SakashiroGanking can't be separated from PvP because people do not usually pick fights they cannot win. The consequence is that PvP between strangers will usually be initiated by a player flying a more powerful ship and/or by a wing outnumbering the target. Whether this qualifies as a gank or not is really up to the player being attacked.
You said it there yourself "Usually", this is only because of the vast amount of Gankers as opposed to other PvPer's. You are wrong. They should be separated because they are different.
SakashiroAnother consequence of this is that the more you prepare your ship for PvP, the less likely other players will initiate combat with you. So if PvP with strangers is what you want, becoming a ganker is pretty much inevitable. The fact that PvP-capable ships can't be used for anything else contributes to the problem: Once you're stuck in Deciat with your overengineered FDL with its shitty jump range, attacking other players is the only thing you can do.
Again "Less Likely" and isn't that part of the whole point, to no longer be a victim? "Pretty much" is an assumption, my statement still stands.
"PvP ships can't be used for anything else." Absolute Rubbish! You can have a PvP capable ship that can do many other tasks than PvP. Almost all of my ships are PvP viable yet I perform BgS tasks with all of them successfully and efficiently.
No one is stuck in deciat with an over-engineered FDL. An FDL can jump plenty far enough to get out of the system.