's a quote from a petition that has been around for a while:
Powerplay is one of the greatest aspects of Elite:Dangerous. Three superpowers, independents, powerplayers within the superpowers, choose the one you support and do what you think is right in 3303. While in theory this is correct, Solo/Private Groups ruin this game mechanic. The preperations/fortifications/undermining keeps rising while we sit in an empty system. Private groups put weaker/less skilled players in an invulnerable position, gives them an edge on top of already problematic combat logging and instancing issues. We, open play exclusive players, would like at least the powerplay to be open play exclusive, so we can at least see our enemy. Doing this will also open up new possibilities and playing styles like escort wings for haulers, ambushing logistic lines, blockading systems etc. It will also require newer defending and escaping strategies for haulers, and break monotonous jumping between systems for them.
This request keeps coming up again and again, on Reddit, in FDev's forum, and elsewhere. FDev should continue to disregard it. Push players into solo, deal with the consequences.
M. LehmanSakashiroM. LehmanWell, ganking is pretty much exclusive to open...
Indeed, but powerplay is not. Here's a quote from a petition that has been around for a while:
Powerplay is one of the greatest aspects of Elite:Dangerous. Three superpowers, independents, powerplayers within the superpowers, choose the one you support and do what you think is right in 3303. While in theory this is correct, Solo/Private Groups ruin this game mechanic. The preperations/fortifications/undermining keeps rising while we sit in an empty system. Private groups put weaker/less skilled players in an invulnerable position, gives them an edge on top of already problematic combat logging and instancing issues. We, open play exclusive players, would like at least the powerplay to be open play exclusive, so we can at least see our enemy. Doing this will also open up new possibilities and playing styles like escort wings for haulers, ambushing logistic lines, blockading systems etc. It will also require newer defending and escaping strategies for haulers, and break monotonous jumping between systems for them.
This request keeps coming up again and again, on Reddit, in FDev's forum, and elsewhere. FDev should continue to disregard it. Push players into solo, deal with the consequences.
I don't suppose that it would be worth mentioning that the overwhelming majority of the PP community was in favor of that proposal, would it? And I promise that PP is about the last activity in which gankers would ever indulge.
Besides, how does keeping PP mode-agnostic protect new players from being attacked?
M. Lehman
I don't suppose that it would be worth mentioning that the overwhelming majority of the PP community was in favor of that proposal, would it?
Besides, how does keeping PP mode-agnostic protect new players from being attacked?
Igneel PrimeM. LehmanSakashiro
Indeed, but powerplay is not. Here's a quote from a petition that has been around for a while:
This request keeps coming up again and again, on Reddit, in FDev's forum, and elsewhere. FDev should continue to disregard it. Push players into solo, deal with the consequences.
I don't suppose that it would be worth mentioning that the overwhelming majority of the PP community was in favor of that proposal, would it? And I promise that PP is about the last activity in which gankers would ever indulge.
Besides, how does keeping PP mode-agnostic protect new players from being attacked?
If you make power play open only you create a steeper curve because people wanting to get stuff necessary for PvP will get PvP'd by already equipped ships. Gankers got their prismatics, pack hounds and pacifiers. Now prevent others from getting those things or at least slow the process down so they remain more powerful
M. LehmanI don't suppose that it would be worth mentioning that the overwhelming majority of the PP community was in favor of that proposal, would it?
M. LehmanBesides, how does keeping PP mode-agnostic protect new players from being attacked?
Igneel Prime
If you make power play open only you create a steeper curve because people wanting to get stuff necessary for PvP will get PvP'd by already equipped ships. Gankers got their prismatics, pack hounds and pacifiers. Now prevent others from getting those things or at least slow the process down so they remain more powerful