Elite: Odyssey
25 May 2021, 10:20am
General stability improvements
Further fix for Orange Sidewinder error
Fixed Apex Interstellar shuttles getting stuck in indefinite loops
Fixed players receiving missions sending them to Colonia
Fixed an issue with SRV datalink scanner incorrectly triggering a lethal response from settlements when in analysis mode
Fixed a missing Codex image
Fixed an issue where the suit and weapon customisation menus became unpopulated when switching between them
Fixed Shutdown missions triggering the 'leave the settlement' objective for all players in the instance
Fixed the scarf from the Plainsman outfit obscuring the player's view when in a ship
Allowed UMA GPUs and some other memory-constrained graphics cards to use more system memory for graphics allocations
Happy the Colonia mission will finally be gone. Also like to see there is some focus on hardware optimization going on.
25 May 2021, 11:05am
SakashiroYay, the scarf has been fixed! Now I can be a proper space cowgirl.
Not until you sell your ships and use Type-9 only!
25 May 2021, 11:38am
EpisparhNot until you sell your ships and use Type-9 only!
Nah, I was thinking of a gunslinger type cowgirl.
Time to get a few guns to sling...
25 May 2021, 12:17pm
25 May 2021, 2:00pm
"Fixed the scarf from the Plainsman outfit obscuring the player's view when in a ship"
WHAT A RELIEF! One of the most important issues was fixed! No more scarf malfunction!
The horrible light and colors; the pitch-black shadows; my coolers frying due the huge and unnecessary rendering stress; still poor performance due bad rendering -- those issues are NOTHING comparing with the scarf malfunction!
Forget the towel! BRING THE SCARF! Thanks Frontier! You are really addressing the important issues...
Jeez...
25 May 2021, 2:07pm
25 May 2021, 2:23pm